yeah the bleed vuln will result in Sinister taking bleed damage - he reduces bleed damage by -100% but the vuln increases it by (If I remember right) +50%. So you net out 50% of the bleed damage (while most characters would take 150% with the vuln active)
The problem is that Sinister takes damages from his own bleeds. Meaning his bleeds aren't zero damage bleeds. They have a base damage for whatever reason. It's weird .
Also, his sp1 bleed states that they are zero potency bleeds. And sinister reduced bleed potency by 100%. In effect they are (-100%) bleeds. So even with the vulnerability, they should still be (-50%) bleeds
"The bleed vulnerability from Bullseye's SP2 is what causes the damage." - EdisonLaw
Personally the only way to ever push Bullseye to 2 bars of power with Sinister is through an evade counter, and unless this meta allows for access to an evade counter, it shouldn't be possible
It’s a power gain meta - (at least in VT still, GC changed to stun immunity and energize) so if bullseye is at one bar and triggers the power gain he would go right up to two. Definitely possible.
It’s a power gain meta - (at least in VT still, GC changed to stun immunity and energize) so if bullseye is at one bar and triggers the power gain he would go right up to two. Definitely possible.
Who’s the best counter to Bullseye with power gain?
Also, his sp1 bleed states that they are zero potency bleeds. And sinister reduced bleed potency by 100%. In effect they are (-100%) bleeds. So even with the vulnerability, they should still be (-50%) bleeds
Another thing to note is , even if it actually had a positive potency, it's a curious design choice to make Sinister's bleeds actually deal damage and not just 0 damage debuffs.
Maybe it is some constraint where they can't have zero damage debuffs?
Comments
And being “Imune to xxx”
Adjust numbers for Cheeilth
Maybe it is some constraint where they can't have zero damage debuffs?