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Developers Thoughts: Improving Alliance Wars Discussion Thread
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It says in the post which side each buff affects...
Now, the goal they indicated is to encourage people to use other options. I may have used the same language to describe the Nodes, but that was my way of trying to be gentle. The purpose of the Nodes is to do exactly what they do. Limit your options so you have to look for other strategies. There isn't a kind of/sort of gentle way to limit options.[/quote]
What? The goal is to promote diversity in Attack Teams right? Isn't that the reason why they're introducing these Global Nodes? Just because you only have 3 slots in attack instead of 50 doesn't mean Attacker Diversity can't be implemented. Maybe I'm just confused on what you're trying to say and I hope you can elaborate a bit more for me. Also, I only mentioned Attacker Diversity as an alternative to Global Nodes.
The point you made about these nodes limiting my options raises a red flag considering that other players in the challenger bracket and I don't have a plethora of r4 5* champions to choose from month to month for AW. Honestly, if the choices made here for AW is not gentle enough for players to adapt without increasing the rewards appropriately then they shouldn't do it. Why should people who favor and rank up champs that bleed be affected so negatively like this? I mean even in their post they said that they wanted to encourage more diversity in Attack Teams without making favorable attackers less valuable but Global Nodes like Bleed Immunity just prove otherwise (And, before someone quotes me on this part, I'm not talking about Blade. I'm talking about other champs that people rank up as one of their few r4s or r5s such as GP or AA who actually need bleed to maximize DPS).
Edit: Post reached the max character limit including all the quotes which is why it looks so rough [/quote]
You're diversifying among 3 Champs each. Not among 30 Champs on the board. They want people to use other options. Not for everyone to have different Attackers collectively. You're talking about two different aspects. Attack is not the same as Defense.
the thing is people are stuck with those champs now as they used rare resources on them so cant just switch them on kabams say so and why would they want to place lower ranked champs to watch them die in 10 hits to a 5/65, no matter the global buffs and debuffs people cant just change when their items were used elsewhere.
@Kratos1991 so Blade and AA can't be used in any other game mode? If you rank down Blade or AA today and Act 6 comes out, what are you going to do then? It's 1 season only. Get better with different champs and hone your skills (if you have them).
who cares about 12 weeks from now, we are worried how we are going to play for the next 7, its nothing to do with skills its about putting resources into champs for a specific game mode and now they are made useless and we stuck without resources for others.
what will happen in war season after next when they introduce a global buffet node and champs we started to use next season become useless, we always going to be behind having champs we put resources into for specific war seasons rendered useless every 6 weeks
This. On repeat. Ad infinitum.
I haven't seen anything about medusa though being fixed. Given she is the boss in 80% of the wars and with one of the most effective counters for her having been killmonger, they are effectively making him useless with one of the global nodes being bleed immune. Given how bugged medusa is right now, instead of promoting "diversity" they are effectively minimizing the options people have for taking a boss and pushing towards a war season where magik will be the single op champion in offence. I am struggling to see kabsm's alleged justification for these new global nodes whilst the game remains bugged.
The trouble is with this season is going to screw up so many attack teams it's stupid, I like to use sabertooth/void/killmonger in wars, with the proposed changes, both killmonger and sabertooth are going to be useless in the war,
Gwenpool deals massive bleed damage and uses bleed to refresh incinerate/enervate, wont be possible.
Archangel wont be able to make opps bleed therefore no poison/neurotoxin.
Gamora wont be able to use special attacks to the full extent.
Hawkeye, great for power control and awakened his hemorrhage is awesome, again useless in new season.
Carnage awakened ability grants power gain when opp is bleeding to help ramp up damage useless.
Wolverine/X-23/Logan all deal a decent amount of bleed damage--or atleast could.
Rocket Racoons special 2 deals a lot of bleed damage to.
Guillotine's bleed also stopped.
Morningstar makes you bleed when she gets hit, which is awesome.
The trouble with that SINGLE node, it affects SOO many champions, if one champion is too powerful then nerf that one champ.
They want to change the meta thats fine, nerf that champion if needed, but to screw so many champions in a season is pointless and just a way to annoying the hell out of the player base.
Agreed, it does set a precidence that each season will be different, which in of itself it a good thing, but stick to the female champ buff. Which when you think about it, Gwenpool will get a buff to attack from this, but is going to suffere MASSIVELY from the bleed immunity. Whats going to happen in the next season, all champs unstoppable, villians buffed, robots buffed, theres plently of choices to pick from that dont ruin a huge amount of champions in the content
It's a huge nerf to blade during alliance war..
Some players don't seem to understand how huge it is so I'll put it out there..
It's not just his bleed that's nerfed..
No bleed means no power gain while near an opponent..
No power gain off sp2..
No extra power gain affects his regeneration..
Have to be real careful how long you hold that block if you are relying on using his sp..
Your players aren't stupid, Please give us a little respect.. Despite all the major bugs and issues we've hung around, so I think we earned that much..
Cant pay or play the game enough to get the resources to Rank up all these champs either. Gold is the biggest issue. If your just starting out or even a higher level player resources are always at a premium. I understand that u dont want everyone ranking to fast and being at the set pace you have made in the game however for most its just never fast enough. Frankly it has caused me to personally to not being in an alliance and just playing at my own pace. I wont get the higher rewards but while I enjoy the game I cant play as often as being in an alliance demands. I want to focus on ranking all my champs and then see if im still even intrested in playing while thats going on.
Also the cost of a mobile game is ridiculous!!! I just dont understand the $$$, way to much to just have fun in the down time.
If you're taking champs to r5 for Quests than maybe you're the one who's skills should be put into question.
Game revolves around AW now and smart rank up revolve around AW. Kind of a dumb thing to suggest someone ranked any type of utility champ as a means to make up for lack of skill, its just smart to.
This is where I'm at. There simply aren't enough available rank-up materials to keep up with season to season changes. What are they going to do once they see that nothing changed and people still use r5 Blade because he's still better then their other options? Are they going to make a node that shuts down all Skill champs? A node that shuts down all male champs? No more attack synergies?
This is what happens when you don't address the "problem" directly. That "problem" is that there are only 5-8 champs that can effectively beat the top defenders and the 15-20 nodes that can stop a player in their tracks.
The real solution to the "problem" is to buff champs to become actually viable in AW and/or nerf the defenders or nodes so that anyone can beat any champ on any node.
It's problem in that you can't use Bleed, but that's the intention of the Node. No matter what restriction they apply, it's going to cause a problem for some.
The idea of placing a global node -bleed immunity- is detrimental for lots of players that rely on champs abilities. Kabam wants players to use different champs, thats awesome but when the majority of the champs are useless ,lack of power or no useful abilities. makes no sense that kabam force player to use others champions. Theres lots of champions that players die to use but in reality they suck. And guess what is going to happen?!?! Back to the loop.
Once i heard a story the moral of which was
"You reap what you sow"
It's also important to remember the Node is only the beginning of the rotation. They're going to implement it, gather the data, and reevaluate. It will most likely be rotated afterwards. At least that's my understanding.
Me and a lot of my alliance members leveled up deep wounds specifically for war and we are very mad. So are a bunch of other people. At least we arent asking for rank down tickets. Please do us some liberty.
It doesnt affect killmonger more. Lol. He has to ramp up a good bit before his bleeds are really effective. No war fights last that long most of the time. GP yes. AA yes. Wolverine yes. Many others
No way. That would punish alliances for kicking slackers.