IMHO, this is a placeholder for the game team to completely revamp AW for future seasons. I agree @LilMaddogHT that AW is stale. It's basically AQ that we have control over. Mostly the same placements on the same nodes with the same bans for the same season rewards.
My immediate thoughts went to the planners out there. Enjoy the vacation.
IMHO, this is a placeholder for the game team to completely revamp AW for future seasons. I agree @LilMaddogHT that AW is stale. It's basically AQ that we have control over. Mostly the same placements on the same nodes with the same bans for the same season rewards.
My immediate thoughts went to the planners out there. Enjoy the vacation.
The planners can take one but no one else can during season. Everyone has to fight
we can't fairly judge this before trying but at a glance this is terrible.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
we can't fairly judge this before trying but at a glance this is terrible.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
I think similar things and not to forget defensive rank ups. We need to waste resources on duplicate rank ups as well, that will have absolutely no value for us in future seasons! Also the cost in terms of potions and boosts will be ridiculous.
we can't fairly judge this before trying but at a glance this is terrible.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
I think similar things and not to forget defensive rank ups. We need to waste resources on duplicate rank ups as well, that will have absolutely no value for us in future seasons! Also the cost in terms of potions and boosts will be ridiculous.
10 attack bonuses means they've designed it to kill us. they'd have to buff potions to 80k. impossible otherwise.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
we can't fairly judge this before trying but at a glance this is terrible.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
I think similar things and not to forget defensive rank ups. We need to waste resources on duplicate rank ups as well, that will have absolutely no value for us in future seasons! Also the cost in terms of potions and boosts will be ridiculous.
10 attack bonuses means they've designed it to kill us. they'd have to buff potions to 80k. impossible otherwise.
we can't fairly judge this before trying but at a glance this is terrible.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
I think similar things and not to forget defensive rank ups. We need to waste resources on duplicate rank ups as well, that will have absolutely no value for us in future seasons! Also the cost in terms of potions and boosts will be ridiculous.
10 attack bonuses means they've designed it to kill us. they'd have to buff potions to 80k. impossible otherwise.
they think we love raids so much we wanna play raids all month, but I think they missed the mark by a lot. Especially when raid boss is top 10 hardest defender in the game and you're bound to play it all month. I will get sick of that match up after the first couple of wars, especially since we have to face the champ with a crazy high amount of health which means it will take ages to take him down
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Then make it a tier 1 test I was just starting to enjoy war
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
while I may understand this perspective, I feel like the dev team completely missed the mark. First of all if you want to experiment something don't take away from something that already exists. You can make a beta for this and let summoners from all tiers test out the content or maybe you can even put this content in game for everybody to test but like as an addition to what already exists. After proper testing we can say whether we enjoy it more/less than actual aw maybe? I feel like there is 0 thought towards what it means to play aw this way. Let's say we have some crazy power gain node and we always find serpent placed there. The guy with the best match up at the highest rank has to take that same fight 12 times a month? With the same boosting and all? How many resources need to be wasted for this? Cause like grey boosts are expensive. If you wanna succeed you need to boost properly and then you run out of stuff soon. If you're always using for example symb supreme you always need mystic boosts right? And maybe ps1 boost vs serpent. And that's every time you start a fight. Which, if you time out or die, may mean you have to reboost even in same war. And then again for next one and the one after that and so on all season. Because you always want the person with the most experience and best counter taking that fight. There is 0 chance a person can sustain that effort all season without spending a crazy amount of units. This is just terribly bad design. And if this is aimed towards lower tier players who are less skilled and less knowledgable about the game, do you think they will even succeed