With These 30 Minute Timers...
Vintage773
Member Posts: 62 ★
With these 30 minute timers, one has to wonder: why isn't this just the norm?
The state of the game has been shaky lately to say the least. As a result, you've given us 30 minute timers, which is very much appreciated. By giving this as compensation, and as a way to make our lives a little easier, you're saying that 30 minute timers are better for us essentially. Why does this have to be a reward, or a form of compensation? The vast majority of summoners would like this to be implemented on a permanent basis. It won't cost you anything in profit (at least not in a way I can think of at the moment), and it would make the majority of your consumers elated. Why save this as a form of compensation/reward, and not just give us this as a permanent fixture?
The argument that it isn't good for some summoners doesn't hold water, otherwise you'd essentially be penalizing us when you set 30 minute timers as opposed to rewarding/compensating us. And you're definitely not doing that.
tl;dr: you give us 30 minute timers as compensation/reward, there by admitting it's better for the vast majority of us. why not just make this a permanent fixture? costs you nothings, makes us happy, potentially helps prevent burnout, etc.
The state of the game has been shaky lately to say the least. As a result, you've given us 30 minute timers, which is very much appreciated. By giving this as compensation, and as a way to make our lives a little easier, you're saying that 30 minute timers are better for us essentially. Why does this have to be a reward, or a form of compensation? The vast majority of summoners would like this to be implemented on a permanent basis. It won't cost you anything in profit (at least not in a way I can think of at the moment), and it would make the majority of your consumers elated. Why save this as a form of compensation/reward, and not just give us this as a permanent fixture?
The argument that it isn't good for some summoners doesn't hold water, otherwise you'd essentially be penalizing us when you set 30 minute timers as opposed to rewarding/compensating us. And you're definitely not doing that.
tl;dr: you give us 30 minute timers as compensation/reward, there by admitting it's better for the vast majority of us. why not just make this a permanent fixture? costs you nothings, makes us happy, potentially helps prevent burnout, etc.
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Comments
They’ve said multiple times that 30 minute timers hurt us so that’s why it’s an hour
The 30 min timers they give us they screwing us even more(from what they post)
Just admit that it's better for us, and make it a permanent fixture. Or admit that reasoning made no sense.
I get it, and I agree with it to an extent. I think they should rebuild AQ with 30 minute timers and go with one of two options: (keep in mind I come from a 5x5 alliance)
1. More unlinked fights, but more fights, 30 minute timers.
2. Same map/fights, but more links, but with 30 minute timers.
These options would have the effect of making it more skill based with more fights, or more alliance based with more links.
The timers this week for example, AQ wasn't down for any extended period. I mean iOS phones are overheating, but 30 minute timers do not help that at all. You still need to spend the same amount of time in AQ to engage in the same number of fights that take the same amount of time to complete when it's all said and done. It was given to us to make life a little easier, as an apology for all the issues lately. Which is something we greatly appreciate. So if you're giving this to us just to throw us a bone, the initial argument against implementing them permanently makes no sense. Following that logic, they're given to us to make things even more difficult, which is clearly not the case.
I can understand how crazy would it be for some alliance that has 15/30 members who live 24x7 in the game and have O.C.D. all day long to find 30min something extremely unbearable when someone else did NOT login for 5 hours.
What they need is not timer change, what they need is DOCTOR, MEDICATION and TREATMENT.
I get that. But again, giving us these timers this week when there has been no extended AQ downtime kind of throws that argument out of the window. They've been given to us to make life a little easier in light of all the recent issues. As far as I can tell, that's an admittance and an acknowledgement on their part that they are in fact better for the vast majority.
I view this one as some paths are longer and require 2 people to take to clear normally, with 1 hour timers. with 30 min timers, yes its the same fights and such, but they can log in for shorter periods of time more often with these kinds of timers, while helping alliances who may be a man or two down because of this issue.
I hadn't considered that, I can see the logic in that.
The whole "they admitted it!" argument has been around for a little while. Its part of their lack of transparency IMO. They dont mention reasons even when it would help them. The basic facts here is some people can't log in, and some people can't have extended periods of time in the game. shorter timers dont help those specific people completely, but they help the alliance.
