Any well timed block with blade will cause bleed, even against projectiles. Works similarly like armor break for CG.
Honestly even though this is a game and real life rules don't apply this bothers me. Don't get me wrong, it's useful lol. I can bleed Emma by parrying her L1. But it shouldn't work that way.
Should fix this like they did for AA when he was released. In some of the early iterations of AA’s posion on block it would work for ranged attacks but was eventually changed to physical contact. Inconsistent.
Am I the only one who finds it funny when people talk about real life rules about a game involving super powers that don’t exist in real life? Don’t get me wrong, I used to be irked by some of the mechanics but then stepped back and was like hold if I have no issue accepting people fly, shoot lasers out of their eyes etc, why do I try to apply other real life restrictions to other mechanics?
Am I the only one who finds it funny when people talk about real life rules about a game involving super powers that don’t exist in real life? Don’t get me wrong, I used to be irked by some of the mechanics but then stepped back and was like hold if I have no issue accepting people fly, shoot lasers out of their eyes etc, why do I try to apply other real life restrictions to other mechanics?
I don't think it's the inconsistency with real life that is the issue, it's the inconsistency within the game itself that is. What s a buff? What is passive? Who can do what when and who doesn't do it at the same time?
It changes from champion to champion, node to node, fight to fight. And the hints, character info and other resource are sorely lacking in any clarification.
Comments
How does Blade bleed IMIW when there *is* contact?
Games are not physics simulators.
Honestly even though this is a game and real life rules don't apply this bothers me. Don't get me wrong, it's useful lol. I can bleed Emma by parrying her L1. But it shouldn't work that way.
She’s semi kree. So she can fly. Did you watch the X-men cartoons?
Love?
A jaunty tune?
I don't think it's the inconsistency with real life that is the issue, it's the inconsistency within the game itself that is. What s a buff? What is passive? Who can do what when and who doesn't do it at the same time?
It changes from champion to champion, node to node, fight to fight. And the hints, character info and other resource are sorely lacking in any clarification.