in taking down a top 10 defender in the game on a node that makes it stronger, with a crazy huge amount of health? People will give up on their fights and leave the content alone. At least with the current map there's always room for less skilled people to cover some easier fights, while some more skilled people can take care of the harder ones. And it's an actual team effort. With this design if a person is struggling they either get kicked and replaced or the alliance has 0 chances of winning. Furthermore, like it was said before, there's 0 enjoyment in the strategy aspect. Planning the map and finding the best solution to make the best result out of the challenges ahead. This is what aw means. In lower tiers they gave up on the content because it's expensive and hard. If you want people from lower tiers to go back to playing aw make it less challenging and less expensive and you will see people will come back for the rewards! I don't see these people who dropped aw because it was too hard and expensive come back to it to face 12million health serpent, enchantress, bullseye... etc.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
I understand the thought process for a change, but if you’re going to do an “experimental season” you should lock the war ratings. We have worked very hard and a very long time to get into t1 based on the rules you set forth. We should not have to face losing our war rating or kicking our less talented players just to stay where we are. You say it’s just one season, but it can have major decision ramifications due to roster size and talent that isn’t a problem under the current system.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
while I may understand this perspective, I feel like the dev team completely missed the mark. First of all if you want to experiment something don't take away from something that already exists. You can make a beta for this and let summoners from all tiers test out the content or maybe you can even put this content in game for everybody to test but like as an addition to what already exists. After proper testing we can say whether we enjoy it more/less than actual aw maybe? I feel like there is 0 thought towards what it means to play aw this way. Let's say we have some crazy power gain node and we always find serpent placed there. The guy with the best match up at the highest rank has to take that same fight 12 times a month? With the same boosting and all? How many resources need to be wasted for this? Cause like grey boosts are expensive. If you wanna succeed you need to boost properly and then you run out of stuff soon. If you're always using for example symb supreme you always need mystic boosts right? And maybe ps1 boost vs serpent. And that's every time you start a fight. Which, if you time out or die, may mean you have to reboost even in same war. And then again for next one and the one after that and so on all season. Because you always want the person with the most experience and best counter taking that fight. There is 0 chance a person can sustain that effort all season without spending a crazy amount of units. This is just terribly bad design. And if this is aimed towards lower tier players who are less skilled and less knowledgable about the game, do you think they will even succeed in taking down a top 10 defender in the game on a node that makes it stronger, with a crazy huge amount of health? People will give up on their fights and leave the content alone. At least with the current map there's always room for less skilled people to cover some easier fights, while some more skilled people can take care of the harder ones. And it's an actual team effort. With this design if a person is struggling they either get kicked and replaced or the alliance has 0 chances of winning. Furthermore, like it was said before, there's 0 enjoyment in the strategy aspect. Planning the map and finding the best solution to make the best result out of the challenges ahead. This is what aw means. In lower tiers they gave up on the content because it's expensive and hard. If you want people from lower tiers to go back to playing aw make it less challenging and less expensive and you will see people will come back for the rewards! I don't see these people who dropped aw because it was too hard and expensive come back to it to face 12million health serpent, enchantress, bullseye... etc.
Whilst I understand your viewpoint, respectfully, Kabam are the ones with the data. They can readily see if mid to lower tier players are not touching war or there is a lack of engagement, and trying new formats and systems is always good to implement it is what keeps a game fresh and approachable after 10+ years. If they make a beta it seems harder to get people to engage from all spectrums of the game, and this implementation is the best way to get that proper data on engagement. As he said it is only once season just gotta get through it.
