ALLIANCE WAR SEASON 58 ANNOUNCEMENT

Following the livestream, I learned about alliance war season 58 structure with the new map with only 10 defenders and every player in each bg will take 1 of these, with a team of 2 champs allowed. Basically this is absolutely annihilating what's fun about aw because there's 0 planning for this, 0 team effort. Just a guy taking down a fight individually. I understand this is meant to be an experiment for this one season, but this is the worst idea ever. What's the point of this exactly? Can we please not do this?
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Second thing: since they add radiance to aw I think many people will care about it because the rewards are good. At the same time this change is really bad for people who actually enjoy aw as it is.
1) update health potions to adjust for bigger health pools from attackers (we have r4 attackers now!)
2) since they increased health pools for defenders and made nodes more challenging, since they nerfed power back boosts... all with the end result of fights taking longer, they should extend grey boosts durations. Because you can't waste 1 grey boost for each fight. You run out of those so early in the season and you need to spend a lot of units to make up for it. I would say 4-5 minutes for grey boosts is good enough duration to cover 2-3 fights. If you take 1 fight and it lasts 2 mins 40 seconds you need to reboost for next fight because the time it takes to load the map and move to next fight you have like 10 seconds left and if you go in like that the boost expires during loading time. So in general this is a pain point I would address to make war better.
I mean let’s wait and see before making a judgement. But initial thoughts are, this is more likely to be awful than an improvement over current.
But overall not happy with this at all. It just seems like it will be the same 10 fights with the same annoying defenders for an entire season. No thanks.
1. No one drops any deaths, so wins are almost always determined based on time. This essentially turns it in the direction of a group BGs match where even a single death or disconnect on a fight screws the alliance over, which is much more stressful than before since there are significantly less fights and thus less possibilities for death.
2. The fights are tuned to encourage deaths, which creates a difficult balance between preventing scenario 1 and preventing niche, unenjoyable fights which cause a lot of item usage and frustration with no one to help you out if everyone needs to take 1 fight each.
Again, this is preliminary and I could be completely wrong about this, but I do hope kabam has taken this into consideration.
this is the actual forum post with the changes and it's even worse than what I imagined. This is aw turned into raids. We do have raids as a game mode. Alliance war and alliance raids are 2 different things. Why did they decide to make this??? Who thinks this is a good idea??? I'm at loss for words here
As a former competitive Master AW player, to where I'm more casually competing in Tier 2 for a P2 spot, I like the idea of the change for a few reasons.
1. I've never been a fan of AW fights getting nuked thru like an arena fight. While there may not be a ton of complexity to this structure, having someone last more than 30 seconds in a war fight and have to really play out the fight, bait/evade/counter multi-specials, etc - this is more fun and telling to me personally.
2. I've also never been a fan of having an officer spend an hour, several hours... planning for the team for a competitive war. I've been on both sides and my opinion a huge waste of that person's personal time. Yes, at times it's fun to strategize and come out on top. Yet putting more time into 'playing' the game or doing something else...👌🏼
Having only 1 fight per member helps with this. Sure, will there still be team members that need to be spoon fed who to use, how to take the fight, do I need a synergy etc... absolutely - but I think this minimizes it greatly.
3. AW even with the recently updated nodes a few seasons ago... it's really stale in my opinion. I was greatly disappointed when the map/node updates was so minimal. Doing something fresh/new, while maybe not perfect for all, it just brings some fresh air to the game mode that I'm welcome to try out, even if just for a season.
🤘🏼