Yes, it makes a difference to people waiting month to month for another EQ to form a Cat. Every little bit helps. If people don't need it, great. Some do. I honestly don't get why people don't need it, and are still offended by it. Let other people have some help. Lord.
"Don't feel like you're spending enough units on energy refills every day? Well, don't worry, cause we have the answer for you. For the low price of 2 full energy refills, a bargain at only 30 units a piece, you can go questing for t4cc! That's right, you can earn almost 1/24th of a catalyst! Doesn't seem like a good deal? It's not, but what else are you gonna spend those units on, featured grand master crystals? Even we know those things are a joke!"
Now that I think about it, you have to run the thing about 23 times and change to get enough fragments for a T4CC crystal. If you are a moron, you could choose to do that by buying energy refills every single day just to run that one thing. If you do, it will end up costing you about 1400 units in refills, plus or minus, on average.
I wonder what the reaction would be to Kabam offering a T4CC for 1400 units as a pure unit offer, with no cash purchase required.
Is that a good deal or bad deal for t4CC?
It’s awful. They’ve had deals for them for far less.
"Don't feel like you're spending enough units on energy refills every day? Well, don't worry, cause we have the answer for you. For the low price of 2 full energy refills, a bargain at only 30 units a piece, you can go questing for t4cc! That's right, you can earn almost 1/24th of a catalyst! Doesn't seem like a good deal? It's not, but what else are you gonna spend those units on, featured grand master crystals? Even we know those things are a joke!"
Now that I think about it, you have to run the thing about 23 times and change to get enough fragments for a T4CC crystal. If you are a moron, you could choose to do that by buying energy refills every single day just to run that one thing. If you do, it will end up costing you about 1400 units in refills, plus or minus, on average.
I wonder what the reaction would be to Kabam offering a T4CC for 1400 units as a pure unit offer, with no cash purchase required.
Is that a good deal or bad deal for t4CC?
It’s awful. They’ve had deals for them for far less.
They have occasionally had better deals for cash. But I do not recall a better deal for units.
You're stupid if you do this every day. With that said, I spent months trying to get the t4cc to get iceman to 4/55. I'm in a 5x5 alliance and can complete uncollected. Thanks to rotten luck, I can't get a full catalyst. I bought every glory deal available for months and finally got there today.
This quest is for me. It's for when you're a long way from a big upgrade. It's 1550 frags total when you consider the chests. If I do that for 6 weeks (9300 frags) that offsets 5 glory purchases (1350 glory).
It’s a nice addition to help acumlate shards from more sources. All the negitave comments seem to not take in account that this is just a small portion of the bigger picture. It’s nice to be able to have something useful to spend left over energy on.
I would like do this if I didn't actually have to do this. All too often anymore, I have 70 energy but no time to even pilot my team through some auto fights. I get it, knock out a few alliance quest or war fights then I gotta get back to work or my baby or whatever. If I could just dump 50 energy for a handful of t4cc frags I would do it in a heartbeat.
While I appreciate the added event it really doesn't strike me as particularly useful and given I am probably the target market (no AQ or War, only see shard crystals via EQ) I am happy using the QE on T2 and T3 when I have nothing to do.
If I were under 2000 shards to form a cat and it would fill a set I might consider it but otherwise, nup.
It's basically the equivalent of $50 for 1 t4cc. No thanks.
It's not the equivalent of any money. You can do it in 2 Energy Refills, and that can be done by asking for Help.
Is this trolling?
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Exceedingly useful advice for those who are not in an alliance or have very casual teammates.
Would you agree that these people are disadvantaged under this system.
It's basically the equivalent of $50 for 1 t4cc. No thanks.
It's not the equivalent of any money. You can do it in 2 Energy Refills, and that can be done by asking for Help.
Is this trolling?
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Even when you are in an alliance, asking for help will grant you only 10. And that's it for... I think 8 hours?
And this takes 4 per tile, it's a long quest, and there are plenty of places in the game to spend those energies, with better rewards.
Everything can be translated into money in this game, but it can also be translated into time. Time makes no sense in MCOC. Players are bending the laws of physics with money to get stuff.
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Exceedingly useful advice for those who are not in an alliance or have very casual teammates.
Would you agree that these people are disadvantaged under this system.
Not really. The Energy refills on its own. You get 29 Energy as a result of Help. It just saves time. Really not that hard to go do something else while it fills.