I am excited for a new format. The big thing that sticks out to me is that every single alliance member will have equal contribution. There will be no more hiding weaker players and no more 10 fight carries from stronger ones. It will be a truer test of the alliance as a whole. The fights will be no more repetitious than when one player takes the Serpent or Enchantress fight every war of a season. And I see a bit more opportunity for strategy than it may look like at first glance. Certainly it will be less complex than planning a full war on the current map, though and I a grateful that I will get some sleep next month.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
while I may understand this perspective, I feel like the dev team completely missed the mark. First of all if you want to experiment something don't take away from something that already exists. You can make a beta for this and let summoners from all tiers test out the content or maybe you can even put this content in game for everybody to test but like as an addition to what already exists. After proper testing we can say whether we enjoy it more/less than actual aw maybe? I feel like there is 0 thought towards what it means to play aw this way. Let's say we have some crazy power gain node and we always find serpent placed there. The guy with the best match up at the highest rank has to take that same fight 12 times a month? With the same boosting and all? How many resources need to be wasted for this? Cause like grey boosts are expensive. If you wanna succeed you need to boost properly and then you run out of stuff soon. If you're always using for example symb supreme you always need mystic boosts right? And maybe ps1 boost vs serpent. And that's every time you start a fight. Which, if you time out or die, may mean you have to reboost even in same war. And then again for next one and the one after that and so on all season. Because you always want the person with the most experience and best counter taking that fight. There is 0 chance a person can sustain that effort all season without spending a crazy amount of units. This is just terribly bad design. And if this is aimed towards lower tier players who are less skilled and less knowledgable about the game, do you think they will even succeed in taking down a top 10 defender in the game on a node that makes it stronger, with a crazy huge amount of health? People will give up on their fights and leave the content alone. At least with the current map there's always room for less skilled people to cover some easier fights, while some more skilled people can take care of the harder ones. And it's an actual team effort. With this design if a person is struggling they either get kicked and replaced or the alliance has 0 chances of winning. Furthermore, like it was said before, there's 0 enjoyment in the strategy aspect. Planning the map and finding the best solution to make the best result out of the challenges ahead. This is what aw means. In lower tiers they gave up on the content because it's expensive and hard. If you want people from lower tiers to go back to playing aw make it less challenging and less expensive and you will see people will come back for the rewards! I don't see these people who dropped aw because it was too hard and expensive come back to it to face 12million health serpent, enchantress, bullseye... etc.
Whilst I understand your viewpoint, respectfully, Kabam are the ones with the data. They can readily see if mid to lower tier players are not touching war or there is a lack of engagement, and trying new formats and systems is always good to implement it is what keeps a game fresh and approachable after 10+ years. If they make a beta it seems harder to get people to engage from all spectrums of the game, and this implementation is the best way to get that proper data on engagement. As he said it is only once season just gotta get through it.
They have data proving lower tier alliances are not pushing aw but they dont understand why. Its because its not worth the effort. People need to waste resources both for rank ups (defensive and offensive) and for boosts and potions. All this is very expensive and when you look at lower tier season rewards you understand its not worth the effort. Thats because you spend a lot and get nothing or close to nothing in return. So the approach many people are taking is "I'm gonna push as far as I can get with minimal waste of resources and I'll take whatever I can get". This is the thing. I dont think these people will find it fun and engaging when they will have to face a top 10 defender in the game 12 wars in a row and they will have to revive multiple times and waste resources until they take him down. I mean this change doesnt address any of the reasons why some people are dropping the game mode. Its not easier nor is it more fun. You have to always face the best defender with the best counter. It actually contradicts the purpose of alliance war as a whole. Attack tactics, defense tactics, bans, node designs... All this was meant to challenge us summoners to find new solutions and use different champions to take on the fights. Remember when the answer to everything was herc? Well we would be going back to that. I mean lets say best counter for bullseye is sinister, best counter for serpent is symb supreme etc etc. You are stuck playing sinister vs bullseye every war and similarly for the other match ups. 12 wars a season the same fight. How fun and entertaining is that? Its basically aq on steroids, but unlike with aq here it's actually terrible if you die because you are costing the win for the team. Oh and pray that you actually know how to deal with the defender or else hes probably not even going down. How amusing I wanna see how people from lower tiers get entertained when they cant remove spells from enchantress and the die without dealing damage. The frustration of not making any progress. Or maybe the frustration of getting demolished by block damage vs bullseye. Or getting wiped out by serpent spamming specials... Good times indeed for lower tier players
I am excited for a new format. The big thing that sticks out to me is that every single alliance member will have equal contribution. There will be no more hiding weaker players and no more 10 fight carries from stronger ones. It will be a truer test of the alliance as a whole. The fights will be no more repetitious than when one player takes the Serpent or Enchantress fight every war of a season. And I see a bit more opportunity for strategy than it may look like at first glance. Certainly it will be less complex than planning a full war on the current map, though and I a grateful that I will get some sleep next month.
