Raids is still not awarding points in summoner engagement. This is at least the 3rd month in a row this is happening (so before nightmare raids was a thing. My ally took a video from before fighting korg where it showed him having 11,000 points in summoner engagement. Then he fought and took down korg and when he went back in to summoner engagement his points hadn't changed. He reloaded the game twice and still no points awarded. In the how to get points section it clearly states "defeat a 7* opponent in alliance raid quest" and it equals 40,000 points.
One of my alliance mate can't get charges with her silk against weapon x ... He is only getting six even when 5 weakness are applied in weak spot bonus ππ we have it on video
It's been a few hours since Nightmare Raids launched again with all of its updates - How are we feeling about Round 2?
Is everything looking more manageable this time? Let us know what your Round 2 experience has been like so far!
One of my alliance mate can't get charges with her silk against weapon x ... He is only getting six even when 5 weakness are applied in weak spot bonus ππ we have it on video
It's been a few hours since Nightmare Raids launched again with all of its updates - How are we feeling about Round 2?
Is everything looking more manageable this time? Let us know what your Round 2 experience has been like so far!
One of my alliance mate can't get charges with her silk against weapon x ... He is only getting six even when 5 weakness are applied in weak spot bonus ππ we have it on video
It's been a few hours since Nightmare Raids launched again with all of its updates - How are we feeling about Round 2?
Is everything looking more manageable this time? Let us know what your Round 2 experience has been like so far!
Well the role charges bug is still happening, you said in this post you were going to do a message about this and in your post that day, there was no acknowledgement of this bug, someone just posted on the same thread and already happened to me as well, although i wasn't recording at the time, here's the post with the new video:
Raids is still not awarding points in summoner engagement. This is at least the 3rd month in a row this is happening (so before nightmare raids was a thing. My ally took a video from before fighting korg where it showed him having 11,000 points in summoner engagement. Then he fought and took down korg and when he went back in to summoner engagement his points hadn't changed. He reloaded the game twice and still no points awarded. In the how to get points section it clearly states "defeat a 7* opponent in alliance raid quest" and it equals 40,000 points.
This is still an issue in regular raids as well. Of the four mini bosses we have down so far only the first one counted toward Summoner Engagement. This is a massive loss of points towards the weekly event and has been an issue since last June at least.
Ok so Iβve gotten to Apoc finally, and unless Iβm missing something it seems like the nerf to the crush penance didnβt go through? The changelog mentions that the base duration was lowered from 10 to 5 seconds, but Iβve gotten Apoc down to 0 penance charges on one of my attempts and the crush definitely seemed to last much longer than the supposed 5 seconds.
(I also think frankly that the crush + unstoppable dash combo is still a bit much even if the duration were nerfed, but I will very tentatively hold further judgement on that matter until I actually see that duration nerf in practice).
Apoc is still **** fight. Crush is very long even though I completed many missions and got -2 penance charges. Very fast I am in the corner and fight is finished. Another time I managed to survive almost to the end of his special 1, but last blast one shot me. Single one blast. One shot for 70k crit + a lot of direct damage. His usual attacks under crush are also very painful: full combo = end of the fight. So either crush time should be significantly reduced, or damage from Apoc when you are under crush should be reduced.
But, this time, completing missions is much better then previous time. However, anyway, in 80% cases first crush = end of the fight. So the only thing I can count on is to put as much damage as I can before it. And, in general, it is again around 2-4% maximum per try. So, again, only spending. 14 free revives are not enough.
Apoc fight was better. Much more manageable this time around. Having said that, the Always Forward node didnβt work on Weapon X. He would always heal a significant amount at the start of each fight if he had charges on him.
Three bits of feedback: 1. When u write an essay in the node description with all sorts of cryptic T&C plz allow us enough time to read through it 2. Twice my game got stuck while entering a fight. Both times it was not even showing ur typical bad n/w icon( thatβs ur most misused icon btw). Instead the wheel just kept spinning till I hgave up and restarted the game. U owe me 2 revives. π 3. Most importantly, plz highlight to the game team that it absolutely no fun when u keep getting dodge prompts while the penance timer is on. They could have thought of 100s of other options instead of the ridiculous dodge and whiff prompts.
Overall for me the normal fights were a lot better. The increase on the timer allowed me to actually built up my damage and hit damage cap on all 3 fights with kushala where in the previous run I had not been able to do this once.
The Apoc boss however was still rough AF with the crush 1 mistake and you're basically dead. Most of my fights I barely got him down a few % (I suppose kushala also not the best for damage since he becomes incinerate immune)
Overall as an alliance we struggled a lot less and explored it this time around where last time we just barely managed completion. So I'd say a good improvement compared to the first iteration.
Not sure if this was reported yet but Korg on the right side was still going stun immune and had increased block penetration during it. I thought they said they were removing his stun immune phase?
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I also still find it nearly impossible to dex Weapon X unless I am backed into a corner
Other than these 2 issues I think this is a marked improvement over the first Nightmare raids
Sending video isnβt working so here are some screenshots
(I also think frankly that the crush + unstoppable dash combo is still a bit much even if the duration were nerfed, but I will very tentatively hold further judgement on that matter until I actually see that duration nerf in practice).
So either crush time should be significantly reduced, or damage from Apoc when you are under crush should be reduced.
But, this time, completing missions is much better then previous time. However, anyway, in 80% cases first crush = end of the fight. So the only thing I can count on is to put as much damage as I can before it. And, in general, it is again around 2-4% maximum per try. So, again, only spending. 14 free revives are not enough.
1. When u write an essay in the node description with all sorts of cryptic T&C plz allow us enough time to read through it
2. Twice my game got stuck while entering a fight. Both times it was not even showing ur typical bad n/w icon( thatβs ur most misused icon btw). Instead the wheel just kept spinning till I hgave up and restarted the game. U owe me 2 revives. π
3. Most importantly, plz highlight to the game team that it absolutely no fun when u keep getting dodge prompts while the penance timer is on. They could have thought of 100s of other options instead of the ridiculous dodge and whiff prompts.
The Apoc boss however was still rough AF with the crush 1 mistake and you're basically dead. Most of my fights I barely got him down a few % (I suppose kushala also not the best for damage since he becomes incinerate immune)
Overall as an alliance we struggled a lot less and explored it this time around where last time we just barely managed completion. So I'd say a good improvement compared to the first iteration.