Should we just neuter any high-performance Champs then?
-.-
Well, they did it to Dr. Strange
Those Champs stopped the game from being able to move forward.
Dr. Strange was never at the level of OPness that could be considered "hindering the game." That was SW and Thor. That is beside the point though and belongs in a different thread. I do agree with you though on the fact that there is no need to nerf these champs. Most of the complaints here should be directed at the nodes on these champs rather than the champs themselves.
Should we just neuter any high-performance Champs then?
-.-
Well, they did it to Dr. Strange
Those Champs stopped the game from being able to move forward.
Dr. Strange was never at the level of OPness that could be considered "hindering the game." That was SW and Thor. That is beside the point though and belongs in a different thread. I do agree with you though on the fact that there is no need to nerf these champs. Most of the complaints here should be directed at the nodes on these champs rather than the champs themselves.
Evidently he was because they changed him. That wasn't just a decision they made to top off the carton.
Should we just neuter any high-performance Champs then?
-.-
Well, they did it to Dr. Strange
Those Champs stopped the game from being able to move forward.
Dr. Strange was never at the level of OPness that could be considered "hindering the game." That was SW and Thor. That is beside the point though and belongs in a different thread. I do agree with you though on the fact that there is no need to nerf these champs. Most of the complaints here should be directed at the nodes on these champs rather than the champs themselves.
Evidently he was because they changed him. That wasn't just a decision they made to top off the carton.
And we've all never known Kabam to make mistakes...
Should we just neuter any high-performance Champs then?
-.-
Well, they did it to Dr. Strange
Those Champs stopped the game from being able to move forward.
Dr. Strange was never at the level of OPness that could be considered "hindering the game." That was SW and Thor. That is beside the point though and belongs in a different thread. I do agree with you though on the fact that there is no need to nerf these champs. Most of the complaints here should be directed at the nodes on these champs rather than the champs themselves.
Evidently he was because they changed him. That wasn't just a decision they made to top off the carton.
And we've all never known Kabam to make mistakes...
Those words never came from me. The game is made by Human Beings. Fully capable of mistakes. In this case, those were major changes, and weren't made without a significant amount of forethought. They didn't just pick up a Nerf gun at Toys 'R Us and start shooting willie-nillie. There were reasons, carefully considered reasons.
I just wanted to say. A lot of the responses here don’t actually address the points being made and instead argue against a strawman - a skewered misrepresentation of the actual person or argument. It amazes me how many people fall for this unethical form of debate and well... That’s all. Have a nice day.
You mean because Taskmasters debuff immune ability is better than blades and your argument fell apart? Got ya.
Use aegon to fight an opponent
Win the fight
Gains a lot of persistent charges which work has his combo meter
From what we've seen in uncollected, 10 hits from a fight (win) could = 47+ persistent charges
Next opponent ægon takes down with ease and d charges go up
After a few fights, aegon gets to the boss
One of aegons ability allows him to ignore a sizeable amount of block proficiency plus his other bonuses and the fight is over as soon as it begins
Hmmm to me this is op
But it means if players get him, it will cost kabam less money
Hehe
There's no nerf needed here
Move along now
..... LOL.
That's because of the node abilities that give him 10 combos every 5 seconds or something.
Iirc, the persistent charges act as an automatic combo count that carries over to the next fight.
I'm guessing this is how Aegon works. Assuming you end on 100 combo in Fight #1. Max sig ability should let you carry ~70% over.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
I'm VERY surprised that you're seeing that he is overpowered. Base on simple maths and abilities, Aegon should run in the highest combo count in the first fight and the number added to that combo will be gradually decreased over subsequent fights as Aegon gets stronger.
Herein lies the issue which I find will relegate Aegon to "average". Each additional combo per fight is subjected to diminishing returns based on sig ability (eg, in Fight #10, the Fight #1's 100 combo will have an effective persistent charge of 100 x 0.7^10 = 2.8247).
This also means that, eventually, the total number of persistent charges reaches a plateau as the 30% lost combo count per subsequent fight = 70% of the total combo count in the latest fight. Not to mention that you cannot slip up at all and lose your combo in all fights. So theoretically, I doubt a 1000 Combo can be reached unless you're doing LOL or LOL2 (but don't forget, one random evade can easily ruin all your hard work in building up those charges).
