**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Starting from scratch, using Avengers to fight...
* 1st fight, did 9 Parries. Parry Objective says 9/20 (correct), but Avenger Use says 9/10 also (BUG, should be just 1).
* 2nd fight, limited myself to 1 Parry. Parry Objective says 10/20 and so does Avenger Use (and so I CLAIM the 1st Avenger Use 10/10 Level)
* 3rd fight (this time also Against an Avenger). 5 more Parries (Parry says 15/20). Avenger Use (next level) goes up to 5/20, and also Defeat Avenger goes up to 5/10. BUGS on BOTH of those Avenger Objectives.
* 4th fight (only Using Avenger again), finish off Parry to 20/20 (Claim Parry Level). And of course Avenger Use goes up another 5 also (now 10/20).
Now, once PARRY Objective was finished, I do more fights, and NOW it does CORRECT incrementing of Avenger Use by just 1 count per fight, no matter how many Parries.
So BUG only benefits people with extra “fight counts” while they are still not finished with the Parry Objective. After that it seems to correct itself for FUTURE fights, but still let’s you keep the fight credits from earlier.
Not getting proper credit for fighting with avengers in arena. Fought with 3 Avengers I was on 27 but when the fight was over the progression window popped up 3 times with 28 not give me full credit.
@Kabam Miike @Kabam Vydious
I've got gold coming out of my ass, I have T1 alphas that get sold so they don't expire, but I am running out of options to get T4CCs and T4Bs.
I'm more than a bit annoyed about spending a whack of resources to take a 4* avenger from rank 3->4 and then rank 4->5 only to get the rank 3->4 rewards. The support desk's response of "working as intended" is not very reassuring. Yes, looking back after the fact I can see the line in the introductory post stating "the next objective in the chain will only unlock after claiming the reward from the currently active one". However, the design is not consistent with the rest of the game and from a user interface perspective should be changed to be consistent. Otherwise you will have bunch of annoyed customers who expect your game to behave like it always has, but in this instance does something different.
It DOES give you proper credit for all of them. Only issue is the pop up messages do not show with your starting count, instead each of the messages starts with 1 less than you final count, and thus ends with the proper number.
So, I think you really started with 25, and all 3 messages said 27->28. The 28 is correct, it's just that it didn't show them as 25-26, 26-27, 27-28.
I am seriously considering "End Game" after the "End Game" month. After taking my 5* Venom to R5, I have realized that it will be years before I can do any kind of ranking that will make a difference in my team. Acquiring the necessary resources to rank a 5* to R5 takes way too long unless you are shelling out big bucks on the game.
Having ranked a 4* avenger from 3->4 and then 4->5 I was more than a little surprised to see the last objective being marked as waiting to be completed. Going back and re-reading the introductory post I can now see the line about "rewards from each object must be claimed before moving to the next objective in the chain" , but this is still not intuitive and I didn't catch it on the first time reading it. I'm sure others have faced similar issues.
A game UI that isn't consistent is really is a bug. Pointing to the original forum post and having tech support say that it is working as intended really doesn't change that.
So doing things to help get t5b shards and coming away with junk pretty much stinks. Especially wasting resources to rank up champs you'll never use. Sorry. I'll never r4 an unduped 5* Hulk when I have an r4 duped 5* cage and maxed 4* Rulk. I wouldn't have even r2'd him right now if not for the event as I was saving the basics to R4 SL who is much more useful than an unduped hulk.
I’m really not to worried about it it was more of an FYI to Kabam. I normally track my progression before reporting an issue and it’s still an issue at least as of yesterday. This is happening in arena only at least for me but I’ve seen other people having the same issue.
10k Gold and 1000 4* shards.
Look like the drop rates for these crystals are just as bad as other crystals. Shows you good stuff and then give you ****. Just what we needed. More crappy rewards. I can honesty say that there is definitely an imbalance of Effort to Rewards. It is like they starve us so we will always be begging for more.
Certainly, there’s a business need to develop newer player populations as well as to create content and products that milk cash “COWs.” In-betweeners, who may have dropped most or all of AW or AQ and are either F2P or occasional spenders, basically just take up server space without generating substantial return—which is why I suspect there’s not a specific effort to generate items or content for that segment.
Ultimately, it’s fine—the game can still be enjoyable even at a relaxed level. But it risks terminal boredom for long-term players when prizes are either things those players haven’t needed for a long-while or require significant further investment of real and virtual resources.
Dr. Zola
This isn’t the biggest deal but it’s embarrassing at how obvious the lack of QA/QC is happening at Kabam.
On a more positive note I really love these objectives and although the rewards are smaller in some cases, they are really great considering it’s stuff you would do normally anyway. Keep up the great work on this and keep them coming!
Also, I had started going thru claiming the ACT-3 Objective that just came out, then was gonna save the rest since they had Refills I don't need right away.
Came back in and they all went away, and I see are now granted in lump sum in Mail Msg now, haha. Which saves the time of clicking them all.
Although I thought I saw an ALLIANCE HELP Objective (before it went away), did that get rolled into mail msg as well (for experienced players to not have to worry about) ???
As a result, it can seem like beginners and end gamers get way more special attention, because they sort of do. Beginners get a lot of benefit from things like the calendar (at least the main one, which gives the same rewards to everyone, which is proportionately higher benefit for lower players), or things like Gwenpool at the Movies which is content very obviously intended for the vast majority of players to complete for intermediate rewards. And end game players get end game content. But end game players actually tend to get content that has less rewards relative to effort or difficulty, because it is important to satisfy two conditions: make content appropriate to their strength, but also push them *inward* towards the middle.
The core fundamental parts of the game are designed specifically with the "in-betweeners" in mind, and as long as those players are progressing forward the game is functioning as intended. But because this works almost invisibly, it can seem like they get the least attention. In fact, they get the most attention in the sense that the entire primary reward and progress system is designed specifically with them in mind.
Can we stop by any means the pop ups from the objectives ?
It takes arena several more clicks to pick a fighter with the various objectives popping up showing progress from each objective.
Major issue: the big, fat middle is a ton of very different segments. It’s my firm conviction that the game satisfaction of most in-betweeners declines the closer they are to the endgamer segment. Why is that? Probably as many reasons as there are data points in that segment.
Dr. Zola
Dr. Zola