My experience with Random Partners in Dungeons
Hamin
Member Posts: 2,444 ★★★★★
Having not done dungeons since their first iteration because lol dungeons, I decided to give them a shot. And, because I'm completely bat#### crazy, I decided to test the theory that random partner is bad.
I'm no stranger to pugging (PuG = pick up group). I'm well aware of the gamble you take with random people. But man...
Random Partner is on a whole new level. Random Partner is Pugging's insane uncle that hits himself in the head with a hammer and chews on electric fences.
I didn't know it was or could be this bad.
1) going down the same path as me
2) me calling out a node and them doing whatever they want
3) going AFK after the dungeon starts
4) bringing champs in that have no business in the difficulty level. I'm glad I wasted my r4s on d6 so they could bring in their 4*s.
5) Not calling out nodes
6) attacking linked nodes
7) asking me which node to take and not telling me which one they want
I get not all players are experienced... But I'm doing d5 and 6. At this point in the game, you should be able to at least count to 20 without taking your shoes off.
I'm no stranger to pugging (PuG = pick up group). I'm well aware of the gamble you take with random people. But man...
Random Partner is on a whole new level. Random Partner is Pugging's insane uncle that hits himself in the head with a hammer and chews on electric fences.
I didn't know it was or could be this bad.
1) going down the same path as me
2) me calling out a node and them doing whatever they want
3) going AFK after the dungeon starts
4) bringing champs in that have no business in the difficulty level. I'm glad I wasted my r4s on d6 so they could bring in their 4*s.
5) Not calling out nodes
6) attacking linked nodes
7) asking me which node to take and not telling me which one they want
I get not all players are experienced... But I'm doing d5 and 6. At this point in the game, you should be able to at least count to 20 without taking your shoes off.
24
Comments
Seriously... something needs to be done about this if they want people to keep doing random.
Player a could be stuck on the load screen while B is in the dungeon
At least that's from my experience
To be honest, you did not do great yourself with Starky on room1 But I get your point totally, been there myself, I think if both minibosses aren't down in room 1 (meaning one of players could't even make it through room 1) dungeon should be closed, zero points for both but no recharging timer on champions used so you can at least go back in and hope for better partner
Domino... crits fails, etc.
Hmmmmm I wonder.....
Are there any plans on improving this system?
You must understand the frustration of losing your champs for 3 days because of the aforementioned issues.
The biggest issue is mismatching. In my above example, we were set up to fail. There was no way my partner was going to make it past room 1 bringing that roster to d6.
One bad matchup and your good champs are gone for days at no fault of your own.
Honestly once I get this last crystal (only two rounds left) I will shut this game mode down. Just wish I could move dungeons away from front/center of the fight tab...
As it has been stated, the cooldowns have made the problem exponentionally worse.
I know it was
I think @Drooped2 made a good suggestion with the cooldowns.
For the record, @ing mods does nothing, and is actually against forum rules. Not trying to be an ass, just good to know
1. Force conclude the dungeon option. If you have a deadbeat random partner or even a good partner who glitch booted or whatever it's stupid to have to wait the full time to end the dungeon.
2. As @Drooped2 suggested, don't lock champs for a one room fail.
3. Drop the one crystal limit and change the crystals more often. I missed on Ghost the first day the new crystals came out. Why can't I try again? Now if I don't want to open one of the other current crystals I have to wait 76 days for the next batch? That's absurd.
1 out of 4 ? Damn, I'd LOVE those odds! I can only dream! ... *sigh*
Pugs have a high probability of going sideways in any game. However, in most MMOs the floor is "people who can use a keyboard and a mouse simultaneously." In mobile games, the floor is "people who haven't been killed yet by wandering into traffic while looking at a screen." So it can get somewhat worse.