**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Thank you
Kevin
Good point. Don't they have a QA section? Every game developer I know of has a QA section who's sole purpose to test stuff. Seem like too many of these things fall through the cracks and get discovered months down the line.
On a side note, I feel like the game is becoming just to complicated with new character descriptions being ridiculously long. Also, buffs vs. passive buffs and their interaction with character abilities and when some trigger or not is just getting too much. Maybe it's just me...
This is not a bad place to be, with regards to the future of these masteries. But this is not the first time something like this has happened. The precedent is set at this point. Last time it was easy to shrug off if it wasn't your ox being gored, but you can't be incensed over this one if you were fine with that one. All the same general arguments for why the past one was fine apply here.
We need to get @DorkLessons to start making videos on some of the older bugs that have been swept under the rug. If you're reading Dave, I'd love to see inequity addressed. Please?
https://forums.playcontestofchampions.com/en/discussion/comment/676459#Comment_676459
The champ ability descriptions seem really long because the old ones were painfully short. Adding more interactions and possible effects is good as it allows for differentiation between champs. They need to revisit old champs and flesh out what they can do so they aren’t so pitiful.
1. Masteries need to be reworked as they have not changed since they were introduced, example physical resistance maxed 4/4 is 160.0. We are up against defenders with 8k to 13k attack. What is 160.0 in comparison.
2. Arena masteries, quest masteries, and war masteries need to be allowed to switched around free of cost
3. Arena masteries need to be reworked as it is a matter of health and safety to repeatedly do the same motions over and over again throughout the day
4. Since unstoppable mid combo is now a common thing, a mastery equivalent to unfazed needs to be added. when an enemy evades, your champ can go unstoppable. Something needs counter the unstoppable and their unstoppable timer needs be shortened
5. With new mechanics, masteries need to be updated to match those mechanics
My main concern is the health and safety of overuse injuries, and the fear of carpal tunnel syndrome that is associated with arena grinding. Arena masteries need to be reworked, either have the ability to be unlocked and saved and changed with no cost, have the fights end in 5 hits, autofight arena, anything that will improve overall public and safety
Masteries were changed from % to flat rates in the dreaded patch 12.0
Interesting. Would this be related to the old timey problem of Phoenix not reviving when killed by DoT?
The problem might be that there isn't enough time in the critical loop to perform these calculations without inducing a lot of random lag into the game client. That is almost certainly why the original implementation performed the calculations on hits rather than continuously. It is possible the current framework is even more vulnerable to do these calculations because the game has more potential calculations that would have to be performed, owing to more complex game mechanics that exist now as opposed to then.
People purchased these masteries with the understanding that they worked as described. It doesn't matter whether or not they ever worked that way - you sold a product with a basic description. It was then discovered that said product does not actually do what is described. This is called FALSE ADVERTISING.
You don't get to just change the description and claim that everything is okay and that people should continue loving you.
Honestly, I wasn't mad about Domino until now, because now it's a pattern. A pattern of falsely advertising things, profiting off them until you're caught and then turning around and saying "Oh it's cool, we will just re-write the description so that it says what it really does!"
I just expect Kabam understands that full assassin mastery is not cheap and it takes a lot of time and effort.
This effort should represent a real benefit to the player and work consistently.
Or Inequity and, quite possibly, Resonate. That the first one isn't working as per its description, was officially acknowledged just over a year ago. That didn't lead to a rewrite, refund or fix. In fact, Inequity is still being actively pushed in introductory texts for new champs. A lot of champs apparently benefit greatly from an expensive mastery that is fundamentally broken. As for Resonate, your guess is as good as mine.
As it appears to me, this stuff is happening way more in the game, not just Courage and Assassin. See a few examples below. I didn't include ranks or levels of the champions, as these don't matter for this test.
All values are tested again RoL WS, and light attacks are non-critical.
