Mysterio as an Awakened 4/40
4 star
Class: Tech??? (An argument can be made for science or skill)
#Control: Denial #Villain
#Sinister Six #Size: M
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Bio
Quentin Beck was a brilliant stuntman, special effects wizard, magician, and hypnotist that was unhappy with his job in a Hollywood studio. Inspired by his talents, he decided to go on as the supervillian Mysterio, constantly being thwarted by Spider-Man.
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Attibutes*:
Mysterio takes advantage of his opponents' disorientation to incapacitate them.
Passive:
As long as the opponent's offensive and defensive ability accuracy is lowered by 100%, Mysterio inflicts Weakness (lowering attack by 50%**), Fatigue (reducing critical rate by 50%**), Exhaustion (reducing critical damage by 50%**), and reduces block proficiency, health recovery, power gain, and enemy buff potency by 50%**.
** the percent is affected by signature levels.
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Abilities:
Passive:
* While Mysterio's suit was designed to protect him from his own gasses, it also protects him from all other poisons of the Battlerealm.
Holographic Projector - Passive:
.
* Every 8 seconds Mysterio will cast illusions with his projector for 4 seconds.
* Opponents have a 15% chance to strike Mysterio's illusions, missing Mysterio himself. Non-contact attacks get a flat +10% to this chance. The chance increases by a flat +5% for each disoriented debuff on the opponent.
* When opponents strike an illusion, Mysterio gains a passive Misdirection charge for 16 seconds. Misdirection charges lower opponents' offensive ability accuracy by 5% and give Mysterio +25 attack per charge. Max stack: 5
* Stunning Mysterio forces his projector to reboot over a period of 10 seconds. Multiple stuns refresh the reboot duration.
Medium Attacks:
* 20% chance per Misdirection charge to place a disoriented debuff on the opponent, reducing defensive ability accuracy and block proficiency by 20% for 10 seconds. Max stacks: 5
Special Attacks:
* Activate a Smokescreen that lasts one second per Misdirection charge.
* Smokescreen is a passive effect on Mysterio that doubles the holographic projector's ability accuracy and lowers the opponent's offensive ability accuracy by 75%
Special 1:
* Mysterio mixes in a chemical capable of numbing even Spider-Man's spider sense with his Smokescreen, removing enemy evasion chance until the Smokescreen expires.
Special 2:
* Mysterio mixes a chemical into his Smokescreen to help him hypnotize his opponent into dropping their guard and falling asleep, both armor breaking the opponent by 20% and stunning them for 3 seconds.
Special 3:
* Mysterio puts Disoriented debuffs on his opponent untill it is at max stacks.
* Gain Misdirection charges untill at max stacks.
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So basically with the projector active, Smokescreen active, and max Misdirection, normal attacks have an 80% chance to miss and non contact attacks are guaranteed to miss. With max stacks of Misdirection, Disoriented debuffs, and with Smokescreen active, the opponent's ability accuracy is lowered offensively and defensively by 100% and Mysterio's signature ability activates.
Eddie Brock became Anti-Venom after being exposed to mystical healing energies of Martin Li that interfered with the Venom symbiote, causing it to become white costume with restorative powers. These powers are strong enough to cancel out Spider-Man's radioactive powers and became deadly to Venom, whenever these are close enough together.This symbiote also lacks the traditional weakness of Venom, unaffected by fire or sonic blasts.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Basic Abilities: Exhaustion, Power Steal, Bleed, Fury
Passive: X •|• chance that a Block reduces all damage.
Passive: Anti-Venom has X •|• increased Physical Resistance than normal earthly beings.
When Attacked: With Symbiote's burgeoning autonomous sense more evolved than even Spider-Man, Anti-Venom evades projectiles with a X •|• chance.
Light Attacks: X •|• chance to Exhaust the opponent, reducing Critical Hit Damage Rating by X •|• and the potency of their Power Gain effects by X •|• for X seconds.
Critical Light Attacks: X •|• chance to gain Fury, increasing his Attack by X •|• for X seconds.
