Webstore Market Loyalty

135

Comments

  • JogiDasJogiDas Member Posts: 38
    Hudo said:

    Does summoners sigil also get you webstore Loyalty?

    Nope
  • summerdeersummerdeer Member Posts: 1,181 ★★★
    JogiDas said:

    Hudo said:

    Does summoners sigil also get you webstore Loyalty?

    Nope
    That’s lame
  • MFDOOMbotMFDOOMbot Member Posts: 57
    It looks bad, but I'm sure we'll get like 1k loyalty for each base that we buy.
  • TerminatrixTerminatrix Member Posts: 4,022 ★★★★★
    edited June 18
    Kabam has no conscience 😂😭 and no soul 💀😭

    At least update the damn Incursion crystal
  • Amanda_CruzeAmanda_Cruze Member Posts: 451 ★★★
    Are we getting daily loyalty points? Like we get for 2 market points?
  • JogiDasJogiDas Member Posts: 38

    Are we getting daily loyalty points? Like we get for 2 market points?

    No, we don't.
  • ROMEOMONTYROMEOMONTY Member Posts: 29
    This game has gone downhill with all this ridiculous monetization. Who in their right mind would spend money on this? This feels like a rush to cash grab before a company goes under. Change in leadership meant change in common sense.
  • DNA3000DNA3000 Member, Guardian Posts: 21,009 Guardian

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
  • EvilutionEvilution Member Posts: 28
    edited June 18
    only spenders are classed as "LOYAL" , those un loyal free players best kick rock's, nothing to see here.
    So spend to show you're loyalty, well there are plenty of very loyal players who have never been able to spend for many reasons, surely they are just as loyal ?
  • TotemCorruptionTotemCorruption Member Posts: 2,819 ★★★★★

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    You give a free sticker for $200 instead of nearly $2,000. It's not the quality of the freebie, it's the absurdity of the valuation of those freebies.
    And maybe you also add to your "loyalty" system a pathway for players that don't spend but are loyal to get these things too. They really can't let players that login every day for 86 week get a free emote?
    I get what they were after, it just lacks all common sense.

    And before we go down that path, I am a moderate spender (sigil, monthly units, tracks, occasional offers), so this isn't a FTP crying about PTP advantages (and these aren't advantages anyway).
    I mean, why would anyone defend this?
    Yes, make it like $200, and update the emotes or something every few months. Or rotate them.
    Are emotes and pfps now consider threats to the game economy?
    I think most of us don't even care about these items, but are just kinda repulsed by the logic/motivation behind this new "feature". And concerned about this being a paradigmatic example of the direction in which the game is heading.
  • FurrymoosenFurrymoosen Member Posts: 6,462 ★★★★★

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    You give a free sticker for $200 instead of nearly $2,000. It's not the quality of the freebie, it's the absurdity of the valuation of those freebies.
    And maybe you also add to your "loyalty" system a pathway for players that don't spend but are loyal to get these things too. They really can't let players that login every day for 86 week get a free emote?
    I get what they were after, it just lacks all common sense.

    And before we go down that path, I am a moderate spender (sigil, monthly units, tracks, occasional offers), so this isn't a FTP crying about PTP advantages (and these aren't advantages anyway).
    I mean, why would anyone defend this?
    Yes, make it like $200, and update the emotes or something every few months. Or rotate them.
    Are emotes and pfps now consider threats to the game economy?
    I think most of us don't even care about these items, but are just kinda repulsed by the logic/motivation behind this new "feature". And concerned about this being a paradigmatic example of the direction in which the game is heading.
    I concur. I don't care about these items. Incursions crystals are meh and also easy to earn. Emotes really don't have any value, but I understand some collectors like them. In a world where the first thing I do in a BGs match is mute the opponent, they hold no value for me. I don't have any concern over missing these items, and I'm not upset that big spenders will get them. It really gives them nothing that I don't have.

    They hyped up (though not really "hype") this cool new loyalty program. We knew money would be involved, because why wouldn't it, but we also fairly assumed that players that don't spend may get a special benefit for being loyal in their own way. But then Kabam determined that their view of loyalty has a starting price of $1,700 for a digital sticker. That's the issue at hand here.

    Spenders are not the only loyal players out there. Yes, the game needs spenders so there's people to run the game; but it also needs players that don't spend so there's people to play the game. It is an insult to non-spenders to say they don't get anything for their own loyalty when they are an important part of this games past, present and future.
Sign In or Register to comment.