RNG is just that, random. The first rule of opening Crystals is there are no guarantees. That's why it's a chance. Trust me, it's much less stressful to hope for the best and accept what comes. If we open them with expectations, that opens us up to disappointment.
For that matter, the system will give unfavorable outcomes. It's almost inevitable. Unless you have a horseshoe...you know how that goes. The frustration comes from expecting to pull all Top Tier Champs from every Crystal. I think people would be less disappointed if they focused on building a Roster with any Champ that comes, and count the blessings when it's a favorable roll. Just sayin'.
You're stating the obvious, which everyone is fully aware of. Clearly not understanding my comment. Just to clarify - non of us expected to get the featured. However, out of 19 featured (with an approx 1in 4 chance) you'd expect a few sub-features at least.
the odds for pulling a subfeatured out of 1 crystal is the same as the odds for pulling a subfeatured out of 19 crystals.
and the chances of pulling a feature is not 25%. i don't know where you got that number from.
So you don't think the more crystals you open, the better your chances of getting a featured?
That was 'approx'. Just what ive heard from a few sources. I hope I'm wrong. Sounds like you know so maybe you can correct me?
Better? No. More. The odds are the same for each Crystal you open. We have no idea what t actually is. However for example sake, if the odds are 25%, that doesn't mean 1 in 4 will be. The computer generates an outcome for every Crystal. 4 does not make 100%. You would have 4 chances at 25%. No matter how many you open, the Drop Rate doesn't change.
People get lucky people dont. Next feature you might get lucky and the enitre alliance might get the feature. This was a hugely popular champ to go after. One guy went 0-7 ,another went 2-2 another 0-5, i went 1-1, one went 0-3, 1-2, 0-2, and so on. We spun about 30 all together. Only 5 of us got him. So get lucky or you dont. Sucks but hence the phrase kabammed
And I repeat: you do not understand how subfeatureds work. If the odds of pulling featured are something between 20% and 25%, the odds of pulling subfeatured are probably in the range of 1%-5%. It was explicitly stated by Kabam Miike to be a very small chance, and *much* smaller than the odds of pulling featured. Subfeatured is not easier to get than featured. So you should not expect to see "at least" a few subfeatureds. Out of 19 pulls, on average I would personally expect to see about zero of them.
The average wouldn't be zero, the mode (most common outcome) would be zero. [/quote]
I didn't say the average would be zero. I said I personally would expect to see about zero. The statistical average would be between 0.19 and 0.95 pulls. The statistical average value, however, is unobservable.
We had guys go 1/2, 0/2, 0/7, 2/5, 1/1, 0/4, 1/2. I think one more tried. You would think the guy with 7 tries would get him but he struck out. It's just bad luck
% Chance to get featured is 19% , 80% is basic and 1% for sub featured,,
Everytime and u pull a featured 5*... TRUST ME... you can get featured or BASIC..
Sorry to all that had poor luck. that being said I don't get the iceman hype. He's one of the few bosses I feel I can beat with any of my aw attackers with little difficulty. Is it just the immunities? Evaders are almost always on debuff immune nodes so it's not the coldsnap evasion removal.
It's gotta be purely random. I don't know the drop rate but it HAS to be like .9% or something equally ridiculous.
I propose they drop the requirements for a 5* to say 7k. Make the featured 10k. That would seem rather fair. More people get 5*s so you can bring in more 5*s. Like Scarlet Witch. Or Black Widow. Or....
The list goes on, but it could be more incentive to grind harder to get those shards. So when you pull a rhino, or iron patriot, or spidergwen, or war machine, you're less likely to be turned off from the game. Many players take a break from it after grinding really hard and pull iron patriot and hulkbuster.
You can leave the drop rate the same too. Just saying. May be worth considering. If any kabamers read this.
It's gotta be purely random. I don't know the drop rate but it HAS to be like .9% or something equally ridiculous.
I propose they drop the requirements for a 5* to say 7k. Make the featured 10k. That would seem rather fair. More people get 5*s so you can bring in more 5*s. Like Scarlet Witch. Or Black Widow. Or....
The list goes on, but it could be more incentive to grind harder to get those shards. So when you pull a rhino, or iron patriot, or spidergwen, or war machine, you're less likely to be turned off from the game. Many players take a break from it after grinding really hard and pull iron patriot and hulkbuster.
You can leave the drop rate the same too. Just saying. May be worth considering. If any kabamers read this.
Nope crystal costs shouldn't be dropped. Many of the top tier players are hoarding tons of 5* shards and this would be a huge imbalance to the game.
If you wanna do something then increase the shard drop amount or ways to get them
The whole point of random, is that it's random.
I'm sure if you looked at the number of iceman pulled to total number of crystals between everyone in the game it'd come out at about 20%.
In my alliance we had 3 crystals opened, 2 iceman, doesn't mean the drop rate is 66% though.
I think if you're paying money for chips to buy crystals, you should be getting the hero you want. Back when Rogue was released, I musta spent $100 if not more to buy her featured crystal, and I got nothing but 2 star heroes. Same when Phoenix was released. At least give the option to by a specific character.
Three things that no longer surprise me about the forums:
1) Players who are disappointed about crystal drops, but should know better given the gambling model at the root of MCoC. Bottom line is this: RNG is a thankless b***h. Don't expect anything from her except scorn and abuse.
