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Dungeons: Hit or Miss
Itempas
Member Posts: 57 ★
Comments
My concern though is that reaching the final milestone each day seems a bit of a chore and having to do this every day I think will eventually become annoying.
I realise this is currently just limited time so to do this every day for 1 month isn't too bad, but people have asked for this to be permanent (also people want an alternative to arenas) and I don't think this is a good format if it was to be made permanent.
The good thing with arenas is that you can log in for 5 minutes and do a couple of fights. This content though you have to arrange for someone else to be available (at least until they've enabled the "find a friend" button) which can take time to prepare and the early rooms don't give much points so you have to play multiple rooms for the points to make a difference.
Every other game mode (and that includes AW & AQ) you can log in, do a couple of fights and then log off again. With this mode you have to play multiple rooms to increase the points and make the effort worth it which increases the time you have to be online for.
Don't get me wrong, I am enjoying it at the moment but just worry that the event could become stale and feel like a chore towards the end of the month.
1-Didn't know Abomb poisoned on bleeds and is poison immune thought my AA would be the best option and took the Tech path.
2 - KOd in room 3 and had to take out linked boss and end it early.
3 - KOd on the first node using our A team in room 5 to a GD Yellow Jacket. Had to take out the mini double noded, and died on the boss.
4 - Selected Dungeon 6 instead of 5 when we had our C teams.
2 F'n hours to get to 7.5k because of my partner being terrible.
tying the rewards to the monthly currency makes it more of a chore though. its just another item on my daily MCOC todo list.
if the may monthly is as long as the april monthly, lost of people will be stretched pretty thin.
bring it back with good gold rewards and an arena style milestone (weekly, 3-day, etc) and give good gold/bc/alpha awards, and it will be a hit.
also the prestige based system was poorly communicated, but i really consider that a flaw of the monthly event not the dungeons themselves.
solid game mode, poorly applied awards/monthly event tie in.
The concept is ok, the gameplay end rwards are not.
There is a lot of tech problems (chat not working, lag, connection problems in general) but above all, the uninterrupted time you need to put into dungeons are a bit changing the game I war playing before. I was used to play it 6/10 min uninterrupted but more times in a day. If I want something more I can do it for rewards.
With dungeons you have to play AT LAST 40 uninterrupted mins 2 times a day if you want something in returns.the enormous omounts of time you have to invest every single day is just the minimum to reach the tops rewards.
and thank you for proving my point that you being much less skilled than the majority and are getting more and better rewards than people who are more deserving - proving yet again that prestige is a garbage metric.
I really enjoy this.
But it does need some tweaking.
I am rated over 7k prestige so I have all rewards and milestones unlocked. So keep that in mind.
one thing that Kabam needs to do is remove prestige requirements from this event. Getting the shards to get a 5* takes a considerable amount of time and talent for a newbie to do if they do work hard and are able to get enough for one 5* then thats great. Its exactly what the game is meant to do be rewarding for hard work. NOT just cuz of your prestige, that was BAD BAD.
another thing is they should change the milestones to be more in line with other things in the game to allow players to work on this on their availbale time if they cannot do this monthly, so my suggestion for this would be to make it a weekly event not a daily one.
I like that there is a co-op feature now, and the potential rewards are ideal. Not a fan of the timer or a set time frame to hit milestones, see some players struggling to find other players with equal availability to play with them and help them hit all milestones. For me, the timer is annoying just cause you really have to shut out any real life distractions in order to commit or enjoy it and not upset your partner, but I guess thats the whole point of it. The champ refresh is the biggest buzzkill, and the unit cost to refresh is disgusting.
All champs should have a daily refresh, 2 days and a day and a half are pointless and benifits no one. All it achieves is, more time in the dungeons. With a daily refresh you still will have to use champs you normally won't, so that excuse is mute in my eyes..
They need to take the time limit off. What's the point of having a team event yet not being able to discuss strategy! It just makes it rushed and could lead to mistakes.
The chat is amazing, when it's working 😔
Due to those points they have failed massively. To improve it just:-
Take timers off, daily refresh for all your champs and fix the chat. Then it will be a winner 😁
How the hell is him saying, "You had AA so I took to tech path" my fault? Was it you I played with? That makes sense now.
You need to re-read my post chief.
Also, 2 days in and it already feels like a chore because it takes so long to hit all the milestones.
I would say focus it as a place for casual play to get gold and other random stuff from time to time, but it is too much effort at the moment.
Your reading comprehension is garbage. He was talking about the issues his partners were having. As in those are the 4 things different partners did to screw him over.