Uncollected chapter 1 final boss emma totally ridiculous.
15ims
Member Posts: 1
Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
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don't do it then
Name a duel target.
Frosty Q
Does she regen? Hadn’t noticed.
Armour break > more damage.
Juggs, UC, mags (not sure about mags though) are not affected by reverse controls, so they can evade the sp1 the normal easy way.
Practise on variant 1.1 emma frost: powergain aka faster/more sp1’s to practise on.
Masochism. But it only regens like 2k health so not a problem really
I took her down with a r3 5* ghost. A 4* can do it too. Also used 5/50 SL on another run for fun. Theres lots of other options. If shes taking down an entire team of r4 5*, the problem is you.
Not trying to be a **** here but my statement stands. Adapt n git gud. This uncollected was the easiest one theyve had in months imo.
Simple, don't get hit. Parry to reduce block damage, take advantage of her heavies, or just wait out the fury. Practice dodging the sp1 in ultron's assault 1.1, first fight, 100% power gain, special attacks cost 50% less power, she'll get to sp1 many times, and it's blockable
Also it feels weird when you don't agree with kabam
Right. Simple. Don't get hit. If you do, you die. Except she's not that passive at all. The AI is almost predictive, and she can take a 6th of your Health with one hit through a Block. Not to mention her Combo is faster than you can respond.
It has nothing to with agreeing with Kabam or not. I respect the people that work on the game. It's not personal for me. I just don't agree with the direction things are going in terms of content. When you focus more on making it more challenging than the actual experience of it, you end up with exactly that. Content that litetally challenges you to the point of losing the enjoyment completely. It's more a case of doing their job too well than anything. However, no one wants to play a game that is so frustrating that it makes you not care about the Rewards for doing it. When the Boss of the first Chapter takes down your entire Team and you barely even scratch their Health, that leaves someone so discouraged that they don't even want to bother with it.
When you have a powerful Champ like Emma, with the data to support how challenging she is for people, then you add a Rarity and Sig that is quite a bit more challenging than we usually enocunter, then add the Nodes she has, plus dodgy AI (at best), it's overkill. There's way too much emphasis on making a new challenge and not enough consideration for just how challenging it will be for people. Then to add insult to injury, if you're so frustrated that you feel the need to say something, you get scoffed at by people telling you there's no problem at all, they just suck. Here's a point that's missed. Keep telling people they're not good enough month after month and backing that up with overpowred content, they won't want to stick around.
with Emma I got used the first time she was a boss in uncollected, just gotta be used to her inverse controls thing. It's not hard once you get the hang of it.
So they just just make UC able to be put on auto fight for the more skilled players so that the people that can't bother to learn anything new will stop moaning about new mechanics/champs?
There's very little in this game that can't be played around with some practice and skill. Some of the degen fights in variant come to mind.
Sorry if this stuff just seems too hard for a lot of you but bottom line is, regardless if you want to hear it or not, the problem is not the content
Hes a good counter. Venom would be too, I think. Once she goes to armor mode on oscillate, pin against corner and just spam heavy
Now, when her armour phase starts, spam heavies and get her to a sp2. Bait it out in her fury mode, evade it or block it. Rinse and repeat. I did this with a 4* sentinal. Any 4* can block multiple sp2s, no worries about dying.
I'm not ashamed to admit even I got rekt but I strategized instead of being salty on the forums.
Improvise, Adapt, Overcome
&
Git Gud
That's a total exaggeration. The entire basis of the argument. People downplay any comment that something is too much and assume people just want something without effort. Only, people aren't that entitled or naive. Not everyone, anyway. We know the difference between a decent challenge and a pinhole. It happens far too often lately. The problem IS the content, and you can only brush it off for so long before you realize the Users are the ones you're brushing off. The same Users that the game is made to entertain. I'm telling you there is most definitely a line between exciting challenge and overboard frustration. Too many times, it's not even in line with the level that it's at. Yet there's always people who pride themselves on getting past it and have to minimize the feedback other people are giving. That's entirely fine if people get some form of pride out of that, but I'm telling you if people continue to be alienated in that way and not heard, there's not going to be many left to debate it. There is a limit you can push the challenge before it just discourages people altogether. You can say they just need to "Git gud!", but that doesn't help anything, and just pours salt on the wound. I tell you this. No one wants to keep trying when it's that frustrating at the beginning of the EQ. When you have month after month of roadblocks, people stop caring. The goal post moves too quickly. Point blank.
What? This month is so much easier than the previous months.
That Emma was an easy one shot with 4" 5/50 starky. You just need to know how to evade her, and she honestly isn't that difficult to evade. This months bosses are considerably less of a challenge.