Use aegon to fight an opponent
Win the fight
Gains a lot of persistent charges which work has his combo meter
From what we've seen in uncollected, 10 hits from a fight (win) could = 47+ persistent charges
Next opponent ægon takes down with ease and d charges go up
After a few fights, aegon gets to the boss
One of aegons ability allows him to ignore a sizeable amount of block proficiency plus his other bonuses and the fight is over as soon as it begins
Hmmm to me this is op
But it means if players get him, it will cost kabam less money
Hehe
There's no nerf needed here
Move along now
..... LOL.
That's because of the node abilities that give him 10 combos every 5 seconds or something.
Iirc, the persistent charges act as an automatic combo count that carries over to the next fight.
I'm guessing this is how Aegon works. Assuming you end on 100 combo in Fight #1. Max sig ability should let you carry ~70% over.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
I'm VERY surprised that you're seeing that he is overpowered. Base on simple maths and abilities, Aegon should run in the highest combo count in the first fight and the number added to that combo will be gradually decreased over subsequent fights as Aegon gets stronger.
Herein lies the issue which I find will relegate Aegon to "average". Each additional combo per fight is subjected to diminishing returns based on sig ability (eg, in Fight #10, the Fight #1's 100 combo will have an effective persistent charge of 100 x 0.7^10 = 2.8247).
This also means that, eventually, the total number of persistent charges reaches a plateau as the 30% lost combo count per subsequent fight = 70% of the total combo count in the latest fight. Not to mention that you cannot slip up at all and lose your combo in all fights. So theoretically, I doubt a 1000 Combo can be reached unless you're doing LOL or LOL2 (but don't forget, one random evade can easily ruin all your hard work in building up those charges).
he has combo shield which would help prevent unfortunate losses
I feel he's op and i also know i shouldn't base my judgement on epic
Btw you seem knowledgeable on diminishing returns and challenger rating
Please explain more
I'm guessing this is how Aegon works. Assuming you end on 100 combo in Fight #1. Max sig ability should let you carry ~70% over.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
I'm VERY surprised that you're seeing that he is overpowered. Base on simple maths and abilities, Aegon should run in the highest combo count in the first fight and the number added to that combo will be gradually decreased over subsequent fights as Aegon gets stronger.
Herein lies the issue which I find will relegate Aegon to "average". Each additional combo per fight is subjected to diminishing returns based on sig ability (eg, in Fight #10, the Fight #1's 100 combo will have an effective persistent charge of 100 x 0.7^10 = 2.8247).
This also means that, eventually, the total number of persistent charges reaches a plateau as the 30% lost combo count per subsequent fight = 70% of the total combo count in the latest fight. Not to mention that you cannot slip up at all and lose your combo in all fights. So theoretically, I doubt a 1000 Combo can be reached unless you're doing LOL or LOL2 (but don't forget, one random evade can easily ruin all your hard work in building up those charges).
You are only right about the likely 70% max on his abilities. He works by ADDING a percentage of his streak at the end of the fight to his persistent charges, with a maximum of 999 total charges, and has 67% at sig 150.
However, his sig states "Aegon's abilities that count the Combo Meter add his Persistent Combo on top of it." That means the 70% is not going to be based off his streak+combo, unless it is counting the streak+combo and adding that increased increased amount to the charges. He'll just keep gaining more and more charges until he reaches that 999, without the amount leveling off except by fights not taking as long to finish.
You may be right that he won't reach 1k in AW with as few fights as there are, but he can reach 75 or 100 easily, and he'll be hitting crits through blocks, with massively reduced block proficiency, getting combo shield and a 45% chance of unstoppable on evade, and around 2250 - 3k crit rating from the start of the fight. My maxed 5* blade only has about 600 crit rating normally and 2700 during his s2. Aegon will match the s2 at a mere 90 persistent charges, and keep that active for the rest of the quest/war. Depending on where the fight is, he can get that many charges in a single fight.
Now, admittedly I'm going off 6* version's abilities from the uncollected event quest, but I don't expect the 5* to be much different off the sig abilities, nor the crit rating added.