I dont think that when u can pick 50 out of 200+ champs and you have the option to place them on 50 different nodes and on top of that you get 7 attacker bans every war... I dont think that you can see 12 of the same wars. Like ever. Some placements are stronger than others and become meta placement but there are always variations. And with variations come different solutions and different strategies. And with that comes the inevitable truth that no war is the same as another. Serpent on 46 was meta placement for a bit then we found many answers and the new meta placement was thorns, then we found answers and the new meta placement was node 9 and so on and so forth. U may find serpent placed on any of these nodes depending on defense structure and bans. And these nodes require different answers and most likely different people with different rosters. It's not the same person taking serpent all over the map with whatever champ is required. Even just solely based on roster. Some champs you just dont have or you dont have them ranked up. But with no bans and no variation of nodes then yeah you are bound to always have the same guy take the same fight all season. Enjoy
I am excited for a new format. The big thing that sticks out to me is that every single alliance member will have equal contribution. There will be no more hiding weaker players and no more 10 fight carries from stronger ones. It will be a truer test of the alliance as a whole. The fights will be no more repetitious than when one player takes the Serpent or Enchantress fight every war of a season. And I see a bit more opportunity for strategy than it may look like at first glance. Certainly it will be less complex than planning a full war on the current map, though and I a grateful that I will get some sleep next month.
I dont think that when u can pick 50 out of 200+ champs and you have the option to place them on 50 different nodes and on top of that you get 7 attacker bans every war... I dont think that you can see 12 of the same wars. Like ever. Some placements are stronger than others and become meta placement but there are always variations. And with variations come different solutions and different strategies. And with that comes the inevitable truth that no war is the same as another. Serpent on 46 was meta placement for a bit then we found many answers and the new meta placement was thorns, then we found answers and the new meta placement was node 9 and so on and so forth. U may find serpent placed on any of these nodes depending on defense structure and bans. And these nodes require different answers and most likely different people with different rosters. It's not the same person taking serpent all over the map with whatever champ is required. Even just solely based on roster. Some champs you just dont have or you dont have them ranked up. But with no bans and no variation of nodes then yeah you are bound to always have the same guy take the same fight all season. Enjoy
the thought of taking the same fight a dozen times a season makes me want to quit tbh.
I've played tier 1/2 multiple seasons at this point. I can safely say, both as a planner and a player, no one up this high wants this change. The reason that the people who aren't playing war is because it's not worth it. Potions are expensive. Grey boosts are expensive. One power boost per week, on top of the power back nerf and it gets expensive when needing more. With this new system, one person is going to be fighting a 12 mil health enchantress. Or bullseye. Or serpent. For 12 wars straight. I'm not a person who gave up on war a long time ago but I don't think that the people who do and might come back want to be greeted with a 12 mil health serpent, especially with how expensive potions are in today's day and age. And not just that. If you die, you need to reboost on Grey boosts. The solution isn't making fights longer, the solution is making it easier to get potions and boosts and making them less expensive. For what it's worth, you're going to spend more time doing this one fight than you would normally doing a war path in the current state. And you're also royally screwed if someone loses power or something, where you can plan on 9 beforehand
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
you can experiment, of course, we agree, but not on the only game mode that works... this game for many of us who play at grade 1 is literally the only thing that makes us play, you could have easily inserted this mode in parallel with classic wars.
to give some hot feedback on this change: why change and make it similar to raids? didn't we already have raids? with this mode you are going to oversimplify the concept of war, the beauty at the moment are the plans and the nodes on the map, you know, it requires a lot of effort, the map and new nodes that we currently like a lot, the problems are completely different, like the potions and the costs to heal the characters, the limit of objects etc
I am excited for a new format. The big thing that sticks out to me is that every single alliance member will have equal contribution. There will be no more hiding weaker players and no more 10 fight carries from stronger ones. It will be a truer test of the alliance as a whole. The fights will be no more repetitious than when one player takes the Serpent or Enchantress fight every war of a season. And I see a bit more opportunity for strategy than it may look like at first glance. Certainly it will be less complex than planning a full war on the current map, though and I a grateful that I will get some sleep next month.
