SENTINEL'S SP1 IS NO LONGER PUNISHABLE [Merged Threads]

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  • FrnkieloFrnkielo Member Posts: 311 ★★
    Sentinel was so easy to evade please don’t say it required anything other then going back to dexterity it
  • FrnkieloFrnkielo Member Posts: 311 ★★
    His attack may have went back but you need to make him stand still for another frame or 2 that’s what changed ..his reaction after his attack
  • AryannaAryanna Member Posts: 76
    I thought it was mentioned that his recovery time from his L1 had been fixed but it clearly has not... what's going on with that?
  • JimmyBJimmyB Member Posts: 211 ★★
    edited April 2019
    Everything is still jacked up. Cant evade specials without getting clipped. This is the same exact thing happening that happened with the last update. Fix the game!
  • NitoNito Member Posts: 70
    @Kabam Miike you guys need to stop telling us what we should be thinking and actually listen to your community! You seem to think that everyone is out to contradict you no matter what, but if this were truly fixed, people wouldn’t be coming out in droves to say you’re wrong. I believe that you THINK you’ve fixed the problem, I’m not saying you’re lying, but you’re just misinformed. Please listen to the community when they collectively tell you all something.

    It’s like when Drax was changed so that he could no longer counter Mordo. The community, as a whole, hundreds of us told you it had changed, but how did Kabam respond? “You’re all crazy, this is how it’s always been, stop lying and trolling. We did nothing to Drax”. Completely ignoring the community.
  • RedTide75RedTide75 Member Posts: 29
    About 50% of the time after evading sp1 u can’t retaliate without AI recovering and attacking you.
  • Luke208080Luke208080 Member Posts: 103
    RedTide75 said:

    About 50% of the time after evading sp1 u can’t retaliate without AI recovering and attacking you.

    More like 10% right now.
  • DraenathDraenath Member Posts: 237

    As it stands, his attack has been changed to be exactly as it was before.

    No, it hasn’t.

    His Special has always been extremely difficult to punish

    No, it hasn’t.

    This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
    ^ This - This sums up player sentiment right now!
  • APERAGEAPERAGE Member Posts: 10
    Still not fixed. Kabam what’s the deal here?

    Also what’s up with the increase defensive AI? It like they sit back and wait for you to make a mistake or be totally guard down before they come after you. Also next to impossible to draw out a SP from AI in the quest for the stone quests

    Quit wasting time on what the visuals are (cool shadowing and outline in new version) and actually fix what is causing players to leave or more will continue to leave
  • ThatweirdguyThatweirdguy Member Posts: 675 ★★★
    I guess it is my fault then :neutral: I used to punish post sp1 all the time and now I can't. Guess my reflexes have deteriorated or something
  • Roepotte40Roepotte40 Member Posts: 12
    Pretty clear they don't want to fix this due to the final boss in Act 6.1.6. They want people to have to spend as many units on the content as possible. The way they continue to dodge issues and take their time with bug fixes that cause the player base to consume more items and units is appalling business.
  • Savio444Savio444 Member Posts: 1,781 ★★★★

    Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.

    We will continue to look into this.

    No, you could evade and punish his sp1 easily before the update...
  • jdyke23jdyke23 Member Posts: 215
    nice to the sentinels reacting too fast again after specials after update .... great effort 💪🏻
  • Bidzy7Bidzy7 Member Posts: 369 ★★★

    Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.

    We will continue to look into this.

    question ?

    why was it changed in the first place ?

    from what you said it sounds like it was changed.

    well i would say the fact so many people are complaining about it now suggests its not how it was before.

