**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Even the idea of having to do heroic for legends is really really dumb. There is nothing legendary with 1-2 hit killing your way through heroic. Just limit it to master. but of course it has nothing to do with common sense, it's about selling energy refills, masteries, and advanced questing bundles/boosts.
Or maybe add another level after Master
Pls kabam consider this, heroic is boring as hell at some lvl at the game.
It should be optional to play whatever difficulty you want. But @Kabam Miike make this stuff triple the difficulty for X3 the rewards please. Heck make it 5 times the difficulty and adjust rewards accordingly. Do healblock for the whole quest also so people cannot use potions, then you can make up the revenue.
Aside from that, even while heroic is a walk in the park, the rewards from it are worth it imo. It simply shouldn't be a requirement for access to Master Mode.
I'm not saying anything about the difficulty, only that exploration should not be required in order to unlock the harder difficulty. There is no requirement to finish easy, or normal prior to taking on her heroic, so there should not be a requirement for heroic to be explored before master is open.
In my opinion, the difficulty is tuned perfectly.
Or for Summoners who have already done a previous master difficulty and have any master's title, have it unlocked from before. Or give the uncollected a GRAND-MASTER key that unlocks all master difficulties.
Even for legends run, heroic shouldn't count anymore. If you say it's not fair to the players who had to do both, remember when time attack first came ? It required players to do ALL the difficulties of the quest, from beginner to Master, so the current one isn't fair to those players too.