EDIT: Also, regarding "one random evade can easily ruin all your hard work," he gets combo shield for 5 seconds and 45% chance of unstoppable for 2 seconds on Evade at a mere 20 hits (+streak), meaning if it doesn't happen early in the first fight, it's not happening.
he has combo shield which would help prevent unfortunate losses
I feel he's op and i also know i shouldn't base my judgement on epic
Btw you seem knowledgeable on diminishing returns and challenger rating
Please explain more
This is correct. He gains combo shield for 5 seconds on evade (and a possible 2 second unstoppable) at a mere 20 hits. With a decent sig level, that's basically first 30 seconds of the first fight, and then never again.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
This is not. The sig ability states that the portion is added to his persistent charges, so unless that is worded wrong, the only way the already existing charges could be affected is if they accelerated the growth.
Further, with even 20% retention not accelerated by his existing charges, by the end of 5 fights, he'll start with the average streak length he ended with. With 75 charges, he'll be hitting with massive crit rating, getting combo shield off evade, applying large block proficiency reductions, and several more abilities that simply will not go away.
Use aegon to fight an opponent
Win the fight
Gains a lot of persistent charges which work has his combo meter
From what we've seen in uncollected, 10 hits from a fight (win) could = 47+ persistent charges
Next opponent ægon takes down with ease and d charges go up
After a few fights, aegon gets to the boss
One of aegons ability allows him to ignore a sizeable amount of block proficiency plus his other bonuses and the fight is over as soon as it begins
Hmmm to me this is op
But it means if players get him, it will cost kabam less money
Hehe
There's no nerf needed here
Move along now
..... LOL.
That's because of the node abilities that give him 10 combos every 5 seconds or something.
Iirc, the persistent charges act as an automatic combo count that carries over to the next fight.
I'm guessing this is how Aegon works. Assuming you end on 100 combo in Fight #1. Max sig ability should let you carry ~70% over.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
I'm VERY surprised that you're seeing that he is overpowered. Base on simple maths and abilities, Aegon should run in the highest combo count in the first fight and the number added to that combo will be gradually decreased over subsequent fights as Aegon gets stronger.
Herein lies the issue which I find will relegate Aegon to "average". Each additional combo per fight is subjected to diminishing returns based on sig ability (eg, in Fight #10, the Fight #1's 100 combo will have an effective persistent charge of 100 x 0.7^10 = 2.8247).
This also means that, eventually, the total number of persistent charges reaches a plateau as the 30% lost combo count per subsequent fight = 70% of the total combo count in the latest fight. Not to mention that you cannot slip up at all and lose your combo in all fights. So theoretically, I doubt a 1000 Combo can be reached unless you're doing LOL or LOL2 (but don't forget, one random evade can easily ruin all your hard work in building up those charges).
That’s not how he works.. the percentage only applies to the new combo number
So fight 1 = 100 hits ... 70 on PC meter
Fight 2 = 80 hits.. 70 + 56 on PC meter = 126
Have to see him in actual game to see how it really is but this is my interpretation
What I take from what the OP is saying is that it may be better to tone him down now to avoid the community backlash for later because if they nerf him later the community is gonna throw tantrums and say things like, “we spent hard earned money on his crystals”, “now I wasted a lot resources on him”, and my favorite, “give us rank down tickets”. It’s still early to tell and the EQ is hard to call but the potential is there
Ægon is not OP the node buffs in uncollected make him OP along with his duped ability if you remove his dupe or either backup recovery or buffet then it would make the fight fairer but we all know Kabam wont do that
Comments
Dr. Strange was never at the level of OPness that could be considered "hindering the game." That was SW and Thor. That is beside the point though and belongs in a different thread. I do agree with you though on the fact that there is no need to nerf these champs. Most of the complaints here should be directed at the nodes on these champs rather than the champs themselves.
Evidently he was because they changed him. That wasn't just a decision they made to top off the carton.
And we've all never known Kabam to make mistakes...
Those words never came from me. The game is made by Human Beings. Fully capable of mistakes. In this case, those were major changes, and weren't made without a significant amount of forethought. They didn't just pick up a Nerf gun at Toys 'R Us and start shooting willie-nillie. There were reasons, carefully considered reasons.
I agree however now it is time to fix that mistake and restore Strange to his former self.
Aegon is probably going to need some ridiculously high sig that everyone has been pouring into their korgs up until now to be effective.