I dont think that when u can pick 50 out of 200+ champs and you have the option to place them on 50 different nodes and on top of that you get 7 attacker bans every war... I dont think that you can see 12 of the same wars. Like ever. Some placements are stronger than others and become meta placement but there are always variations. And with variations come different solutions and different strategies. And with that comes the inevitable truth that no war is the same as another. Serpent on 46 was meta placement for a bit then we found many answers and the new meta placement was thorns, then we found answers and the new meta placement was node 9 and so on and so forth. U may find serpent placed on any of these nodes depending on defense structure and bans. And these nodes require different answers and most likely different people with different rosters. It's not the same person taking serpent all over the map with whatever champ is required. Even just solely based on roster. Some champs you just dont have or you dont have them ranked up. But with no bans and no variation of nodes then yeah you are bound to always have the same guy take the same fight all season. Enjoy
The only thing that bothers me about the new mode is maybe 10 exposed Charmers or Bullseye at a time with millions of health points. Otherwise, I welcome the new regime because, AW, AQ, it's just outdated tedium and routine that had to be either abolished or radically and radically changed.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Orrrrr you could just add it on top of aw and see what people think without all the issues with t1 players? Just a thought
I won’t be playing of all we see is bullseye serpent and enchantress. What a joke to even allow for alliances to possibly even do that. Cap the defenders at 1 placement apiece.
If there was one thing people didn’t want to change drastically it was aw. But they went and did it anyway. I don’t remember them asking for input either. Even if it is one season thats one season wasted when I could be playing the game mode that I came to love. If you're gonna do this. Make it separate for testing. Don’t wipe a whole season of aw for something completely untested because people enjoy aw as it is now.
Who says that? Alliance war is tired and old. Give a few Everest type nodes and let people battle it out. Would be more of a challenge than the current war and wouldn’t take hours to plan, which is awful for all officers.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Do you know how many resources people invested in T1 war? Upgrading 2-3 7r4 defenders is normal, now you are making these investments just be a waste
This is a new game mode to me, so just make it a new game mode and leave the current war as it is, by the way, fix the potion if you really want to do something for us.
** Attack Bonus Even though Scoring chat lists it as “Bonus amount for deathless kills”, it's still really not ONLY for Deathless Kills. Similar to existing “Max 3” Attack Bonus, except this is “Max 10” Bonus here.
So ignore the “Deathless” aspect, whether you’re thinking only for not getting killed or timeout at all, or only if using “Deathless” champs (for those seriously sarcastic thinking people, lol)
** Diversity vs Attack Bonus They mentioned that sacrificing Diversity means basically giving more than a full 10x Bonus back to other team (2500 vs 2000). But forgot to include potential Exploration of that node (* for example, a duplicate Enchantress that they fail to kill at all, no matter how many times they try).
That could swing it back in the other direction, 2000 pts (Explore) to the other side of the calculation. (And potentially even another 2000 jointly for the portal node afterwards, if that island's other node also failed to take theirs down too)
** Solo Event Because they list 400 points top milestone, and you get 40 per War. That should mean that, yes, it would still be 12 wars in the season, no matter if you were in this upper tiers for this trial run, or still doing lower tier regular wars. And so 2 days per war still.
You'll have a 2 war safety net (of failed kills, or non-participation. * or worse, a teammate doubling up your path and claiming the kill instead)
** Tier Difficulty Cutoff (Cross-Tier Matchup Wars) It says this is only for Challenger, Expert, and Elite tiers.
But we know Cross-Tier wars take place, and so what happens when a Challenger alliance would have been matched against a “Hard” tier alliance. Hopefully that will be prevented in this Trial (in the normal sense), but what if there actually is an ODD # of upper-3 tiers ? Does one of them get a BYE (where before they would just match with a “Hard” alliance) ?
(which leads to 2nd question)
** Defender Placement Will the game still preserve an alliances “regular” War Placement ?
And is there (in the user interface) a separate Placement setup for doing just this 1-defender setup, that will be available for more than just the 1-day break between Tues/Wed. before season starts (like, they will be able to do this special setup anytime during the off-season) ?
