Anyone else discouraged about what they are hearing and seeing of 6.2?
gforcefan
Member Posts: 400 ★★★
I'm not advocating against hard content in general, but seems to me the main story quest should be doable by the average player. Extra hard content like the Champion and Ms. Marvel events are cool. The best players with the best squads should have something to look forward to and to reward their commitment.
However, I have a nice group of 5 stars. I have 100% act 5 and I'm working on variant 2. But it feels like I will never be good enough to do 6.2. I watch some of the fights on youtube and get discouraged because I can't see how I'm going to do it.
Again, I just feel like the "main" story line should not be cut off from most players. Maybe a year from now it will be easy to rank 3 6*s and it won't be a big deal, but it really does seem out of reach.
However, I have a nice group of 5 stars. I have 100% act 5 and I'm working on variant 2. But it feels like I will never be good enough to do 6.2. I watch some of the fights on youtube and get discouraged because I can't see how I'm going to do it.
Again, I just feel like the "main" story line should not be cut off from most players. Maybe a year from now it will be easy to rank 3 6*s and it won't be a big deal, but it really does seem out of reach.
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Just gonna wait and see if I can get masacre this month or next month and if I do then I can use flaming trinity to destroy everything. The champion boss is also quite skill based with the dex mechanic so looking forward to getting destroyed by him lmao
The OPs point is that the rewards don't match the difficult of the content, nor do they stack up with June 2019 meta.
Act 5 was much harder when it first came out than now, in large part because the roster strength you can apply to Act 5 is an order of magnitude higher. I hit the Collector with one 5* champ on my team. You can almost kill him with your eyes closed if you hit him with a full team of ranked up 5* champs today. In a year, in two years, the "average player" is going to be hitting Act 6 with rosters stronger than even what the top players have now, and with the full benefit of the mountains of knowledge and experience the early players accumulated to that point. If Act 6 is still too difficult for the average player then, let's talk.
But the fact that the average player finds Act 6 impossible today, just a couple months after the release of 6.1 and a couple days after the release of 6.2, honestly means literally nothing to me.
Also, I really wish the devs never started dropping the term "meta" into the discussions, because people keep using that word entirely wrong. The devs barely use it correctly: the players virtually never do. For some reason, it's used roughly synonymously with "the current state of the game." That's actually almost the exact opposite of what the term means in gaming.
Just considering refills alone, it's 60x30= 1800 units worth of energy. Add in revives and potions and need of specific champions, all for basically what, 3 weeks of Map 7 and arena grind?
I do not see any fabolous rewards and yet this is the hardest piece of content so far. If you wanna make it hardcore, you should offer something that you can't get in 3 weeks of chill from a much easier content.
I must agree with the OP, whereas super long energy requiring story chapter netting average rewards shouldn't be this selective. We have Variants for that kind of added difficulty.