Medium Attacks: X •|• chance to inflict Bleed, dealing X •|• of your Attack as direct damage over X seconds.
Critical Medium Attacks: Anti-Venom's impurity sense grants him internal bodily cleansing of the opponent when he comes in touch with opponent thus, his medium attacks have a X •|• chance to steal X •|• of the opponent's power during cleansing.
Special 1: Webbing Generation- Anti-Venom Shoots strands of the alien's substance towards opponent.
.If the target isn't Bleeding it has X •|• chance to cause the opponent to Bleed, dealing X direct damage over X seconds.
.If the target is already Bleeding, the attack instead gains a X •|• chance to convert 1 existing Bleed to cause X •|• of Anti-Venom's attack as direct damage over X seconds.
Special 2: Stretching and Deforming- Anti-Venom Stretches and Deformes his body and Increases his size and hits with his Tentacles.
.If Anti-Venom hasn't Fury active the attack has X •|• chance to gain Fury, increasing his Attack by X •|• for X seconds.
.If Anti-Venom has a Fury active he instantly copy his Fury as a Permanent Buff(Maximum up to X).
Special 3: Constituent- Matter Manipulation: Anti-Venom Morphs his hands into Blades to Augment his Attacks.
.Damage from this Attack increases by up to X •|• based on how low the opponent's Health is at the time of impact.
Signature Ability: Antibodies- The Symbiote produces antibodies according to his needs as per the class of the opponent.
.Skill:
When Attacked & All Attacks: Anti-Venom has X •|• chance to Regenerate X •|• Health over X seconds.
.Mutant:
Passive: Anti-Venom has X •|• chance to shrug of any Debuff.
.Tech:
On Heavy Attacks: X •|• chance to gain True Strike, for X seconds.
.Cosmic:
All Attacks: X •|• chance to gain Cruelty, increasing his Critical Damage by X •|• for X seconds.
.Mystic:
Passive: Reduces the Ability Accuracy of opponent by X •|•.
.Science:
Heavy Attacks: Heavy Attacks becomes Unblockable.
Seeing how there is that new image on twitter about more heros...imma take a shot
1.mantis
2.red skull
3.fantastic 4 (seems be popular)
4. Iron spider (Id really love to see this!)
5. Baby groot
6. Thor (infinity war w/stormbreaker)
7. Wong (Doctor stranges ally, i hope i spelled it right)
8. Anti venom
9. A crossover of Groot and Deadpool or Groot and Venom (id think that’ll be insane!!!)
10. Scarlet witch (infinity war)
Thats all the ones i could come up with!! Hopefully i was able to help
I want iron spider mcu and regular and lasher awsome green symbiote spawn of venom scarlet spider black and red version agent anti venom hmm and 2099 Spider-Man and gwenom awsome
passive: metal opponents suffer ability accuracy reduction proportional to Polaris's combo meter.
Each time a metal opponent triggers an ability, Polaris gains additional attack damage.
When blocking a metal opponent, Polaris gains +200% offensive ability reduction.
passive: "Scrap"
Each time Polaris lands a hit on a metal opponent, she shreds a piece of metal off that foe, gaining a stack of "metal scrap". Each stack of scrap increases her attack damage and armor.
When she is hit, a stack of scrap is removed per x damage she receives (basically the pieces of scrap absorb any damage, similar to the Breakthrough node) If the stacks of scrap are insufficient to absorb all the damage she receives, the remaining damage is applied to her.
As long as she has scraps of metal stacks, she is bleed immune.
The pieces of scrap she collects from fallen metal foes carry over to subsequent fights.
sp1: Polaris chooses to use all stacks of scrap offensively: thus she gains additional attack damage from these scraps at the cost of having no defensive benefits.
sp2: Polaris chooses to use all stacks of scrap defensively, foregoing the offensive benefits of scrap and uses it all for defense (additional armor bonus)
sp3: this resets the mode of her scrap to "balanced mode" (both offensive and defensive)
We need Angela queen of Hell, the current Angela is amazing but this variant should be stronger, she went to Hell and defeated her sister Hela who was the queen of hell before Angela arrived, and also she was part of guardians of the Galaxy, odin’s daughter and older of Asgardians siblings! As I said before, we need her!