The node in EQ makes him retain 100% of the combos towards his meter lol
you'll never be able to reproduce that particular aspect unless a synergy comes along that does it.
I didn't say it was a mistake. Lol.
You mean because Taskmasters debuff immune ability is better than blades and your argument fell apart? Got ya.
Wasn't the Thread about ÆGON?
..... LOL.
That's because of the node abilities that give him 10 combos every 5 seconds or something.
Iirc, the persistent charges act as an automatic combo count that carries over to the next fight.
I'm guessing this is how Aegon works. Assuming you end on 100 combo in Fight #1. Max sig ability should let you carry ~70% over.
At the start of Fight #2, you start the fight with 70 combo. Let's assume the fight ends with 80 additional hits. You're now at 150 combo. 70% carried over (i.e. 105).
Fight #3 starts, you start at 105. So on and so forth.
I'm VERY surprised that you're seeing that he is overpowered. Base on simple maths and abilities, Aegon should run in the highest combo count in the first fight and the number added to that combo will be gradually decreased over subsequent fights as Aegon gets stronger.
Herein lies the issue which I find will relegate Aegon to "average". Each additional combo per fight is subjected to diminishing returns based on sig ability (eg, in Fight #10, the Fight #1's 100 combo will have an effective persistent charge of 100 x 0.7^10 = 2.8247).
This also means that, eventually, the total number of persistent charges reaches a plateau as the 30% lost combo count per subsequent fight = 70% of the total combo count in the latest fight. Not to mention that you cannot slip up at all and lose your combo in all fights. So theoretically, I doubt a 1000 Combo can be reached unless you're doing LOL or LOL2 (but don't forget, one random evade can easily ruin all your hard work in building up those charges).
he has combo shield which would help prevent unfortunate losses
I feel he's op and i also know i shouldn't base my judgement on epic
Btw you seem knowledgeable on diminishing returns and challenger rating
Please explain more
That way, when I finally pull him in 2020 he has all the original bells and whistles.
I also think its a bit unfair that early owners of him could get benefits of use that others will not.
@Turbonator14
You are only right about the likely 70% max on his abilities. He works by ADDING a percentage of his streak at the end of the fight to his persistent charges, with a maximum of 999 total charges, and has 67% at sig 150.
However, his sig states "Aegon's abilities that count the Combo Meter add his Persistent Combo on top of it." That means the 70% is not going to be based off his streak+combo, unless it is counting the streak+combo and adding that increased increased amount to the charges. He'll just keep gaining more and more charges until he reaches that 999, without the amount leveling off except by fights not taking as long to finish.
You may be right that he won't reach 1k in AW with as few fights as there are, but he can reach 75 or 100 easily, and he'll be hitting crits through blocks, with massively reduced block proficiency, getting combo shield and a 45% chance of unstoppable on evade, and around 2250 - 3k crit rating from the start of the fight. My maxed 5* blade only has about 600 crit rating normally and 2700 during his s2. Aegon will match the s2 at a mere 90 persistent charges, and keep that active for the rest of the quest/war. Depending on where the fight is, he can get that many charges in a single fight.
Now, admittedly I'm going off 6* version's abilities from the uncollected event quest, but I don't expect the 5* to be much different off the sig abilities, nor the crit rating added.
EDIT: Also, regarding "one random evade can easily ruin all your hard work," he gets combo shield for 5 seconds and 45% chance of unstoppable for 2 seconds on Evade at a mere 20 hits (+streak), meaning if it doesn't happen early in the first fight, it's not happening.
This is likely also correct. Sig 150 in the uncollected quest had 67% retention.
This is not. The sig ability states that the portion is added to his persistent charges, so unless that is worded wrong, the only way the already existing charges could be affected is if they accelerated the growth.
Further, with even 20% retention not accelerated by his existing charges, by the end of 5 fights, he'll start with the average streak length he ended with. With 75 charges, he'll be hitting with massive crit rating, getting combo shield off evade, applying large block proficiency reductions, and several more abilities that simply will not go away.
That’s not how he works.. the percentage only applies to the new combo number
So fight 1 = 100 hits ... 70 on PC meter
Fight 2 = 80 hits.. 70 + 56 on PC meter = 126
Have to see him in actual game to see how it really is but this is my interpretation