LeNoirFaineant wrote: » I'd like to see the 1 crystal limit removed. Dungeon artifacts are permanent and we ought to be able to save them up for multiple chances at the champ we want. Odds of getting a trash champ are much higher than getting the champ you want. Open one crystal and miss...then wait a long time for a new batch of crystals in which you will probably open one and miss. I actually like the dungeons but I find this aspect to be very annoying.
DrZola wrote: » LeNoirFaineant wrote: » I'd like to see the 1 crystal limit removed. Dungeon artifacts are permanent and we ought to be able to save them up for multiple chances at the champ we want. Odds of getting a trash champ are much higher than getting the champ you want. Open one crystal and miss...then wait a long time for a new batch of crystals in which you will probably open one and miss. I actually like the dungeons but I find this aspect to be very annoying. Agreed. It would also be a welcome change to have fewer/no bottom tier champs in the crystals, given that it takes months of loyal dungeon play to earn enough for a crystal. The game team has always said it keeps data on the effectiveness and use of champs, so presumably they know who is in that bottom tier. An alternate idea, especially since “expanded roster usage” is now a thing per the game team: lesser cost crystals that contain a pool of mid-tier champs (for example, no KM, Blade, Hela, Void, ST, Iceman, etc. but including the likes of YJ, Drax, AV, Storm, Spidey, BSSM, KG, RR, etc.). Would be a way to expand anyone’s rosters and would specifically help middle to lower tier players add a reasonably solid champ to their rosters. Of course, that would require a game team acknowledgement that some champs are more desirable than others. But I think they’ve basically done that already. Dr. Zola
MrTicTac19992008 wrote: » I wonder do the amount of 5* shards increase. So when you do 6 rooms with one partner you get 200 5* shards, then you need to do 12 rooms so do you get 400 5* shards when you get to 12 rooms? Would make sense, double the effort, double the rewards. If it stays at 200 5* shards then no incentive to go past 6 rooms with a friend. Just do 6 rooms with 30 friends and that would be 5800 5* shards.
GroundedWisdom wrote: » MrTicTac19992008 wrote: » I wonder do the amount of 5* shards increase. So when you do 6 rooms with one partner you get 200 5* shards, then you need to do 12 rooms so do you get 400 5* shards when you get to 12 rooms? Would make sense, double the effort, double the rewards. If it stays at 200 5* shards then no incentive to go past 6 rooms with a friend. Just do 6 rooms with 30 friends and that would be 5800 5* shards. I believe you get Rewards for every Friend. So 6 each will hit the Milestones. It goes to 12 with the same person, etc. The idea is to do them with different Friends.