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Developers Thoughts: Improving Alliance Wars Discussion Thread
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I personally think kabam should really take a good look at this post. If they are seriously thinking of how to encourage diversity, what is being suggested here basically is the most direct approach to encourage usage of all types of champs. Just give a buff to class or broader tags champs eg. Only mystic heroes or science villains gain power or like act 5 chapter 3, all champs but certain class or tags reduce attack by 50% etc. if kabam don’t respond to the above post then I seriously doubt their intentions is to encourage more usage of other champs. Why implement something that’s not directly solving the root of the issue and are still being subjected to the unhappiness of the community? Unless your intentions are not as stated in your thoughts?
Do something like restricting them to be able to use only 4* or 5* R3 champs for both offense and defense for the next season, instead of dropping them to lower tiers and punishing the opponents they will be meeting in lower tiers.
In all seriousness...bases....make the war D the base and allow officers access to simulate placement by adding alliance members rosters into different BGs. They could have access throughout the week and not only during placement phase. Lock it down once attack starts. This way officers have the ability to simulate defensive placements without having to wait until everyone actually joins a BG or creating spreadsheets, screenshots, 3rd party apps, etc.
Yes, and by rewarding more points for diversity in both offense and defense. Make them the tie breaker!
Totally agree. People are not gonna give up their 5/65 or 4/55 to replace with a 3/45 or 2/35 to go into AW with.
http://www.alliancewar.com/aw/
They can't really introduce Attacker Diversity in the way we know it because it's not the same as Defense. You have 3 options for yourself, not 50 options on a Map. Who you select may affect the opposing Ally based on what you can and cannot take down, but it really doesn't affect the same way where you're coming up against the same few Champs 30 or 40 times.
Now, the goal they indicated is to encourage people to use other options. I may have used the same language to describe the Nodes, but that was my way of trying to be gentle. The purpose of the Nodes is to do exactly what they do. Limit your options so you have to look for other strategies. There isn't a kind of/sort of gentle way to limit options.
Double-time it on making old champs less terrible. Not just with synergies tied to new champs.
We have an artificially created system in place that prevents Summoners from having access to the necessary resources to rank up Champions to keep up with changes in the Meta. It's not simply a matter of "play better" or "join a better Alliance"; you set the restrictions on how many Tier 5 Basic Catalysts and Tier 2 Alpha Catalysts we have access to at any given time, both in how many we can keep in our Stash, and how many we get access to through monthly event quests. You want to make changes to the meta of Alliance Wars? That's great! We need to be able to respond in a reasonable time frame to those changes. At present, here's what you can gain each month to rank up your 5-star and 6-star Champions to remain competitive (I don't count the resources gained from Story Quest, as they are one-time rewards):
From the monthly quests:
35% of a Tier-2 Alpha Catalyst (3 months to form one, and you need 10 to take your 5-Star Champions up to Rank 5) It takes you two and a half years to get enough Tier-2 Alpha Catalyst shards to max out a 5-Star Champion from Monthly Quests!
20% of a Tier-5 Basic Catalyst (5 months to form one, and you need 6 to take your 5-Star Champions up to Rank 5) It takes you 10 months to get enough Tier-5 Basic Catalyst shards to max out a 5-Star Champion from Monthly Quests!
16% of a 6-Star Champion Crystal (7 months to acquire another Champion)
From the seasonal Alliance War rewards: (Assuming that you're one of the top 1,500 Alliances; anything above that is even more restricted)
12.5% of a Tier-2 Alpha Catalyst
2.5% of a Tier-5 Basic Catalyst
10% of a 6-Star Champion Crystal
Sure, you can buy the resources faster (including with Glory), but you can't reliably farm them faster than that! It costs a maximum of five months (faster if you spend more Glory) and a minimum 17,000 Glory (more if you try to go faster) to get a Tier-2 Alpha Catalyst. You can't even get Tier-5 Basic fragments in the Glory store. The #1 Alliance would have to farm Glory for 5 weeks to get enough Glory to afford that (and spend five months to get it at the minimum). Thank goodness that the #1 Alliance gets half a Tier-2 Alpha Catalyst each week. Going back to the top 1,500 Alliances, they can look forward to 16 weeks of farming Alliance quest to have the glory to purchase one Tier-2 Alpha Catalyst (drawn out over five months to get it at the minimum price). At that rate, you get the Tier-2 Alphas you need over the course of three years and ten months!
So, at best, you're taking around two years to farm the resources you need to max out a single 5-Star Champion when you combine all factors if you're a member of one of the top 1,500 Alliances. Unless you make dramatic changes to the rate at which resources can be acquired, Summoners cannot respond to Alliance War global buff & debuff seasonal changes. The top handful of Alliances will still dominate, and the rest will still be left to fend for themselves.
On top of that, we haven't had new (or more diverse) Masteries in over a year. No new mastery points since we hit Level 60 (unless you hadn't previously finished some Story Quest content). No way to enhance the effectiveness of our Champions' other Damage Over Time debuffs (Shock, Incinerate, Coldsnap, Degeneration, etc...). No ways to enhance the effectiveness of buffs gained from well-timed blocks and evades such as Prowess or Poise. No masteries that you invest in to increase the effectiveness of defensive buffs such as Armor Up or Regeneration, or to enhance the effectiveness of Power Gain, Power Drain, Power Burn, Power Sting, or Power Lock. No masteries to help you to resist debuffs other than Bleed (like Coagulate and Suture, but for other Damage Over Time debuffs). No meta-masteries that would increase the time or effectiveness of all debuffs placed upon an opponent, or to reduce the time or effectiveness of all debuffs placed upon one of your own Champions.
It's great that you give us all of these shiny new toys to play with, but you only give us half of the tools we need to get the best use out of them. These issues need to be addressed far more than Alliance Wars need global buffs and debuffs to make them more dynamic. That's what needs to be communicated to the management and programming teams!
Best wishes!
@Kabam Porkchop
@Kabam Miike
@Kabam Lyra
@Kabam Zibiit
@Kabam Vydious
1: you guys create champions that only a small group can defeat.
2: it is so expensive and difficult to get items to evolve champions that we are forced to stay with this small group.
Instead of creating more problems, as you are clearly planning, solve those problems and you will see a greater variety in attack and defense.
Nerfing yet another expensive mastery (deep wounds) is not the answer. Nerfing the most popular R5 5* in the game is also not the answer. But I know you people don't care.
I am in the same boat. Its unfortunate Kabam wants to punish players for their rank up decisions and make them useless while given them nothing in return.
They want diversity but allow us no means to make this actually happen. There is still to wide a rang of garbage champs vs good champs and the odds of getting good champs is low. But at the same time, even if we got some new good champs today our rare resources are already gone.
@Bodhizen Outstanding post
If kabam you saying stop playing our game if you can’t pull good champ you can say that. What nxt is comming arm break immune, weakness immune. You should make everything immune. So much creativity.