EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
I could honestly care less.
Based on your logic that it takes 40 months to R4 a single champ using EQ Masters rewards, lets project it further to Uncollected since it’s more relevant to you at your current stage.
UC rewards 9k T5B and using the same logic you presented, it takes 10 months to gather enough T5B to R5 a 5*. UC was first released in Dec 2017, so it has been 17 months of UC, which would mean, at max, you should have 1 R5 or 1 6* R2. Since you already have 3 R5s, that doesn’t seem to be the case.
What you have been arguing is myopic because you are looking at a single source of reward in isolation. Buffing rewards from any one source creates an imbalance which will demand a buff to another source, so on and so forth, forming a vicious cycle.
One example of this is when AW Seasons rewards were overly buffed, and everyone flocked to AW, causing AQ rewards to be underwhelming. Now AQ rewards are buffed, and people are now demanding a buff to EQ and some, AW rewards. Wanna guess what’s gonna happen after that?
Instead, rewards should be seen as a whole from all available sources. Repeated monthly rewards should NEVER be substantial, because simply put, they are recurrent rewards. Buff them too much, all other permanent content becomes irrelevant. Power jumps should mainly come from clearing permanent content, else sustainability becomes an issue.
On your other point about annoying defenders, the same can be said about overpowered attackers that counter the said annoying defenders.
Lastly, annoying nodes introduced. Yes, these nodes are nasty but they were introduced in response to the community demanding for more “skill based” fights out of parry MLLLM. Feedback was given, Kabam responded. Now people are complaining about needing skill? Not to mention, these nodes are mostly found in Uncollected for the “more experienced” players, and once in a while Masters on the bosses, which means, one fight.
Also, unlike before, players have a multitude of avenues to search for advice and assistance to help overcome challenges the game puts forth.
So, like what I mentioned above, the main driving force for asking for a rewards buff seems to be greed. From Kabam’s perspective, too small a rewards buff, players will complain, too big a buff, it unbalances the game.
And FYI, when Uncollected was first introduced, Masters had its difficulty lowered with no reduction in rewards.
At this point of the game, yes.
This is also something i see ppl complaining about. These are relevant rewards for the ones who arent uncollected or cant do UC.. NO not at all. I think as the OP says master is more worth it for the ones with the rosters who breeze through UC or can do it consistent at least. The small portions of those rewards ramp up in total for indeed just autofighting on masters. You can't say oh why you want better rewards for just autofights.. yes cause thats what i did back in the day: autofighting with my maxed 3* (facepalm).
I'm not even saying that the rewards should be increased in numbers i'm saying it should be better rewards for where the players who can do masters but not UC are. So i'm saying more 4* shards more t1a, t3B and t3CC and t4B and more t4cfrags or crystals. They should be able to do master and get resources to rank up 4* to r4 and r5.
5* sig stones yeah that will help them lmao.. i'd say add that to the UC rewards, balance it more out and maybe just maybe yes increase some numbers like in shards and frags in the UC difficulty or add another difficulty.
Inflation means all aspects of the product stayed the same included yourself, when in fact your roster and champ ranks have grown thus deflating the difficulty of UC eqs. None of you consider roster growth at all when looking at difficulty. All it is, is greed. If anything they need a higher EQ difficulty and leave the rest of the quests alone.
In Act 5 why are there 1, 2 and 3* chests and the drops are giving out level 1/2 potions which are essentially useless in that harder content. For example, does anyone think that completing 5.3.2 rewards you with 60 5* shards and 25 4* shards reflects the time and energy it takes to complete the quest? The rewards are even worse if you go for 100% clear, you get a whopping 110 5* and 75 4*.
If 4*'s are essentially useless why are the shards so difficult to come by? I am able to form on average 1 or 2 per week compared to between 50+ PHC's. Once you get into the end of Act 4 and into Act 5 1, 2 and 3* heroes really won't help you much.
Don't get me started on the drop rates, it's so difficult to get decent pulls. I'm not a whale but I'm also not cheap, I've spent over $600 on the game in the last year but you would never know it from my roaster. I am all for paying money to get ahead but the rewards need to be worth it. I'm not one of those players that wants everything for free, I want Kabam to make money because I love the game but I get burned out after almost every crystal opening.
A player that adopts your perspective can like or dislike the game. A game developer that adopts your perspective can't work on this kind of game, at least not while trying to enforce that perspective on the game design. Rewards must fit into the whole of the progressional ladder. There are always exceptions to any rule of course, but they tend to be, well, exceptional. For example, Gwenpool Goes to the Movies was not a progressional component of the game. It was a marketing promotional designed to grant outsized rewards for very simple content as a one-time benefit to the players and a way to attract new players. In those cases, rewards are looked at singularly and in isolation, because they are intended to work that way. But those cases are almost always very isolated and very obviously outside the general scope of the game design.
Things to note-
1. Zero 5/65 champs available.
2. 4* 5/50 were mostly being used.
3. Chapter 1.1 featured defenders ranging from 5600 to 6600. All unduped 6*'s except the boss.
4. Chapter 1.1 boss was 14k P. I and had 6 nodes.
5. Every champ was noded through all quests and one path had a link node.
Current UC
1. Average of 6600 P.I unduped 6*'s.
2. All chapters have 1 "clear" path with no nodes.
3. Other paths are seperated into like noded paths with a link at the end.
4. Current UC 1.1 has a 19k boss
5. Chapter 3.1 has 12-26k champs
6. Chapter 3.1 boss is 30k.
It hasnt changed. P.I fluxuates due to new champs different attack/health like it always has. Its also gotten easier since now we have rosters with 2+ rank 5 5*'s or ever Rank 2 6*'s. Tell me where im wrong.
UC rewards are fine as they are imo
3* are totally irrelevant now and 4* are starting to become obsolete too.
I think that master exploration should at least give resources to r4 a 4* and maybe increase the amount of shards?
Kabam said they were trying to increase the availability of 5* shards. This is the place to do so I think.