LGreene619 wrote: » So what if you have completed say Act 3 100% Which would gain you Maestros favor... Do we have to go back and fight Thanos again to trigger the rewards?
DNA3000 wrote: » DrZola wrote: » Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked. Not knocking the change. If the team makes a business decision to help newer players move along more quickly to get to the progression point they want them at, I understand. But I understand where the advanced players who feel a little under-appreciated are coming from as well. I don't, not even a teeny tiny bit. The game is constantly adding features that benefit a wide range of different players from the bottom to the top. And every time it happens, there's the same nonsensical hyperbolic and utterly ludicrous complaining from players for whom any change that doesn't pump undiluted sunshine into their veins (or anywhere else) causes them to feel "unappreciated." Everyone, from the players who started yesterday to the players who started on day two, benefitted from game advances and improvements more than someone else at least once. That's the reality of managing a game like this, and anyone claiming to be an advanced veteran player who hasn't recognized this yet really shouldn't be self-identifying as an advanced veteran player.
DrZola wrote: » Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked. Not knocking the change. If the team makes a business decision to help newer players move along more quickly to get to the progression point they want them at, I understand. But I understand where the advanced players who feel a little under-appreciated are coming from as well.
Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked.
DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola
Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this.
Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices.
Demonzfyre wrote: » LGreene619 wrote: » So what if you have completed say Act 3 100% Which would gain you Maestros favor... Do we have to go back and fight Thanos again to trigger the rewards? Do you not read the info and the thread? If you have the acts 100% then you get the titles only.
Pete_duck wrote: » Waste of time to do. Like why not make it worth your time to put useful things in there...
DOKTOROKTOPUS wrote: » so for the uncollecteds, we get 3 titles and that's it?? gimme free stuff kabam
DrZola wrote: » DNA3000 wrote: » DrZola wrote: » Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked. Not knocking the change. If the team makes a business decision to help newer players move along more quickly to get to the progression point they want them at, I understand. But I understand where the advanced players who feel a little under-appreciated are coming from as well. I don't, not even a teeny tiny bit. The game is constantly adding features that benefit a wide range of different players from the bottom to the top. And every time it happens, there's the same nonsensical hyperbolic and utterly ludicrous complaining from players for whom any change that doesn't pump undiluted sunshine into their veins (or anywhere else) causes them to feel "unappreciated." Everyone, from the players who started yesterday to the players who started on day two, benefitted from game advances and improvements more than someone else at least once. That's the reality of managing a game like this, and anyone claiming to be an advanced veteran player who hasn't recognized this yet really shouldn't be self-identifying as an advanced veteran player. I think you’ve missed the point somewhere among all your adjectives and hyperbole and straw men
I can’t recall if it was you, but someone earlier analogized it to the better deals given to lure new customers versus those given existing customers. Typically, that’s because the cost of acquiring a customer is more than the cost of retaining them. But any existing or “veteran” customer doesn’t really care why it is—they see it as at least a little unfair, especially because they view themselves as loyal customers who have been taken for granted. I think that’s the reason for some of the negativity towards a change that honestly isn’t likely to move the needle much anyway. Like it or not, though, it is typical human nature.
TheSquish671 wrote: » Demonzfyre wrote: » LGreene619 wrote: » So what if you have completed say Act 3 100% Which would gain you Maestros favor... Do we have to go back and fight Thanos again to trigger the rewards? Do you not read the info and the thread? If you have the acts 100% then you get the titles only. It's complete not explore. Did you read the thread?
DrZola wrote: » Much of the negative sentiment here doesn’t spring up in a vacuum. It’s built over 12, 24, 36 months amid a talus of game management decisions and how they were managed or mismanaged. And dismissing that as illegitimate, or entitled or whatever reeks of out of touch, ivory tower game design. Dr. Zola
Demonzfyre wrote: » DrZola wrote: » Much of the negative sentiment here doesn’t spring up in a vacuum. It’s built over 12, 24, 36 months amid a talus of game management decisions and how they were managed or mismanaged. And dismissing that as illegitimate, or entitled or whatever reeks of out of touch, ivory tower game design. Dr. Zola This is where I 100% disagree with what you are saying. Much of the negative sentiment comes from greediness of the player base in general. Do something for this group of players and someone's offended because they weren't included. Run an event like an arena that will give EVERYONE a free 5* and end game players are upset people below their level get one too. Have another event were all you have to do is fight super easy opponents and you get a free 5* and anyone can do it and people get upset because IP is in it. There are issues with some of the game management but a lot of the negativity is brought on by the community themselves. Nothing is ever good enough no matter what Kabam does for the player base and it never will be because of how greedy everyone is. I have acts 1-5 100% done and I could care less if someone is still working on them gets some crystals with different stuff in them now. If I want that experience, I'll create a 2nd account and do it all over again. If they made changes that HELPED your current progression but not a new players progression, what would your view be? Would it be that they need to put the time in? Would it be "I'm a veteran to the game so I deserve it"? What would your stance be then?
gabmucs_MY wrote: » Basicly, veterans who already done act 2-4 100% will only receive the title. Correct?
