**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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We've just posted an update to our plans for Alliance Wars Season 3 here: http://forums.playcontestofchampions.com/en/discussion/77579/alliance-wars-season-3-an-update/
Thank you all for all the feedback you gave us, as well as your patience today as we worked to get this together for you.
Kabam HQ:
It took you guys all day to decide to just reverse the diversity decision and not address the other major issue with the season 3 changes, the fact that the difficulty was increasing but not the rewards?
Well then...
Hey Mike,
I think it would be a fantastic idea if you guys capped diversity at 90 or 120 out of 150 overall for all 3 bgs.
While I appreciate the decision to reverse the defender diversity change, I'm still very concerned about the root issue surrounding the change. It all seems so random and incomprehensible that I feel, and I think many players feel, that it is just a matter of time before Kabam makes some other wild, random, totally incomprehensible change.
Kabam's official position is that defender diversity points are intended to be a tie breaker, even though they are explicitly not tie breakers - they simply score points. And yet, the original announcement stated that Kabam felt defender diversity points were deciding too many wars when exploration was tied at 100%, which is frustratingly confusing: Kabam is saying their tie breaker is breaking too many ties.
Beyond that, there is the more general problem I perceive that Kabam is trying to control how alliances fight wars. It is not enough that alliances win or lose fairly, they have to win and lose the way Kabam wants them to win and lose. The players don't care if they win on exploration or attack bonus, in fact the whole idea of attack bonus was to give alliances a way to win on skillful combat. So when Kabam says that alliances shouldn't be winning on attack bonus, they are in effect saying alliances shouldn't be winning based on their ability to skillfully defeat nodes. But then why is attack bonus even there, if not to allow alliances to differentiate themselves and win wars based on skillful combat?
Instead, Kabam seems insistent that alliances win when their opponents fail to fully explore the map. But engineering wars to basically *force* alliances to fail to fully explore is engineering individual player failure into wars. If an alliance loses by eight attacker bonuses, who's to say which players' deaths cost them the match. But when you cannot complete your path, you know who failed the alliance. Failing to complete a path causes a cascade of problems from diverting other players to your path to other paths not being clearable due to links. No one wants to be that guy, so players will do anything to not fail to complete a path, at least at the highest levels of competition. In trying to change AW so that exploration isn't 100%, you are in effect applying pressure to everyone in the game until enough people break and cannot complete their paths regardless of effort. I can't say no one wants that, but I would bet real money the number of players that do want that couldn't fill a medium-sized Denny's.
The players don't understand what Kabam is trying to do, and it isn't their fault. Kabam is not communicating in a way that makes any of this make sense. And if it doesn't make sense to me, I guarantee it doesn't make sense to anyone else. The players are going to assume that if you don't do it today, you'll just do it tomorrow, because we have no idea at all why you're doing any of it. The statements Kabam has made and continue to make don't help, because they literally make no sense, either to me or I suspect to any of the other players.
The decision to keep it is meaningless on the new maps where getting opponent stuck on a path full of IMIW is more rewarding than Diversity
If you guys think this will swep this issue under the rug, sorry that aren't happening. It's time you guys start taking us serious and stop moving the goal post when ever you feel like. And at the slightest signs of serious community movement, you act like you care. No thanks, there are still issues to trash out.
AW map is not difficult enough currently.
As with every single move you guys make it’s about making the game more & more pay to win. You tried with aq as well but in the end you just made it more annoying & stale. Now with AW you say you don’t want everyone to 100% each map but what you meant is you don’t want anyone that’s not willing to pay to 100% the maps. This is supposed to be a skill based game. Not whoever’s willing to spend the most wins. Period. The end.
IF this company actually had any integrity (we know you don’t) then the fair & competitive thing is to completely remove spending from aw. Either remove the ability to use items in aw altogether or have a set number of supplied aw only items that are available for each aw.
Not the end of the world but I took a modok to 5/50 today. Would have taken miles had I known this.