Comments
4 star
Class: Tech??? (An argument can be made for science or skill)
#Control: Denial #Villain
#Sinister Six #Size: M
_________________________________
Bio
Quentin Beck was a brilliant stuntman, special effects wizard, magician, and hypnotist that was unhappy with his job in a Hollywood studio. Inspired by his talents, he decided to go on as the supervillian Mysterio, constantly being thwarted by Spider-Man.
_________________________________
Attibutes*:
PI - 3,860
Health - 9,021
Attack - 655
Critical Rating - 12%
Critical Damage - 204%
Armor Penetration - 0%
Block Penetration - 0%
Critical Resistance - 0%
Armor Rating - 26%
Block Proficiency- 68%
*stats are based on facing a 5/50 4 star champion
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Synergies:
Teammates (Venom, Electro)
* +5% perfect block chance
Teammates (Vulture, Green Goblin)
* +5% perfect block chance
Nemesis (OG Spider-Man)
* +45 attack
Enemies (OG Daredevil)
* +8% critical rating
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Signature Ability: Utter Confusion lv. 99
Mysterio takes advantage of his opponents' disorientation to incapacitate them.
Passive:
As long as the opponent's offensive and defensive ability accuracy is lowered by 100%, Mysterio inflicts Weakness (lowering attack by 50%**), Fatigue (reducing critical rate by 50%**), Exhaustion (reducing critical damage by 50%**), and reduces block proficiency, health recovery, power gain, and enemy buff potency by 50%**.
** the percent is affected by signature levels.
_________________________________
Abilities:
Passive:
* While Mysterio's suit was designed to protect him from his own gasses, it also protects him from all other poisons of the Battlerealm.
Holographic Projector - Passive:
.
* Every 8 seconds Mysterio will cast illusions with his projector for 4 seconds.
* Opponents have a 15% chance to strike Mysterio's illusions, missing Mysterio himself. Non-contact attacks get a flat +10% to this chance. The chance increases by a flat +5% for each disoriented debuff on the opponent.
* When opponents strike an illusion, Mysterio gains a passive Misdirection charge for 16 seconds. Misdirection charges lower opponents' offensive ability accuracy by 5% and give Mysterio +25 attack per charge. Max stack: 5
* Stunning Mysterio forces his projector to reboot over a period of 10 seconds. Multiple stuns refresh the reboot duration.
Medium Attacks:
* 20% chance per Misdirection charge to place a disoriented debuff on the opponent, reducing defensive ability accuracy and block proficiency by 20% for 10 seconds. Max stacks: 5
Special Attacks:
* Activate a Smokescreen that lasts one second per Misdirection charge.
* Smokescreen is a passive effect on Mysterio that doubles the holographic projector's ability accuracy and lowers the opponent's offensive ability accuracy by 75%
Special 1:
* Mysterio mixes in a chemical capable of numbing even Spider-Man's spider sense with his Smokescreen, removing enemy evasion chance until the Smokescreen expires.
Special 2:
* Mysterio mixes a chemical into his Smokescreen to help him hypnotize his opponent into dropping their guard and falling asleep, both armor breaking the opponent by 20% and stunning them for 3 seconds.
Special 3:
* Mysterio puts Disoriented debuffs on his opponent untill it is at max stacks.
* Gain Misdirection charges untill at max stacks.
_________________________________
So basically with the projector active, Smokescreen active, and max Misdirection, normal attacks have an 80% chance to miss and non contact attacks are guaranteed to miss. With max stacks of Misdirection, Disoriented debuffs, and with Smokescreen active, the opponent's ability accuracy is lowered offensively and defensively by 100% and Mysterio's signature ability activates.