Void
Without any synergy
- Light attack: 392
- Damage per tick for 1 debuff: 98
With 12% attack synergy (YW+AM)- Light attack: 445
- Damage per tick for 1 debuff: 98
With 15% Mastermins synergy (Doc Oc+Modok)Black Panther
With 15% Mastermins synergy (BP+Beast)
Archangel class advantage also might have played here
Without any synergy
- Light attack: 509
- Bleed per tick: 106
- Poison per tick: 106
- Neurotoxin per tick: 509
With 12% attack synergy (YW+AM)- Light attack: 550
- Bleed per tick: 112
- Poison per tick: 112
- Neurotoxin per tick: 550
With 15% Mastermins synergy (Doc Oc+Modok)Before 15 hit combo:
- Light attack: 509
- Bleed per tick: 106
- Poison per tick: 106
- Neurotoxin per tick: 509
After 15 hit combo:Sorry if the formatting is not correct, or if it looks messy.
But as you can see with Archangel, if he has a synergy that boosts his attack from the start of the fight, all his debuffs get increased accordingly. But with the Masterminds synergy, he first has to attain a certain combo to get the +15% attack, and here the poison and neurotoxin are NOT increased, while the bleed is increased.
If you need any further info or data, let me know.
I'd like to know why these masteries can't be fixed instead of nerfed.
A lot of stuff going on. For example Archangel, he applies a bleed with a physical attack, than the poison with contact or physical (specials). However for Neurotoxin it’s different, he first applies a bleed, which is immediately converted into neurotoxin.
Still don’t get at with Masterminds synergy the bleeds do get increased, but not the poisons or neuros. I’ll do some testing later.
This is a seriously unethical thing to do. If you bought a product, and found out that it didn't do what it said it would, you wouldn't like that. If you then brought it to the manufacturer's attention and they said "oh we'll just change the packaging to say what it actually does" sure that fixes the issue for people who would have bought the product otherwise, but you're still left with a faulty item that you payed for and now can't return. At the very least you should refund the units to all those people who bought these masteries. People bought them thinking they would do one thing, when they actually did another. Refunds must be given out especially considering some people spent actual money on your falsely advertised items.
Agreed.
You mean MORE random lag, right?
I don't think it is quite that simple for a lot of reasons. Setting aside all of the issues surrounding the fact that we don't "buy" anything in an online game and you're required to agree to a TOS that says things are allowed to change without notice or warning, there's the completely separate part that this seems to fall into the category of unfortunate implementation limitations. The descriptions were true at the time they were written, and it was only future developments of the game that altered the circumstances under which they had to operate that made the descriptions no longer fully accurate. That's extremely difficult to avoid in a game that evolves over time.
I believe the descriptions should be more accurate, and they should be revised when circumstances change, but this specific situation seems to have been mostly unavoidable. It should have been detected and corrected much earlier, but the actual discrepancy itself wasn't avoidable. That can't be cause for refunds in an online game: that is far too high of a burden to place on developers. Under those conditions, I would have simply vetoed the entire notion of champions like Domino that would have exposed the technical limitation to avoid the accusations of unethical behavior. And that kind of restraint on future development is extremely detrimental to the game as a whole.
That’s a nice, forgiving rant. Amen.
As far as I’m concerned though, it’s not so much about the inept mastery description, but about the fact that so many other in-game descriptions and bugs do not get fixed. Despite being brought to attention and, in some cases, being acknowledged. With Inequity - confirmed to be bugged by the developer well over a year ago - as the best example. Acknowledged to malfunction. Unaltered description. Zero official updates in a year. And still being actively pushed to unsuspecting players. E.g. in spotlights for champs that came out months after admitting the mastery isn’t working as advertised, such as Void and Cap IW.
That these particular two masteries were shown to be misfunctioning by a content creator (more power to him - good catch) seems to be the only reason it is even being graced with a response. Whether changing the description makes things right, is up for debate - I certainly don’t think so - but the underlying pattern of (a) rewriting history instead of fixing it straight away, so it matches what is advertised and sold, and (b) only doing so when someone ‘visible’ like Dave happens to notice something is amiss, is bothersome. It’s not so much about things not being ‘avoidable’ (your argument) but about the way those ‘unavoidable’ issues are dealt with. Which apparently boils down to ‘not at all’ if it’s not all over YouTube or by altering the description if it is.