**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
IMIW bleeding from parry with Blade
RCunha
Posts: 375 ★★
IMIW uses is medium attack and gets a bleed, repulsor attacks don't do contact why does he bleed..
4
Comments
How does Blade bleed IMIW when there *is* contact?
Games are not physics simulators.
Honestly even though this is a game and real life rules don't apply this bothers me. Don't get me wrong, it's useful lol. I can bleed Emma by parrying her L1. But it shouldn't work that way.
She’s semi kree. So she can fly. Did you watch the X-men cartoons?
Love?
A jaunty tune?
I don't think it's the inconsistency with real life that is the issue, it's the inconsistency within the game itself that is. What s a buff? What is passive? Who can do what when and who doesn't do it at the same time?
It changes from champion to champion, node to node, fight to fight. And the hints, character info and other resource are sorely lacking in any clarification.