Science
Spider Ham
Science
Iron Spider
Tech
About Anti-Venom:
Eddie Brock became Anti-Venom after being exposed to mystical healing energies of Martin Li that interfered with the Venom symbiote, causing it to become white costume with restorative powers. These powers are strong enough to cancel out Spider-Man's radioactive powers and became deadly to Venom, whenever these are close enough together.This symbiote also lacks the traditional weakness of Venom, unaffected by fire or sonic blasts.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
.Health:
.Attack:
.Max PI:
.Without Signature:
.With Signature (99):
Character Class: Science
Basic Abilities: Exhaustion, Power Steal, Bleed, Fury
Passive: X •|• chance that a Block reduces all damage.
Passive: Anti-Venom has X •|• increased Physical Resistance than normal earthly beings.
When Attacked: With Symbiote's burgeoning autonomous sense more evolved than even Spider-Man, Anti-Venom evades projectiles with a X •|• chance.
Light Attacks: X •|• chance to Exhaust the opponent, reducing Critical Hit Damage Rating by X •|• and the potency of their Power Gain effects by X •|• for X seconds.
Critical Light Attacks: X •|• chance to gain Fury, increasing his Attack by X •|• for X seconds.
Medium Attacks: X •|• chance to inflict Bleed, dealing X •|• of your Attack as direct damage over X seconds.
Critical Medium Attacks: Anti-Venom's impurity sense grants him internal bodily cleansing of the opponent when he comes in touch with opponent thus, his medium attacks have a X •|• chance to steal X •|• of the opponent's power during cleansing.
Special 1: Webbing Generation- Anti-Venom Shoots strands of the alien's substance towards opponent.
.If the target isn't Bleeding it has X •|• chance to cause the opponent to Bleed, dealing X direct damage over X seconds.
.If the target is already Bleeding, the attack instead gains a X •|• chance to convert 1 existing Bleed to cause X •|• of Anti-Venom's attack as direct damage over X seconds.
Special 2: Stretching and Deforming- Anti-Venom Stretches and Deformes his body and Increases his size and hits with his Tentacles.
.If Anti-Venom hasn't Fury active the attack has X •|• chance to gain Fury, increasing his Attack by X •|• for X seconds.
.If Anti-Venom has a Fury active he instantly copy his Fury as a Permanent Buff(Maximum up to X).
Special 3: Constituent- Matter Manipulation: Anti-Venom Morphs his hands into Blades to Augment his Attacks.
.Damage from this Attack increases by up to X •|• based on how low the opponent's Health is at the time of impact.
Signature Ability: Antibodies- The Symbiote produces antibodies according to his needs as per the class of the opponent.
.Skill:
When Attacked & All Attacks: Anti-Venom has X •|• chance to Regenerate X •|• Health over X seconds.
.Mutant:
Passive: Anti-Venom has X •|• chance to shrug of any Debuff.
.Tech:
On Heavy Attacks: X •|• chance to gain True Strike, for X seconds.
.Cosmic:
All Attacks: X •|• chance to gain Cruelty, increasing his Critical Damage by X •|• for X seconds.
.Mystic:
Passive: Reduces the Ability Accuracy of opponent by X •|•.
.Science:
Heavy Attacks: Heavy Attacks becomes Unblockable.
Signature Ability: Antibodies
.Science:
Special 1: Special 1 becomes Unblockable.
Signature Ability: Antibodies
.Science:
Specials: Specials Attacks bexcmes Unblockable.(Finally)
1.mantis
2.red skull
3.fantastic 4 (seems be popular)
4. Iron spider (Id really love to see this!)
5. Baby groot
6. Thor (infinity war w/stormbreaker)
7. Wong (Doctor stranges ally, i hope i spelled it right)
8. Anti venom
9. A crossover of Groot and Deadpool or Groot and Venom (id think that’ll be insane!!!)
10. Scarlet witch (infinity war)
Thats all the ones i could come up with!! Hopefully i was able to help
Notably Agent Coulson (with his robot hand) and Graviton, maybe AIDA, HIVE and Lash as well
Poison, armor break
Stick (mcu)
Precision cruelty, evade.
ideas:
passive: metal opponents suffer ability accuracy reduction proportional to Polaris's combo meter.
