**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Even @Deadbyrd9 and his admittedly very efficient 70 minutes is a significant commitment—if I’m not mistaken, he was unable to play other game features while running the dungeons. So that’s 70 minutes on top of the usual daily time commitment. And if he relied solely on a broken chat function then 70 minutes is unrealistic and likely not easily duplicated.
It’s not a bust, and those who say it is aren’t giving it a fair shake. But I suspect there will be fewer who care about dungeons as we get deeper into the 45 day period if there isn’t some adjustment to the commitment/payout ratio.
Dr. Zola
I think that’s how it works best—designated partner who knows the drill, time free and clear, and fold before you get in over your head. What hounds a lot of players is the scramble to find a dungeon mate, pick a team, take a call, talk to a spouse, do some work, etc. while trying to knock out enough dungeons to hit milestones. You really can’t have anything else going on and, unfortunately, there are probably far more players who have things going on than who don’t.
Dr. Zola
Kabam Pls consider increasing a dungeon event to 3 days . Increase milestones a bit, no prob if we can catch up like milestones in an arena
Although i don't agree on nodes being money grabs. I have encountered hard ones too for sure but the potions cannot be bought with units or real money right now. So you just have to efficient on what you will be using.
And i also agree that prestige for milestones is not a good concept. Totally unfair. I am uncollected and i can %100 the uncollected event quest but i'm not qualified for a milestone. Really?
Also i don't know if anyone else had this problem too. I didn't but people i completed dungeons with did. Their game froze during dungeons. And it made us both fail the room. This should be investigated. Not saying this should be compensated but at least our champions we used during the dungeon should be available one more time.
Lol.. I will be skipping some days or only doing part of some days. It is too time consuming and sometimes people will leave you hanging (like doing a run on their work break without mentioning it and then leaving when they get called back). Also not to mention if your partner has a bad run you might only make it to room 2 or something and waste your champs (I had this happen twice with near full health champs).
These should not be daily. They are sucking the air from AQ and AW and the game in general.
First day was great. Now we re on third day and already 2 alliance mates chosen to quit game cause of dungeons, if u dont do ajustments, it will be a major fail and setback. AND FIX THE CHATTTTTT!!!! Jeez! Game s crashing enough without having to use other apps!
Whatever happens with dungeons, I hope Kabam decides to keep them around for future iterations and different events, not just special event side quests. Maybe even permanent content one day. It won’t be easy to balance the reward/chore structure with dungeons but the concept is great.
ps: it will just be like grinding arena sort.
I think this is the single design failure of the dungeons in my opinion. Speaking about them purely as a new game mode, it is designed to be used by players informally teaming with other players, and that's an interesting addition to the game. It doesn't require the same level of persistent time commitment as AQ and AW and doesn't require dedicated alliance grouping. You can team with anyone in your friends and eventually you will be able to team randomly with turnstiles.
And yet, it was paired with a reward system in which only the singly dedicated have any decent chance of extracting more than a trivial amount of rewards. If you play dungeons casually, you will end up with a relatively small amount of limited time currency that will almost certainly expire at the end of a time limited event. You can't simply participate at your own pace: there's no such thing as earning the same rewards but slower. You just can't earn them at all.
If the dungeons rewarded a non-expiring currency like Glory, and the maximum amount you could earn per week was capped so players couldn't grind it to death, I think there would be a lot less complaints about the pressure to grind the dungeons.
Running one dungeon or a couple is fun and interesting. Running them for hours a day every day seems to me to almost miss the point of adding a gameplay feature like this in the first place. It isn't functioning like a new optional game play mode. It is psychologically acting more like a mandatory time limited arena.
1) move to a weekly capped milestone so I don’t have to play hours each day
2) allow me to quit a dungeon after I lose rather than wait for the timer to expire
I totally agree. The concept of dungeons is a great addition. However, this current iteration has a major design flaw that makes people feel like its another chore instead of a new enjoyable game mode.
I would suggest for this current iteration Kabam reduces the number of rooms required to hit all milestones. For example, Dungeon 5 1-5 rooms would hit last 7.5k milestones.
The current design setup and rewards are a real pain to play daily. I don't want this to become a game mode people dread playing.
As DNA suggested it should offer non expiring rewards.
Wow. I think everyone is crazy but me. I run a couple of dungeons every other day or so. I will easily get the 27,000 artifacts needed for a 5* crystal, and, when combined with the EQ rewards, 2 - 3 million dust which is half a 5* or 4 T4B, and some T1As. I don't call that a "trivial amount of rewards".
Seems to me you were all expecting to hit this 6.9 million mark in a weekend of grinding.
Another point - this is the first iteration of a new game node that had been around a little more than a week and folks like @Codornas are freaking out like it's the end of the world if Kabam doesn't change it ASAP.
100% agreed on this.
People who have nothing to do, no responsibilities will take complete advantage of it.
We live in a time when it is cool to do nothing all day but sloth on games.
A way around this, like in the past has been to have reward caps. For example maybe let people claim a max of two 5*s and lower the milestones. The infinity dust would not be a problem anyways.
It’s a simple fix: allow the currency to carry over and have dungeons appear periodically throughout the year. That reduces the urgency to hit milestones every day.
Dungeons also represent the best chance of finally giving solo players a chance to access rewards previously available only to alliance players. As a game mode, that has the added benefit of being a nice way to allow players on break to keep up at a modest level.
Dr. Zola