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Exceedingly useful advice for those who are not in an alliance or have very casual teammates.
Would you agree that these people are disadvantaged under this system.
Not really. The Energy refills on its own. You get 29 Energy as a result of Help. It just saves time. Really not that hard to go do something else while it fills.
I think you should check how it works. It does not give you 29 energy, it can only give you 10.
Not really. The Energy refills on its own. You get 29 Energy as a result of Help. It just saves time. Really not that hard to go do something else while it fills.
I'm pretty sure you only get 8-10 energy with help.
It's one Point per Click, as far as I know. In any case, that still doesn't support the claim that people are at a disadvantage. Less, actually.
When you ask for help, go to the alliance help tab and check your requests. You will see how many times you have been given help, and there is a limit to the energy (10).
It is 1 point per click but once it's clicked the max times (10) it's done. Just like how an arena help can take 4 or 5 clicks from different alliance members.
It's one Point per Click, as far as I know. In any case, that still doesn't support the claim that people are at a disadvantage. Less, actually.
When you ask for help, go to the alliance help tab and check your requests. You will see how many times you have been given help, and there is a limit to the energy (10).
Ah. Didn't notice that. Thanks. Is that for the 8 hours, or does it reset?
You can ask for help every 8 hours. But every time someone clicks help I do think it’s 2 energy up to 10 people so 20 energy every 8 hours so 60 in a day
You can ask for help every 8 hours. But every time someone clicks help I do think it’s 2 energy up to 10 people so 20 energy every 8 hours so 60 in a day
Good to know. It's one of those things I figured was 1 per person, per Request. I knew it wasn't a large amount.
This game is hugely demoralizing for me right now.
Here's my situation in brief: I started playing just under 3 months ago and am currently at ~90,000 rating. I have ONE four-star at rank 5 thanks to a rank-up gem I purchased a few weeks back. I have a handful of four-star characters ready to go to rank 5, but am completely roadblocked by t4cc. My roster is too poor for high level AQ, and I'm just getting creamed in AW.
It takes a shocking THREE t4cc to rank 5 a four-star, let alone the other costs. For where I am in the game it feels like it will be a long time before I am able to progress any of these characters any further.
Also, now that I am apparently in the "veterans" Arena bracket, I went from winning and building a four star roster to not being able to put up anywhere near a competitive score with my meager roster. I put up 1.6 mil for MODOK and I put in an ungodly amount of time to get even there.
From a progression point of view, I am simply not competing in the same landscape that players who joined this game on day 1 were. I believe the progression system in this game should take into account some degree of "rubber banding" to make the obsolete content quicker to get through.
Suggestions:
- Arena brackets based on rating rather than account newness. Alternatively, if that is too complex, expand the beginner, intermediate, and veteran brackets to something longer than 30/60 days.
- t4cc should be much easier to get. It doesn't seem like t4cc is a roadblock for anyone EXCEPT new players. Experienced players seem roadblocked by t5b and t2a. Alternatively, reduce the rank up costs on four-stars.
It feels like it will be months before I see any roster progression (ignoring horizontal depth) and I hate to be one of those "oh I'm going to quit" whiners, but really... it's the growth/RPG element that has hooked me on this game and if there's no compelling path forward, the motivation to play will disappear.
This game is hugely demoralizing for me right now.
Here's my situation in brief: I started playing just under 3 months ago and am currently at ~90,000 rating. I have ONE four-star at rank 5 thanks to a rank-up gem I purchased a few weeks back. I have a handful of four-star characters ready to go to rank 5, but am completely roadblocked by t4cc. My roster is too poor for high level AQ, and I'm just getting creamed in AW.
It takes a shocking THREE t4cc to rank 5 a four-star, let alone the other costs. For where I am in the game it feels like it will be a long time before I am able to progress any of these characters any further.
Also, now that I am apparently in the "veterans" Arena bracket, I went from winning and building a four star roster to not being able to put up anywhere near a competitive score with my meager roster. I put up 1.6 mil for MODOK and I put in an ungodly amount of time to get even there.
From a progression point of view, I am simply not competing in the same landscape that players who joined this game on day 1 were. I believe the progression system in this game should take into account some degree of "rubber banding" to make the obsolete content quicker to get through.
Suggestions:
- Arena brackets based on rating rather than account newness. Alternatively, if that is too complex, expand the beginner, intermediate, and veteran brackets to something longer than 30/60 days.