2) Players who try to justify the crummy returns on time/resource investment in game via mathematical or coding arguments. Bottom line: This is a game meant for enjoyment. If it isn't enjoyable, the probabilities of it don't make one whit of difference. The game is also one that relies on obfuscation of basic variables to keep players chasing the carrot. Absent first-hand knowledge of how Kabam codes the chances in-game (and I don't mean inferences from Miike's missives), educated guesses about the math behind outcomes are just that.
3) Players who have hit the RNG jackpot that enjoy lording it over those who have not. Just be happy that you are lucky as well as good. Or just lucky. Or whatever. Bottom line: Cut your fellow players some slack and let them vent. Everyone who plays this game for any amount of time knows how bad it feels to save for something big and wind up with junk. If someone wants to gripe about it a little (key phrase: "a little"), let it roll.
With that said, this thread has veered back to a more civil tone, which is good. And to everyone burned on Iceman, my condolences. I'm still licking my wounds from Voodoo, GwenPool, Hyperion...not fun. Featureds are no longer part of my in-game experience.
your argument holds no water, ill understand if the 18/19 crystals where opened by 1 person. there is no consistency when opening a crystal, its all by chance. now the feature needs to be change, cause the more champs they add monthly, the lesser the chances of obtaining a feature. this needs to change.
seatin in the other hand is just one lucky turd. you have other Ty like the analyzer who opened two features and got iron patrion and and forgot who else. the analyser is way more skilled than others, but you are taking a chance when u open these crystals
I'm with you except where you say more champs added equals less chance at feature. This isn't true. When a Crystal is rolled, the first determination is whether it will be feature or sub-feature or basic. The number of champs is immaterial to people getting the feature as it is a set % since they started feature 5* crystals.
Comments
Word!!
Personally I'm not a fan of Stark Spidey. Yes he's cool and stuff but I don't see where he fits in with regards to team setups except in questing.
Better? No. More. The odds are the same for each Crystal you open. We have no idea what t actually is. However for example sake, if the odds are 25%, that doesn't mean 1 in 4 will be. The computer generates an outcome for every Crystal. 4 does not make 100%. You would have 4 chances at 25%. No matter how many you open, the Drop Rate doesn't change.
The average wouldn't be zero, the mode (most common outcome) would be zero. [/quote]
I didn't say the average would be zero. I said I personally would expect to see about zero. The statistical average would be between 0.19 and 0.95 pulls. The statistical average value, however, is unobservable.
Please send my deepest of condolences to your deeply unlucky alliance member. That is just so sad, I don't know what else to say.
Everytime and u pull a featured 5*... TRUST ME... you can get featured or BASIC..
I propose they drop the requirements for a 5* to say 7k. Make the featured 10k. That would seem rather fair. More people get 5*s so you can bring in more 5*s. Like Scarlet Witch. Or Black Widow. Or....
The list goes on, but it could be more incentive to grind harder to get those shards. So when you pull a rhino, or iron patriot, or spidergwen, or war machine, you're less likely to be turned off from the game. Many players take a break from it after grinding really hard and pull iron patriot and hulkbuster.
You can leave the drop rate the same too. Just saying. May be worth considering. If any kabamers read this.
Nope crystal costs shouldn't be dropped. Many of the top tier players are hoarding tons of 5* shards and this would be a huge imbalance to the game.
If you wanna do something then increase the shard drop amount or ways to get them
I'm sure if you looked at the number of iceman pulled to total number of crystals between everyone in the game it'd come out at about 20%.
In my alliance we had 3 crystals opened, 2 iceman, doesn't mean the drop rate is 66% though.
9000 for the basic and 12000 for the featured, say.
1) Players who are disappointed about crystal drops, but should know better given the gambling model at the root of MCoC. Bottom line is this: RNG is a thankless b***h. Don't expect anything from her except scorn and abuse.
2) Players who try to justify the crummy returns on time/resource investment in game via mathematical or coding arguments. Bottom line: This is a game meant for enjoyment. If it isn't enjoyable, the probabilities of it don't make one whit of difference. The game is also one that relies on obfuscation of basic variables to keep players chasing the carrot. Absent first-hand knowledge of how Kabam codes the chances in-game (and I don't mean inferences from Miike's missives), educated guesses about the math behind outcomes are just that.
3) Players who have hit the RNG jackpot that enjoy lording it over those who have not. Just be happy that you are lucky as well as good. Or just lucky. Or whatever. Bottom line: Cut your fellow players some slack and let them vent. Everyone who plays this game for any amount of time knows how bad it feels to save for something big and wind up with junk. If someone wants to gripe about it a little (key phrase: "a little"), let it roll.
With that said, this thread has veered back to a more civil tone, which is good. And to everyone burned on Iceman, my condolences. I'm still licking my wounds from Voodoo, GwenPool, Hyperion...not fun. Featureds are no longer part of my in-game experience.
Dr. Zola
I'm with you except where you say more champs added equals less chance at feature. This isn't true. When a Crystal is rolled, the first determination is whether it will be feature or sub-feature or basic. The number of champs is immaterial to people getting the feature as it is a set % since they started feature 5* crystals.
It is known (that Missandei scene anyone...?