For sure. I mean for the minority of people and alliance who benefit from having the one hour timers, they can still go on about their business the same as they always have. "Wasted energy" or not, they can still complete the quest in the same manner they always have. But for the majority of us, being able to get out of AQ earlier would be HUGE. Making AQ a full time commitment is far more inconvenient, in my opinion.
But, at least with what you pointed out, their reasoning stays consistent, albeit misguided.
You're assuming alliances would be happy to go about their day, when the reality is theyre not. They always want to improve, and if the possibility exists to finish early , they want that to free champs. What kabam wants to avoid is the "we'll hes available earlier, even though he might not be better"
As it stands AQ and war are seen as a chore and are driving people away slowly but surely.
The timers don’t change the difficulty or item use in any way/shape or form but it does give us more time to play other aspects of the game (not this patch due to heated phones).
I can’t underatsnd why Kabam doesn’t see this as something that greatly benefits the community as a whole.
What you fail to mention is the studies kabam bases their model off of. The mechanic of energy and how they have it set up leads to the player logging in more during the day. Have you ever noticed you cant get from one section to the other with just 5 energy? thats almost guaranteed 6 times in 24 hours you are logging into MCOC. It doesnt matter what you do those times. its the number of times you do it. Because then its the, let me log in and check, oh I should be free soon, let me mess around in arena, let me clear some content, and then you're buying resources for said content. This isnt a theorized thing, this is what many companies base it off of.
lool
Alas, they think 30 minute timers are worse than 1 hour, so they give them to us as a treat or compensation... I don’t get it. But Kabam will Kabam.
I may have missed that but how does a 30 minutes time hurt us?
It's something Kabam's mods have said previously when we ask for the 30 minute timers to be permanent.
This thread is talking about how giving us 30m timers when we still have full uptime means that either they were lying about the timers hurting us, or they are hurting us on top of the existing issues.
It is actually that Kabam sometimes just says stupid things. Saying reduced timers hurts someone was something tossed out to the players without thinking. It is technically true, but only in the sense that all changes hurt someone somewhere. That's simply impossible to avoid. It is never a reason to do, or not do anything in particular. The truth is closer to what @Primmer79 mentions: that the AQ maps were designed with the assumption of one hour timers, and this game like all F2P games engineer both time sinks and engagement timers into the game. Basically, some things take a lot of gameplay to do. Some things cannot be done in a single session, which gets players to log back in repeatedly, and that repeated returning to the game causes the players (at least many of them) to mentally attach to the game over time.
It just seems that they desperately need to build some good will, and this would certainly do that for the vast majority of players.
I agree but also see this as dumb logic on Kabams part.
Locking top champs in AQ (and AW) limits the amount of time I can use the champs I want/need to clear monthly EQ and story mode. So in that regard, 1 hour timers limits when I can use my champs in other ev nys.
The 30 minute timers allows for the opportunity to clear more quickly (if we choose to, but doesn’t require or guarantee that we’ll clear faster than 1 hour timers) and then I’m free to play other areas in the game I need my top champs for.
I guess they figure I’ll just take the B team and pay for more resources to get them through, but that’s not the case. Instead, I play less with 1 hour timers because I’m stuck waiting for the best champs.
I love the 30m timers and find myself doing more in the game because of them.
The thing is that this would cut the overall amount of time in-game for players, which is a metric that developers want to increase rather than decrease. Better content would achieve that though.....
Sadly, kabam says they want to listen to the community, but this long-running request has always been ignored. Some alternative solutions could be explored, for instance 45min timers or increasing the total AQ energy from 5/5 to 6/6. probably other meet-in-the-middle solutions out there.
This would be a very substantive improvement to the MCOC gaming experience but that might not be the developers priority.
If they remove timers, you will find out that you can plan accordingly with your teammates, even if they are in different timezones, and you can still go to bed at a normal hour. You can also concentrate on other things and have your champions available for questing.
People like to cry about the timers being too short, but it would be better for everyone's health not to need to login throughout the whole day. At least, make that a normal decision on my part. Not joining an alliance is the only other way not to spend your life checking on your phone.
And you know what they say about 100% AW shouldn't be a norm *Hint hint*. I can absolutely see bigger map, increased nodes and/or triple boosted with degens and dominoids everywhere if timer becomes 30 min. Yes it can hurt us.