roberto94 wrote: » We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
winterthur wrote: » roberto94 wrote: » We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
likewhoa021 wrote: » I thought quikmatches were PVP ? My last one sure felt like it was, did not play like AI at all ...
DaywalkerUK wrote: » The servers cant even handle AI opponents, can you imagine the outages if kabam tried to implement proper PVP? 🤣
Haji_Saab wrote: » It really annoys me when the other person pauses the game to go on a 10 minute break ... common courtesy not to do that !
Wakanda4Ever278 wrote: » You didn't notice the name of the opponents? It's always "Thanos Team", or "Kang Team", or something generic like that.