Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
You saying that sentinel's sp1 was extremely hard to punish makes me wonder if you even know which game are we talking about here. I would edit that out if I was you before it goes viral and people make fun of you for years like with that "red cyclops is effective" meme
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
This is simply just wrong and not true. I expect Kabam to convey information that is true, documented and carefully vetted. His L1 has never been an issue until last patch that included Domino nerf. Are there no end game players that can test and report their findings before releasing changes. You've admitted to have changed his L1 as you stated it was changed back to how it was, why was it ever changed to begin with?
Everything is still jacked up. Cant evade specials without getting clipped. This is the same exact thing happening that happened with the last update. Fix the game!
@Kabam Miike you guys need to stop telling us what we should be thinking and actually listen to your community! You seem to think that everyone is out to contradict you no matter what, but if this were truly fixed, people wouldn’t be coming out in droves to say you’re wrong. I believe that you THINK you’ve fixed the problem, I’m not saying you’re lying, but you’re just misinformed. Please listen to the community when they collectively tell you all something.
It’s like when Drax was changed so that he could no longer counter Mordo. The community, as a whole, hundreds of us told you it had changed, but how did Kabam respond? “You’re all crazy, this is how it’s always been, stop lying and trolling. We did nothing to Drax”. Completely ignoring the community.
His Special has always been extremely difficult to punish
No, it hasn’t.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
His Special has always been extremely difficult to punish
No, it hasn’t.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
Also what’s up with the increase defensive AI? It like they sit back and wait for you to make a mistake or be totally guard down before they come after you. Also next to impossible to draw out a SP from AI in the quest for the stone quests
Quit wasting time on what the visuals are (cool shadowing and outline in new version) and actually fix what is causing players to leave or more will continue to leave
Pretty clear they don't want to fix this due to the final boss in Act 6.1.6. They want people to have to spend as many units on the content as possible. The way they continue to dodge issues and take their time with bug fixes that cause the player base to consume more items and units is appalling business.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
No, you could evade and punish his sp1 easily before the update...
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.
Alright everybody, we're still looking into this. As it stands, his attack has been changed to be exactly as it was before. His Special has always been extremely difficult to punish, and is meant to be that way, but it was always possible with the most precise of timing.
We will continue to look into this.
question ?
why was it changed in the first place ?
from what you said it sounds like it was changed.
well i would say the fact so many people are complaining about it now suggests its not how it was before.
from my own experience i can say it has been improved in the latest patch in the sense I can occasionally punish, but it isn't the same as before. Having done act 6 sentinel I can say not once did i get caught out by his sp1 and now i'm lucky if i can intercept him.
When Kabam introduced sentinel as a playable champ his animations were awkward and slow. His specials are long and extended. He's not a conventional NPC making him a pain to fight. The only saving grace was that you could dexterity his t1 and punish it without problem. Then the update changed it. I can no longer punish his t1 after a dexterity. The reason this is horrible for the community is that he is the final boss on act 6.1 making him ridiculously hard to beat since he is stun immune. Second he the symbiod replacement for map 5 and below. This is good for kabam because it is a money grab and bad for players who are particular skilled. @Kabam Miike you are wrong. The t1 has been easy to punish. Please fix this problem.
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.
How do you define a little while? This post was Thursday. I get it is now Saturday and Kabam only works PST business hours despite being a global product. But no update on Friday? Even to say, hey, not fixed yet, will regroup on Monday....
Simple communication in 4 or 5 threads would make such a difference.
Found sentinel still bugged after a 6.1.2 run where he is mini, today on Saturday. I am done spending on end game content till all the bugs are sorted.
I have played a while with KM and being able to punish sentinels L1 numerous times. It became a natural instinct to be able to land that true strike while using KM. However, after this update, I can no longer do it as easily. I either have to be absolutely perfect timing or I don’t get in quick enough. Sentinel puts up his block so quick after a SP1 and with his beam you have to have distance so you aren’t having to evade twice. I play him the same as a yellow jackets SP1. I’ve never had issues with rushing in after they perform their SP1 but after the update, it’s trash. I’m now having to evade it on sentinels then time parries or bait heavies in order to fight the champ. Not sure how introducing updates screws up other codes every single time the game is updated. Please fix this and the Special 3 glitch!!!
When Kabam introduced sentinel as a playable champ his animations were awkward and slow. His specials are long and extended. He's not a conventional NPC making him a pain to fight. The only saving grace was that you could dexterity his t1 and punish it without problem. Then the update changed it. I can no longer punish his t1 after a dexterity. The reason this is horrible for the community is that he is the final boss on act 6.1 making him ridiculously hard to beat since he is stun immune. Second he the symbiod replacement for map 5 and below. This is good for kabam because it is a money grab and bad for players who are particular skilled. @Kabam Miike you are wrong. The t1 has been easy to punish. Please fix this problem.
If they say they fixed it we are supposed to take their word for it. If it is actually fixed or not is irrelevant to kabam or else why would they delete threads that point out hugs in thr game? We point it out to make it better
Comments
It’s like when Drax was changed so that he could no longer counter Mordo. The community, as a whole, hundreds of us told you it had changed, but how did Kabam respond? “You’re all crazy, this is how it’s always been, stop lying and trolling. We did nothing to Drax”. Completely ignoring the community.
This is borderline insulting. Like we haven’t successfully punished Sentinel’s L1 hundreds (maybe thousands?) of times before the v22 update. Now all of the sudden no one can punish it anymore, not because something was clearly changed, but because we all -at the same time- must’ve just forgotten how to do it? Or the whole player base just simultaneously lost an essential skill? C’mon.
Also what’s up with the increase defensive AI? It like they sit back and wait for you to make a mistake or be totally guard down before they come after you. Also next to impossible to draw out a SP from AI in the quest for the stone quests
Quit wasting time on what the visuals are (cool shadowing and outline in new version) and actually fix what is causing players to leave or more will continue to leave
An update on this: We've found something that we believe is causing this issue. We're working on a fix for it now. I will update you all when I have more information, though this may take a little while.
why was it changed in the first place ?
from what you said it sounds like it was changed.
well i would say the fact so many people are complaining about it now suggests its not how it was before.
from my own experience i can say it has been improved in the latest patch in the sense I can occasionally punish, but it isn't the same as before. Having done act 6 sentinel I can say not once did i get caught out by his sp1 and now i'm lucky if i can intercept him.
Simple communication in 4 or 5 threads would make such a difference.
Found sentinel still bugged after a 6.1.2 run where he is mini, today on Saturday. I am done spending on end game content till all the bugs are sorted.