Please don't design this game as a game that only professional players can play.---Don't lose player
Bestjohn77
Member Posts: 6 ★
The operation of this game hero is becoming more and more difficult and unsuitable for public players. Because the new hero attack, defense, SP are more and more complex, for a new player, it is very difficult to adapt. The essence of the game is to give players generations of happiness, happiness is through conquering the opponent, win the opponent reward will be happy. Now the hero difficulty coefficient is too high, even in the JJC can not beat the opponent, let alone in the AW met. Maybe all players will think that the most interesting part of the game is the 4 * Hero Age. Heroes are easier to master, SP is easier to avoid, and the direct gap between each player will not be too big. It is very interesting for everyone to gather together to complete AQ and AW. Now the design team for the new hero design is too complex, and the number of heroes has been increasing, players can not grasp the characteristics of each hero. When they meet, they can't defeat the new heroes at all. In short, there are more and more loyal players who abandon this game. We hope that the design team can return to the design concept of the 4* era.
We know that as a game developer, the purpose is to profit from business operations. The more profits you can pursue, the more profits you will lose. For example: now there are 10,000 players, you want each player to consume 100 usd, but the game design errors, resulting in the loss of 5,000 players, leaving each player to spend more, can not make up for the loss of 5,000 players. Be sure to consider making the game a better experience for new players. After all, Manwei has a lot of fans, and Kabam's contract with Manwei still has a long way to go.
We know that as a game developer, the purpose is to profit from business operations. The more profits you can pursue, the more profits you will lose. For example: now there are 10,000 players, you want each player to consume 100 usd, but the game design errors, resulting in the loss of 5,000 players, leaving each player to spend more, can not make up for the loss of 5,000 players. Be sure to consider making the game a better experience for new players. After all, Manwei has a lot of fans, and Kabam's contract with Manwei still has a long way to go.
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Comments
Good luck to Kabam!
So simply put, not everyone will be amazing. Not everyone will be the best. Not everyone will beat it all in a short period of time. Not everyone will be able to compete at the top level. That's earned. If the game is too complex for you, I'm sorry to say, that's your problem. There's a GREAT many players that love the Challenge. I'm one of them. Yeah, I may not 100% every little thing, but I attack all I can and complete what I can. Anyone that posed a problem when I 1st ran into them eventually was figured out. Takes time, dedication, and a willingness to evolve. If you don't have that in you, you simply won't go as far as those who do. Kabam isn't gonna slow it down for those who don't want Challenge. There's PLENTY of difficulties out there. Work with what you can, and get better at what you can't. Eventually what you couldn't do will become doable if you take the time to figure it out.
Now to say there's not many new players is rather erroneous. A statement fueled by conjecture as clearly you don't have the numbers in front of you. I see PLENTY of new faces in Global on the occasions I turn it on when recruiting. So not sure what inspired that remark, but it's clearly untrue. I wouldn't say new people are FLOODING the game currently, but it's not like people suddenly stopped joining it. Now, it is true that people have been quitting here and there. However that's been happening right along man. Such is the nature of the beast. Some will succumb to the difficulty and rage quit. Some will rise above it and whoop its arse. Such is life though.
If everything was easily beaten by anyone it would get old fast. Plain and simple. To expect them to create a game environment that gives participation trophies at every turn is ridiculous IMO. Either knuckle up and fight your way to the top, or don't. You can maintain being content if you just enjoy the Challenge for what it is... a CHALLENGE. You can also throw in the towel if you are unable to enjoy it as it is. Fact remains, there's plenty of players who are still playing daily and will continue to do so. Discontent, fueled from an inability to evolve is a something that's found on a personal level. Projecting that outward and making it seem like the majority are experiencing it is rather presumptuous to say the least. Not to say there aren't those that agree with you. There are some that do. Just the same, there's plenty who don't.