**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Actually the perspective does exist, I have it and I’m sure I’m not alone. Don’t put words in my mouth by summing up as you did. I know of a few guys who have basically retired because of the state of the game, changing too much too quickly and not addressing the severe imbalance in the rewards. This is meant to be an enjoyable pastime not a second job and the fun is quickly being taken out of it.
Sure they are probably due for an update sometime soon but how about Kabam focuses on getting things right first, for example matchmaking. New maps for a AQ to adjust to plus AW is overkill
Only looking at one aspect of the game in isolation ie Alliance Wars may suit the team that is designated to do so, but from a business management and customer relationship management point of view it makes no sense whatsoever not to have an overarching approach to their goals for the game. And to communicate it with us the community who are the stakeholders affected by it! How do they measure how successful their game is at present? Revenue generated? Surely it can’t be just that. Has to be a qualitative feedback eg reviews on Googleplay, App Store etc.
There has to be some interaction with different facets. For example are you suggesting that the SP3 bug with champions dashing forward doesn’t affect war at all and shouldn’t be looked at in that context?
How do we know that this new map and then the following season’s defence tactics isn’t gonna screw things up more? How do we know that the quality testing has been done to ensure the servers can cope with the changes and furthermore we’re not gonna see more chaotic broken updates like we’ve had recently?
Where is the evolution of the game and progression gonna be 12 months from now?
Summoners journey is a good concept but let down by the poor RNG rewards with the avengers shards/crystals.
Barring 4* champions from Act 6, don’t get me started on how wrong that is in my opinion. But I digress. At least we can place them in war... or use in AQ attack... but they are quickly becoming irrelevant in war given the strength of opponents at tier 3 and above.
If there is no one overseeing all of this from a macro level then that is where it creates a sense of chaos and lack of transparency or control over the direction of where the game is heading. And with such a competitive marketplace for games it’s a recipe for disaster.
As for all the other issues, well at least at this early stage it looks like the latest update has improved things, but there needs to be a review of how they determine rewards. A shift away from RNG back to the Nick Fury type event where you collect and save enough shards etc to purchase the item you want over the course of the event.
Bring back some fairness and fun to make our time feel worthwhile again. Bounty missions were a great example of how they can do things right on occasion, let’s hope they come back.
The very least we can hope for in lieu of a rewards bump is a review of matchmaking to ensure its fair as possible and silly outcomes that have been mentioned on other topics are avoided eg alliances getting into master that are not at the level, plus getting a tier 3 map to play on when both alliances are on a tier 4 multiplier.