**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Possible Gifting Solution
Pittbull745
Posts: 38 ★
If boys are the problem, why don’t u (Kabam) limit the number of items (2-3) an account can receive in a 24 hour period and/or limit the number of items an account can receive total (4-6) in the same period?
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Comments
Perhaps, internalizing Gifting strictly within Alliances, would make exploiting the system more difficult. Blackout parameters would also be needed so people couldn't jump in and out of Alliances to exploit the system. That way, item caps wouldn't be needed. Or at least less necessary than if it were a free for all like it was. This also would limit the chances in which one could pull shifty maneuvers.
For example, back last year during the Gifting Event in December, there were a few who would join an Alliance, make a 'deal' to trade Greater Gifting Crystals, and not follow through. Then they'd dip out of the Alliance after recieving what they wanted, in turn screwing over the person they had made the deal with. Then repeat this over, and over again elsewhere.
1 player got tracked through 6+ Alliances before the word got out to not do deals with them. Placing a Gifting Blackout period in a situation where it's only allowed within Alliances, would in fact make such impossible to pull off multiple times in a row. Sure, it could happen a few times within a month. However, the practice of such would be severely limited with a blackout period.
This also would make general exploitation of the Gifting system less likely. To further limit this, a tracking algorithm could be deployed to look for certain patterns/criteria. Two major things that come to mind are a player running an Alliance that has people jump in for the Blackout, do their 'business' via the Gifting system, and then the players leave. Or, a player is constantly jumping in and out of Alliances. Waiting for the blackout period to end, again doing their 'business', and then leaving. Both situations spell exploitation of the system for gains that shouldn't be part of the game. If either is found to be the case, red flags are raised, all accounts that made high transactions with the main 'seller' account would be locked up via ban pending further investigation. I would imagine this coukd detour for the exploitation of such a Giftinf System.
Keeping it internal via Alliances, and creating a blackout of at minimum 6 days would HEAVILY detour abuse. Or at least curb it quite a bit. If you're stuck waiting that long, and are moving on cue around said timeframes, it would help catch those that are abusing the system. Either way, it would be nice if we had something that worked for Gifting someday. Even capping items would be better than nothing. Just could see many legitimate players wanting more is all.