- t4cc should be much easier to get. It doesn't seem like t4cc is a roadblock for anyone EXCEPT new players. Experienced players seem roadblocked by t5b and t2a. Alternatively, reduce the rank up costs on four-stars.
It feels like it will be months before I see any roster progression (ignoring horizontal depth) and I hate to be one of those "oh I'm going to quit" whiners, but really... it's the growth/RPG element that has hooked me on this game and if there's no compelling path forward, the motivation to play will disappear.
I'd say yes to bracket depending on rating.
It could be tricky though, as you could have mostly bad champions. But there is no solution to that.
Comments
It’s awful. They’ve had deals for them for far less.
They have occasionally had better deals for cash. But I do not recall a better deal for units.
This quest is for me. It's for when you're a long way from a big upgrade. It's 1550 frags total when you consider the chests. If I do that for 6 weeks (9300 frags) that offsets 5 glory purchases (1350 glory).
If I were under 2000 shards to form a cat and it would fill a set I might consider it but otherwise, nup.
Is this trolling?
This is the announcement
https://forums.playcontestofchampions.com/en/discussion/82642/introducing-new-expert-class-catalyst-daily-quests#latest
Not at all. I don't know why people have to convert everything to money as if that's the requirement. It's misleading.
It takes 136 Energy. You use your Energy, ask for Help, wait, and come back and finish. Not that daunting if you need the Frags. The whole idea of converting Energy into money is based on not wanting to wait. Fair enough, but there is no requirement of spending involved.
Exceedingly useful advice for those who are not in an alliance or have very casual teammates.
Would you agree that these people are disadvantaged under this system.
Not worth at all. Make that 600 to 900 t2 alpha and now we are talking.
Even when you are in an alliance, asking for help will grant you only 10. And that's it for... I think 8 hours?
And this takes 4 per tile, it's a long quest, and there are plenty of places in the game to spend those energies, with better rewards.
Everything can be translated into money in this game, but it can also be translated into time. Time makes no sense in MCOC. Players are bending the laws of physics with money to get stuff.
Not really. The Energy refills on its own. You get 29 Energy as a result of Help. It just saves time. Really not that hard to go do something else while it fills.
I think you should check how it works. It does not give you 29 energy, it can only give you 10.
I'm pretty sure you only get 8-10 energy with help.
99% sure it's not 29.
When you ask for help, go to the alliance help tab and check your requests. You will see how many times you have been given help, and there is a limit to the energy (10).
Ah. Didn't notice that. Thanks. Is that for the 8 hours, or does it reset?
Good to know. It's one of those things I figured was 1 per person, per Request. I knew it wasn't a large amount.
Here's my situation in brief: I started playing just under 3 months ago and am currently at ~90,000 rating. I have ONE four-star at rank 5 thanks to a rank-up gem I purchased a few weeks back. I have a handful of four-star characters ready to go to rank 5, but am completely roadblocked by t4cc. My roster is too poor for high level AQ, and I'm just getting creamed in AW.
It takes a shocking THREE t4cc to rank 5 a four-star, let alone the other costs. For where I am in the game it feels like it will be a long time before I am able to progress any of these characters any further.
Also, now that I am apparently in the "veterans" Arena bracket, I went from winning and building a four star roster to not being able to put up anywhere near a competitive score with my meager roster. I put up 1.6 mil for MODOK and I put in an ungodly amount of time to get even there.
From a progression point of view, I am simply not competing in the same landscape that players who joined this game on day 1 were. I believe the progression system in this game should take into account some degree of "rubber banding" to make the obsolete content quicker to get through.
Suggestions:
- Arena brackets based on rating rather than account newness. Alternatively, if that is too complex, expand the beginner, intermediate, and veteran brackets to something longer than 30/60 days.
- t4cc should be much easier to get. It doesn't seem like t4cc is a roadblock for anyone EXCEPT new players. Experienced players seem roadblocked by t5b and t2a. Alternatively, reduce the rank up costs on four-stars.
It feels like it will be months before I see any roster progression (ignoring horizontal depth) and I hate to be one of those "oh I'm going to quit" whiners, but really... it's the growth/RPG element that has hooked me on this game and if there's no compelling path forward, the motivation to play will disappear.
I'd say yes to bracket depending on rating.
It could be tricky though, as you could have mostly bad champions. But there is no solution to that.