Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
I'd disagree with the bolded part above. There was nothing particularly difficult about his punishing his L1 to begin with and the fact that he's littered throughout AQ and is the final boss for 6.1 means we all got a LOT of practice doing it. In fact, most would say they try to bait out the L1 BECAUSE it was so easily punished. I know that's my tactic when fighting a stun immune Sentinel.
There are much tougher L1's to punish in this game. To call Sentinel's L1's "extremely difficult to punish" when you've got champs like Punisher 2099 and Green Goblin in the game is overselling it a bit.
But it would be hell-of-a coincidence if this particular "bug" is SO complicated This game is either pay to win relevant content or wait to win irrelevant one
I agree with you 100%.
I am fine paying to help a bit to complete content that is fair. But now I cant for Act 6 (as this is currently unfair), so will remain 80+% complete until Sentinels intentional change is changed back. Or until eternity. Shrug.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
Sorry @Kabam Miike but that just isnt true. Anyone who played prior to v22 can verify that. There used to be enough of a window that you could consistently punish sp1 if you dexed the last beam and dashed in. Now, you only hit him if AI decides to medium, as it has the ability to react before our dash hits. If AI blocks or light attacks, you can't hit him.
If you reverted the entire animation to pre-v22 then the issue must be somewhere else in the AI because 23.0 and 23.0.1 did nothing to address this issue.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
Where are you getting this from?!! NO it has not EVER been difficult to punish his sp1. You either don’t play or are intentionally trying to feed us a line of BS. That simple.
@Kabam Miike this look “extremely difficult” to you? That’s how it’s been since sentinel was released until these last 2 updates. I really don’t get off on calling you out but c’mon man... some of this stuff is so blatantly bugged it’s ridiculous.
@Kabam Miike hav to aks u hav long hav u being played the game becasse he hav Ben that hard to evade that sp1. But to counter him after words. Hav changed sims v 22
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
You are incorrect, Sentinel's SP1 has never been extremely difficult to punish prior to the gratuitous game change updates from 22.0. Anyone regularly playing AQ knows this ever since the symbioids were removed.
It does the entire community here a disservice to try and claim otherwise.
There are so many bugs that haven't been fixed that really need to be. Phoenix still can't combo her SP1 despite 2 hotfixes and a monthly update!
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
^ Biggest load of rubbish that you are trying to sell the consumer right there - you have adjusted something and fixing this means rewinding it.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
You saying that sentinel's sp1 was extremely hard to punish makes me wonder if you even know which game are we talking about here. I would edit that out if I was you before it goes viral and people make fun of you for years like with that "red cyclops is effective" meme
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
This is simply just wrong and not true. I expect Kabam to convey information that is true, documented and carefully vetted. His L1 has never been an issue until last patch that included Domino nerf. Are there no end game players that can test and report their findings before releasing changes. You've admitted to have changed his L1 as you stated it was changed back to how it was, why was it ever changed to begin with?
Everything is still jacked up. Cant evade specials without getting clipped. This is the same exact thing happening that happened with the last update. Fix the game!
@Kabam Miike you guys need to stop telling us what we should be thinking and actually listen to your community! You seem to think that everyone is out to contradict you no matter what, but if this were truly fixed, people wouldn’t be coming out in droves to say you’re wrong. I believe that you THINK you’ve fixed the problem, I’m not saying you’re lying, but you’re just misinformed. Please listen to the community when they collectively tell you all something.
It’s like when Drax was changed so that he could no longer counter Mordo. The community, as a whole, hundreds of us told you it had changed, but how did Kabam respond? “You’re all crazy, this is how it’s always been, stop lying and trolling. We did nothing to Drax”. Completely ignoring the community.
His Special has always been extremely difficult to punish
No, it hasn’t.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
His Special has always been extremely difficult to punish
No, it hasn’t.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
Also what’s up with the increase defensive AI? It like they sit back and wait for you to make a mistake or be totally guard down before they come after you. Also next to impossible to draw out a SP from AI in the quest for the stone quests
Quit wasting time on what the visuals are (cool shadowing and outline in new version) and actually fix what is causing players to leave or more will continue to leave
Pretty clear they don't want to fix this due to the final boss in Act 6.1.6. They want people to have to spend as many units on the content as possible. The way they continue to dodge issues and take their time with bug fixes that cause the player base to consume more items and units is appalling business.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
No, you could evade and punish his sp1 easily before the update...
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.
Comments
We will continue to look into this.
There are much tougher L1's to punish in this game. To call Sentinel's L1's "extremely difficult to punish" when you've got champs like Punisher 2099 and Green Goblin in the game is overselling it a bit.
It use to work.
Now It doesn’t work.
When will you fix it? When will the mystery be solved. How many licks does it take to get to the center of a tootsie pop?
The world may never know..
I am fine paying to help a bit to complete content that is fair. But now I cant for Act 6 (as this is currently unfair), so will remain 80+% complete until Sentinels intentional change is changed back. Or until eternity. Shrug.
If you reverted the entire animation to pre-v22 then the issue must be somewhere else in the AI because 23.0 and 23.0.1 did nothing to address this issue.
@Kabam Miike this look “extremely difficult” to you? That’s how it’s been since sentinel was released until these last 2 updates. I really don’t get off on calling you out but c’mon man... some of this stuff is so blatantly bugged it’s ridiculous.
It does the entire community here a disservice to try and claim otherwise.
There are so many bugs that haven't been fixed that really need to be. Phoenix still can't combo her SP1 despite 2 hotfixes and a monthly update!
Just fix it already!
It’s like when Drax was changed so that he could no longer counter Mordo. The community, as a whole, hundreds of us told you it had changed, but how did Kabam respond? “You’re all crazy, this is how it’s always been, stop lying and trolling. We did nothing to Drax”. Completely ignoring the community.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
Also what’s up with the increase defensive AI? It like they sit back and wait for you to make a mistake or be totally guard down before they come after you. Also next to impossible to draw out a SP from AI in the quest for the stone quests
Quit wasting time on what the visuals are (cool shadowing and outline in new version) and actually fix what is causing players to leave or more will continue to leave
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.