    from my own experience i can say it has been improved in the latest patch in the sense I can occasionally punish, but it isn't the same as before. Having done act 6 sentinel I can say not once did i get caught out by his sp1 and now i'm lucky if i can intercept him.
  • Ghostspider231Ghostspider231 Member Posts: 301 ★★★
    When Kabam introduced sentinel as a playable champ his animations were awkward and slow. His specials are long and extended. He's not a conventional NPC making him a pain to fight. The only saving grace was that you could dexterity his t1 and punish it without problem. Then the update changed it. I can no longer punish his t1 after a dexterity. The reason this is horrible for the community is that he is the final boss on act 6.1 making him ridiculously hard to beat since he is stun immune. Second he the symbiod replacement for map 5 and below. This is good for kabam because it is a money grab and bad for players who are particular skilled. @Kabam Miike you are wrong. The t1 has been easy to punish. Please fix this problem.
  • FrnkieloFrnkielo Member Posts: 311 ★★
    Finally they figured it out..act 6.1.6 can be continued to 100 percented ..its been weeks since I had to stop..only few paths left
  • MenkentMenkent Member Posts: 889 ★★★★
    Can anyone confirm that this is fixed?
  • GamerGamer Member Posts: 10,692 ★★★★★

    Hey All,

    An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.

    What is it cussing it then
  • Luke208080Luke208080 Member Posts: 103

    Hey All,

    An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.

    How do you define a little while? This post was Thursday. I get it is now Saturday and Kabam only works PST business hours despite being a global product. But no update on Friday? Even to say, hey, not fixed yet, will regroup on Monday....

    Simple communication in 4 or 5 threads would make such a difference.

    Found sentinel still bugged after a 6.1.2 run where he is mini, today on Saturday. I am done spending on end game content till all the bugs are sorted.
  • iRetr0iRetr0 Member Posts: 1,252 ★★★★
    Making sure this topic doesn't die out, Miike told us on 26th of April that he will update us, waiting patiently
  • MattManMattMan Member Posts: 435 ★★★★

    Making sure this topic doesn't die out, Miike told us on 26th of April that he will update us, waiting patiently

    He also said there was no issue. Don’t know what to believe anymore 🤷🏻‍♂️
  • iRetr0iRetr0 Member Posts: 1,252 ★★★★
    MattMan said:

    Making sure this topic doesn't die out, Miike told us on 26th of April that he will update us, waiting patiently

    He also said there was no issue. Don’t know what to believe anymore 🤷🏻‍♂️
    He was wrong in that, I may not be a huge voice but there is DEFINITELY something wrong with Sentinel's SP1 recovery time
  • Deadly062085Deadly062085 Member Posts: 6
    I have played a while with KM and being able to punish sentinels L1 numerous times. It became a natural instinct to be able to land that true strike while using KM. However, after this update, I can no longer do it as easily. I either have to be absolutely perfect timing or I don’t get in quick enough. Sentinel puts up his block so quick after a SP1 and with his beam you have to have distance so you aren’t having to evade twice. I play him the same as a yellow jackets SP1. I’ve never had issues with rushing in after they perform their SP1 but after the update, it’s trash. I’m now having to evade it on sentinels then time parries or bait heavies in order to fight the champ. Not sure how introducing updates screws up other codes every single time the game is updated. Please fix this and the Special 3 glitch!!!
  • Ghostspider231Ghostspider231 Member Posts: 301 ★★★
    When Kabam introduced sentinel as a playable champ his animations were awkward and slow. His specials are long and extended. He's not a conventional NPC making him a pain to fight. The only saving grace was that you could dexterity his t1 and punish it without problem. Then the update changed it. I can no longer punish his t1 after a dexterity. The reason this is horrible for the community is that he is the final boss on act 6.1 making him ridiculously hard to beat since he is stun immune. Second he the symbiod replacement for map 5 and below. This is good for kabam because it is a money grab and bad for players who are particular skilled. @Kabam Miike you are wrong. The t1 has been easy to punish. Please fix this problem.
  • Timone147Timone147 Member Posts: 1,276 ★★★★
    Ya this does need to be fixed
  • Troy_Elric123Troy_Elric123 Member Posts: 542 ★★★
    edited April 2019
    If they say they fixed it we are supposed to take their word for it. If it is actually fixed or not is irrelevant to kabam or else why would they delete threads that point out hugs in thr game? We point it out to make it better
This discussion has been closed.