ALLIANCE QUEST is tedious, boring, and predictable
Tiemilios
Member Posts: 337 ★
Hi all,
I want to see if, based on comments, you all agree on my points. I did search for similar topics in the past, but did not find any in the near past. I'd like to start a discussion and generate suggestions for AQ. Hopefully, it will result in some change for future AQ with all of our feedback and thoughts.
First off, I think AQ is always the same, regardless of whether or not you do map 3 regularly, map 4, map 5, or some combination thereof. We all know who is going to be at certain nodes, even though there are question marks, and it's the same thing day to day, just the difficulty goes up a little. It's honestly boring and I wish we could make it a bit more interesting.
Honestly, I love that Kabam randomized the mini bosses. I think that's a great idea! In fact, I wish they randomized more! Keep the same maps, but randomly set enemies, so we really don't know how is at those question mark nodes. That would be more fun, in my opinion. If possible, maybe even randomly set node buffs with pre-set possibilities. Each week the scheme could change requiring a little bit of planning and thought on the part of those involved. I think this would make AQ far more interesting. I'm not looking to increase overall difficulty, just add some spice to what is currently available.
I think it would be fun to even randomize the MAIN boss as well. Again, all this could be done with pre-set selections. Could even bring adaptoids, or symbioids, back AND have sentinels.
Any way, those are just my thoughts. What are yours?
Tiem
I want to see if, based on comments, you all agree on my points. I did search for similar topics in the past, but did not find any in the near past. I'd like to start a discussion and generate suggestions for AQ. Hopefully, it will result in some change for future AQ with all of our feedback and thoughts.
First off, I think AQ is always the same, regardless of whether or not you do map 3 regularly, map 4, map 5, or some combination thereof. We all know who is going to be at certain nodes, even though there are question marks, and it's the same thing day to day, just the difficulty goes up a little. It's honestly boring and I wish we could make it a bit more interesting.
Honestly, I love that Kabam randomized the mini bosses. I think that's a great idea! In fact, I wish they randomized more! Keep the same maps, but randomly set enemies, so we really don't know how is at those question mark nodes. That would be more fun, in my opinion. If possible, maybe even randomly set node buffs with pre-set possibilities. Each week the scheme could change requiring a little bit of planning and thought on the part of those involved. I think this would make AQ far more interesting. I'm not looking to increase overall difficulty, just add some spice to what is currently available.
I think it would be fun to even randomize the MAIN boss as well. Again, all this could be done with pre-set selections. Could even bring adaptoids, or symbioids, back AND have sentinels.
Any way, those are just my thoughts. What are yours?
Tiem
4
Comments
Only if the rewards increase a lot, otherwise more and more ppl will quit this game!
That's my opinion.
Could you AT LEAST SWAP OUT SOME OF THE HEROES we fight every BORING DAY?
Unreal.
1) We can't really base what we want on whether or not Kabam making a change will mess up the game...lol. I still think we should ask for what we want. Things are going to evolve any way...we might as well try to influence how they do.
2) I get that war and maybe something more challenging with AQ may burn people out, but I'm treating AQ as it's own thing. AW is not something I'm trying to bring into this discussion, but of course, I totally get it. Honestly, I've never decided to pursue an alliance that does 5x5 AQ and war all the time. I'm not looking to give my life to this game. How much a person or an alliance choose to do is up to them and there are many different alliances and people want different things, so it's a bit too convoluted to bring this to the discussion, I think.
Thanks for the agreement @Myradral !
What other thoughts do you all have? I don't mean to "push off" any thoughts...just want to keep it focused on AQ alone. If you want it to stay the same, why specifically for AQ? Do you think it can't be done without increasing the difficulty? Someone has already said it will be harder for newer players, but I think it would help them develop and gain experience fighting more champs. It's all a matter of perspective.
Right now, AQ just seems like a chore...something you have to do each day...same fights all the time. I don't even take the same path all the time in either. Either way, you always know which champ is going to be on each node just from experience.
I'd like to see a change other than myself manipulating my teams or paths to make it more interesting.
I wonder what would you be saying when you randomly walk into an 18k Abom.
Depends on who I've brought on my team! But yeah, if I don't have the right champ...would certainly be troublesome! But, that's how it is in war, right? Not many people use Abominations as much anymore, but the concept of never knowing who you'll face is the same. You just know there's certain champs that are likely based on the node buffs. In AQ, things don't have to be totally randomized. They could keep the class constant for a node...or maybe it only randomizes between a certain pool of champs. There's certainly a plethora of ways to do it.
Interesting point on AQ to motivate logins. I agree on the rest too! I think it's very much true that we have so much going on in the game, there's really no such individual motivator anymore. In fact, there's too much going on in game...lol. Way too many people put way too much time in this game. Probably myself included! I mean, it is only a game, right???