**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
Comments
That would be the most fairest way to handle it, that way, as long as the minimum is met, the player can bring in ANY champ they want.
I left my alli to focus on work and do act 6 etc from time to time, now I’m just going to quit the game.
I know that these champions are useless not because some one said there are but from my own experience
What I said is that money was a consideration. Learn to read bro
The only way to do so is then spend your entire time grinding arenas for the featured champ or then some will throw units and cash on deals offered.
You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam
What I'm saying is you need to look at the Paths in Act 6 and see what is needed, then look at your Roster and see what Champ best fits that. It isn't always about the heaviest hitters, or the "God Tier List". Some Champs will do just fine. That's one of the biggest oversights in this game. People just overlook half their Roster, then when they need it and they can't rely on the Corvus' and the Sparks, they think they have nothing. Is it going to be the BEST option? Not always. It'll get you through Act 6, and more Rewards to build a better Roster.
Yes i do have 3 good champions rest of them are same equality as groot because i have really bad RNG. But for some reason you can’t understand that and going we r going in circles back and forward. Thats the wierdest part of this conversation.
Im out of all hoots
a maxed 2* is weaker than a r2 3*
A maxed 3* is weaker than a r2 4*
A maxed 5* is weaker than a r2 6*
But a maxed 4* is on par with a r3 5* and not much weaker than a r4 5*. Its only because of this lack of gap in power/utility that 4*s are even viable alternatives. Most players haven't had a need for maxed 3*, outside of arenas since completing act 3. But 4*s remain viable options. Imo kabam released 5* too early and in too small of batches. Kabam knows this which is why they corrected the power gap when they released 6* champs. Unfortunately there is no easy fix and i honestly feel that this 4* gate is kabam way of trying to correct their power gap problem. Making 5* awakening gems more available as well as rank up materials for 5*s and of course gold would go a long way to helping players round out their 5* rosters. Act 6 is just the beginning you can bet that future "end game" content will exclude 4*. I can see within the next 3 side challenges 4*s will be banned.
It's an extra champ you can take into the quest, that will interact with synergies, but can't be used to fight. And the synergy slot doesn't need to have any restrictions.
I agree with the idea that sometimes, difficult endgame content needs to be locked out from being accessed by players who aren't ready for it, to prevent frustration as they attempt to punch way above their weight class. And I understand that this is not easily done as the game has no efficient metric to track player experience and level of progress after late mid-game/early end-game. So, with a synergy slot, that effect can still be achieved, while addressing the biggest issue that the hard-gating causes, which is, making usable synergy teams much harder to achieve, for act 6 and basically rendering our efforts to create synergy teams useless for the content, simply because some are 4*.
And this is a significant issue, mainly because we are missing a "basic 5*" arena which makes targeting 5* extremely difficult even for late endgame players, while targeting 4* is quite straightforward even for late mid-game players. And adding a basic 5* arena now would just be an undersized band-aid for this issue.
The synergy slot is obviously a feature that isn't easily added to the game, and will take decent amount of development time; meaning act 6 will be launching in a state where synergy teams with 4* are unusable. But its a feature that can be added a month or two after act 6 is out, and would still significantly help in balancing the restrictiveness that this hard lock has on endgame players who are prepared for content with such difficulty.