(A) for when they revert back to regular wars after the season.
and (B) as alliances potential move UP/DOWN across that “Challenger vs Hard” tier boundary during this special season.
or (C) if there happens to be a Cross-Tier war when one side wasn’t expecting they would encounter the new defense system in the middle of season. Or visa-versa.
Comments
My immediate thoughts went to the planners out there. Enjoy the vacation.
1. 1 fight a war? this scraps the feeling of AW and replaces it the RAIDS. we already have RAIDS. 1 fight a war is horribly boring also makes for bad content creation.
2. if something has a "12000%" health boost, that's 121x more health, right? so a 12.4million enchantress? very fun.
3. repetition. it's common to get similar assignments due to having the right rankups, experience, and being able to do the job and the new map will make that more of a thing. is it fun to do the same fight 24x in a row before the global changes?
4. each node has 10 attack bonuses. are we expected to die that much in this potion economy? this is not possible with the current potion system.
5. only 10 defenders on the map shifts the value of rankups to battlegrounds, which we were told was more of a niche mode. in some ways this is a good thing but still.
i get that this is an ignorant take since we haven't even tried it but this guts what alliance is supposed to be and turns it into something else. variation is good and we're supposed to use different champs per war and even do different lanes and minibosses. this takes that all away. not looking forward to this at all because it's not even alliance war anymore.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
to give some hot feedback on this change:
why change and make it similar to raids? didn't we already have raids? with this mode you are going to oversimplify the concept of war, the beauty at the moment are the plans and the nodes on the map, you know, it requires a lot of effort, the map and new nodes that we currently like a lot, the problems are completely different, like the potions and the costs to heal the characters, the limit of objects etc
This is a new game mode to me, so just make it a new game mode and leave the current war as it is, by the way, fix the potion if you really want to do something for us.
Solo Points Event
Even though Scoring chat lists it as “Bonus amount for deathless kills”, it's still really not ONLY for Deathless Kills.
Similar to existing “Max 3” Attack Bonus, except this is “Max 10” Bonus here.
So ignore the “Deathless” aspect, whether you’re thinking only for not getting killed or timeout at all, or only if using “Deathless” champs (for those seriously sarcastic thinking people, lol)
** Diversity vs Attack Bonus
They mentioned that sacrificing Diversity means basically giving more than a full 10x Bonus back to other team (2500 vs 2000).
But forgot to include potential Exploration of that node (* for example, a duplicate Enchantress that they fail to kill at all, no matter how many times they try).
That could swing it back in the other direction, 2000 pts (Explore) to the other side of the calculation.
(And potentially even another 2000 jointly for the portal node afterwards, if that island's other node also failed to take theirs down too)
** Solo Event
Because they list 400 points top milestone, and you get 40 per War.
That should mean that, yes, it would still be 12 wars in the season, no matter if you were in this upper tiers for this trial run, or still doing lower tier regular wars.
And so 2 days per war still.
You'll have a 2 war safety net (of failed kills, or non-participation. * or worse, a teammate doubling up your path and claiming the kill instead)
** Tier Difficulty Cutoff (Cross-Tier Matchup Wars)
It says this is only for Challenger, Expert, and Elite tiers.
But we know Cross-Tier wars take place, and so what happens when a Challenger alliance would have been matched against a “Hard” tier alliance.
Hopefully that will be prevented in this Trial (in the normal sense), but what if there actually is an ODD # of upper-3 tiers ?
Does one of them get a BYE (where before they would just match with a “Hard” alliance) ?
(which leads to 2nd question)
** Defender Placement
Will the game still preserve an alliances “regular” War Placement ?
And is there (in the user interface) a separate Placement setup for doing just this 1-defender setup, that will be available for more than just the 1-day break between Tues/Wed. before season starts (like, they will be able to do this special setup anytime during the off-season) ?
(A) for when they revert back to regular wars after the season.
and (B) as alliances potential move UP/DOWN across that “Challenger vs Hard” tier boundary during this special season.
or (C) if there happens to be a Cross-Tier war when one side wasn’t expecting they would encounter the new defense system in the middle of season. Or visa-versa.