Kabam Goggy wrote: » Hey folks, I saw a few questions and some confusion on the thread, so I just wanted to clarify: As Miike said, if you have already completed the quests in question you will receive the titles/upgrades retroactively, just not immediately. We have to scan through the database of accounts, see where people's progression markers are, and then batch dole out the titles based on that. You will not lose out by having already passed those checkpoints! This was one of the first things we checked to see if we could feasibly do so that no one would get left in the cold when we rolled out this system. Those who finish the quests after the system is up will receive the titles/upgrades as naturally as any item drop. And a little bit on our intent, to follow up: The idea here is to make Story Quests more of a global marker of your growth as a Summoner. Right now it's very binary; you're either Uncollected, or you're not. Any Summoner with a little experience knows that there is a wide, wide gradient of power levels between a new Summoner and an Uncollected one, and that distinction has only grown with time. These new titles should be considered an extension of the Uncollected system, one that reflects the developmental stages of a Summoner's progression and allows them to use the Story Quests as a litmus test for their power level. It has the bonus effect of doing something we've wanted to do for a long time, which is improving the Daily and 4-Hour Crystals for players who are moving through the game and have very little need for things like Tier 1 Catalysts and 1-Star Champions. Hope this clears a few things up! Really happy to see the discussion and feedback around this.
Werewrym wrote: » Kabam Goggy wrote: » Hey folks, I saw a few questions and some confusion on the thread, so I just wanted to clarify: As Miike said, if you have already completed the quests in question you will receive the titles/upgrades retroactively, just not immediately. We have to scan through the database of accounts, see where people's progression markers are, and then batch dole out the titles based on that. You will not lose out by having already passed those checkpoints! This was one of the first things we checked to see if we could feasibly do so that no one would get left in the cold when we rolled out this system. Those who finish the quests after the system is up will receive the titles/upgrades as naturally as any item drop. And a little bit on our intent, to follow up: The idea here is to make Story Quests more of a global marker of your growth as a Summoner. Right now it's very binary; you're either Uncollected, or you're not. Any Summoner with a little experience knows that there is a wide, wide gradient of power levels between a new Summoner and an Uncollected one, and that distinction has only grown with time. These new titles should be considered an extension of the Uncollected system, one that reflects the developmental stages of a Summoner's progression and allows them to use the Story Quests as a litmus test for their power level. It has the bonus effect of doing something we've wanted to do for a long time, which is improving the Daily and 4-Hour Crystals for players who are moving through the game and have very little need for things like Tier 1 Catalysts and 1-Star Champions. Hope this clears a few things up! Really happy to see the discussion and feedback around this. Did you guys look at adding an act 5 100% title? There is still a huge gap between uncollected players and those that have 100% act 5
DNA3000 wrote: » Werewrym wrote: » Kabam Goggy wrote: » Hey folks, I saw a few questions and some confusion on the thread, so I just wanted to clarify: As Miike said, if you have already completed the quests in question you will receive the titles/upgrades retroactively, just not immediately. We have to scan through the database of accounts, see where people's progression markers are, and then batch dole out the titles based on that. You will not lose out by having already passed those checkpoints! This was one of the first things we checked to see if we could feasibly do so that no one would get left in the cold when we rolled out this system. Those who finish the quests after the system is up will receive the titles/upgrades as naturally as any item drop. And a little bit on our intent, to follow up: The idea here is to make Story Quests more of a global marker of your growth as a Summoner. Right now it's very binary; you're either Uncollected, or you're not. Any Summoner with a little experience knows that there is a wide, wide gradient of power levels between a new Summoner and an Uncollected one, and that distinction has only grown with time. These new titles should be considered an extension of the Uncollected system, one that reflects the developmental stages of a Summoner's progression and allows them to use the Story Quests as a litmus test for their power level. It has the bonus effect of doing something we've wanted to do for a long time, which is improving the Daily and 4-Hour Crystals for players who are moving through the game and have very little need for things like Tier 1 Catalysts and 1-Star Champions. Hope this clears a few things up! Really happy to see the discussion and feedback around this. Did you guys look at adding an act 5 100% title? There is still a huge gap between uncollected players and those that have 100% act 5 I'm not sure I would agree in this context. There is a gap between players that have completed uncollected and those that have fully explored Act 5 due to the actual rewards inherent in fully exploring Act 5, but I don't think there is as big of a gap between players capable of beating the Collector (and becoming uncollected) and players capable of fully exploring Act 5 in theory, separate from whether they've invested the time to do so or not.