Each time a metal opponent triggers an ability, Polaris gains additional attack damage.
When blocking a metal opponent, Polaris gains +200% offensive ability reduction.
passive: "Scrap"
Each time Polaris lands a hit on a metal opponent, she shreds a piece of metal off that foe, gaining a stack of "metal scrap". Each stack of scrap increases her attack damage and armor.
When she is hit, a stack of scrap is removed per x damage she receives (basically the pieces of scrap absorb any damage, similar to the Breakthrough node) If the stacks of scrap are insufficient to absorb all the damage she receives, the remaining damage is applied to her.
As long as she has scraps of metal stacks, she is bleed immune.
The pieces of scrap she collects from fallen metal foes carry over to subsequent fights.
sp1: Polaris chooses to use all stacks of scrap offensively: thus she gains additional attack damage from these scraps at the cost of having no defensive benefits.
sp2: Polaris chooses to use all stacks of scrap defensively, foregoing the offensive benefits of scrap and uses it all for defense (additional armor bonus)
sp3: this resets the mode of her scrap to "balanced mode" (both offensive and defensive)
2. Cloak
3. Dagger
4. Mr. Fantastic
5. Invisible Woman
6. Human Torch
7. The Thing
8. Dr. Doom
9. Namor
10. Silver Surfer
11. Nova
12. Professor X
13. Kitty Pryde
14. Mystique
15. Emma Frost
16. Jubilee
17. Pyro
18. Outlaw (Inez Temple)
19. Goliath
20. Klaw (Ulysses Klaue)
21. Man-Ape
22. Sif
23. Valkyrie
24. The Enchantress
25. The Executioner
26. Beta Ray Bill
27. Surtur
28. Odin
29. Hercules
30. Spider-Woman
31. Spider-Man 2099
32. Silk
33. Scarlet Spider
34. Black Cat
35. Kraven the Hunter
36. The Lizard
37. The Shocker
38. Sandman
39. Mysterio
40. Calypso
41. The Scorpion
42. Shriek
43. The Prowler
44. Silver Sable
45. White Tiger (Ava Ayala)
46. Bullseye
47. Misty Knight
48. Colleen Wing
49. Hellcat
50. Tigra
51. Killgrave
52. Mockingbird
53. Squirrel Girl
54. Madame Hydra / Viper
55. Nighthawk
56. The Whizzer
57. Quicksilver
58. The Mandarin
59. The Patriot
60. Baron Zemo
Wong
Ares
Crystal
Pyro
Doctor Druid
Nighthawk
Hellcat
Darkhawk
Nomad
Thunderstrike
Clea
Stingray
White Tiger
Valkyrie
Atlas.
Red She-Hulk
Namor
Ghost Rider (Robbie-Reyes)
Hercules
Moondragon
Manits
Jocasta
Blue Marvel
Antiman
Nova
2. Okoye (Skill)
3. Mantis (Cosmic)
4. Mockingbird (Skill)
5. Black Cat (Skill)
6. Silver Sable (Skill)
7. Jubilee (Mutant)
8. Supergiant (Cosmic)
9. Enchantress (Mystic)
10. Spider-Woman (Science)
11. Valkyrie (Cosmic)
12. Shuri (Tech)
13. Cull Obsidian (Cosmic)
14. Ebony Maw (Cosmic)
15. Quicksilver (Mutant)
16. Grim Reaper (Skill)
17. Shocker (Science)
18. Mysterio (Mystic)
19. Klaw (Tech)
20. Pyro (Mutant)
21. Avalanche (Mutant)
22. Kraven (Skill)
23. Ares (Skill)
24. Technovore (Tech)
Quick Silver
Warlock
SunSpot
Emma Frost
Dark Phoenix
Scarlet Spider (Kaine)
Ben Reilly
Agent Anti Venom
Superior Spiderman
Kitty Pryde
Shuri
General Okoye
Shuri
Baby Groot
Heimdall
Anti Venom
Nova
White Tiger
Bullseye