Sentinel vs Mutants
Jawarrior2001
Member Posts: 303 ★
Well with new danger room boss being sentinel, can only use mutants, what are the best mutants to kill that soab?
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My advice don't use AA..
Even better advice give this one a miss its not worth it..
x23 did terrible. Not sure what was up, but she wasn't procing her cruelty buff, so dmg was terrible.
Cyclops armor break doesn't last long enough to be much of a game changer, plus he still hit like a wet noodle (20-40 dmg per hit) even with 2 armor breaks up.
I tried Cable...though I would degen him to death with the heavy attack, afterwards realized that Cable's degen only effects non-robotic champs. Tried to burn him to death with SP2, but it did like 7 burn per tick with my 2* Cable.
OG Mags did terrible. Mine is maxed 3* and i hit him 181 times and he still didn't die. After a 181 hit combo, I messed up and took 1 heavy and the shock dmg killed me.
Storm seemed like my best option in both Epic and Master, though I only finally used her after he was in assassin range, so can't say how she would have done over the entire fight.
But no matter how you slice it, this definitely the toughest day so far. Mutants are terrible against him. Shouldn't take over 200 hits to kill a champ with such meh rewards.
There I was thinking they only tested the bugs when they were found, because I am unsure if they tested the reactions of the community for these danger rooms, great idea in theory, terrible release, with even worse rewards for the minimun amount of time/effort/resources required. I mean How many people here have actually worked on ANY of their 2 stars they moment they got 4' champs. even a single basic 1/10 4' makes all 2 ' champs obsolete
I understand Rogue’s sustainability, but how many hits did it take you?
Each to their own I guess, as soon as I got some 4 stars I stopped using my 2 and 3 stars altogether, only focused on level those as they would be far more useful later than all the the 3 stars, let alone the 2 stars. Danger rooms are great, havent denied that. I just think they need to look at better ways to implement new content like this
Magneto delayed the complete analysis a bit with his decrease of ability accuracy on metals. However after the fact, it didn't help much. I felt Cyclops' armor break may have been the best because it still helped with damage.
Either way, a 250 hit fight just for 100 or 50 5* shards (depending with Uncanny you do) didn't feel like it was worth the time.
From there with Mags I try not to generate analysis charges, the best way was:
Parry
L + M+ L + M combos
Dodge
Parry
oscillate between sp 2 & 3
When the sentinel releases the special try to dex the first part of the beam / rockets , block the second and dex the final part. This way I did like a 40 hit combo without proc any analysis charges.
Hope this helps
I always rank them all up eventually, as the rank up resources required are trivial, and they give me points in rank up events.
Then you didnt do today's room. Today was mutants only. Nice try tho
Ah, trolling. When there is nothing else left to say, we troll
2* cyclops with 258 hits was fun