5* Arenas
Heheheh7777
Member Posts: 206 ★★
Now that a cutoff has exceeded 80,000,000 can we get a 5* basic arena for the 99%?
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No life + MasterCard
People pay/play for it due to the limited availability of new champions.
Neither of these situations suggest Kabam will start giving away nearly guaranteed champions to players in the form of a basic 5*; among other reasons.
Guessing we will see something similar to the previous iteration of the featured arena where a limited number of players will compete for a 6* champion with a larger number of players winning the 5* version; and I do not think there will be rerun as a basic arena. Would love to be wrong but to me this makes the most business sense and also flows with how arenas are run now.
did 86m
Because namor is 2nd highest prestige, he has really good utility and suicide friendly, and has ridicoulous damage
another prestige champ is diablo but hes not even good. hencewhy his arena scores was so low.
For a time, it was just 3 and 4* Featured. Back then, people viewed 5* the way we view 6* champs now. The champ pool was relatively small. Things have grown by leaps and bounds. I pop multiple 5* Feature Crystals monthly now. I'm F2P by the way. The introduction of a 6* Feat and 5* Basic is something that would spread out the grinders a bit more. Further increasing champion availability, and deflating the ever inflating 5* Feature Cutoffs. As it stands, 4* champs have become the new 3* for many. They're now useless beyond Act 5. People are grinding for a tier that's no longer the top as it currently stands.
This would in turn help the 'little people' gain easier access to 4* and 5* champs in general. The top dogs would be focused on the 6* Featured Arena. Occasionally on the 5* Basic to fill in missing champs when they know certain 6* Features are out of reach grind wise. When the 4* Basic was introduced, some of the God Tier champs of the time would go for 6+ million at the cutoff. You're hard pressed to see the cutoff exceed 4 million now. Making it easier on the little people to build their rosters and grow. Explain how a 6* Feature would hurt them?
Kabam, the 5* Feature needs some type of expansion. More champs awarded would be nice. Not a percentage based reward tier for the champ, but perhaps a BIT more than 150 would be a good place to start. At the time the 5* Feature was released, limiting the amount of champs awarded made sense. Now... it's just a TAD ridiculous as is. Plus, everyone is grinding that hard for a tier that's no longer at the top.
A 5* R5/65 isn't as strong as a 6* R2/35. Just say that to yourselves. A R2 of the 6* tier supersedes a maxed out version of the previous tier. GRANTED, getting the sig level up on a 6* is still VERY difficult when compared to a 5*. Just the same, down the road, once 6* R3 rank up materials become more commonplace... you know the sig stones will be coming too. So at what point does the arena come? I'd wager that the rank rewards of a 6* Feature arena would also come with more 6* shards as well.
The insane inflation of the arena scores should be enough to justify this happening. 6* Feature, 5* Basic. Heck, just the 5* Basic to start would spread things out a LITTLE. Then soon down the road, create a 6* Feature if you want to keep them on their current pedestal. Realistically speaking, you know the arena will award 150 champs MAX like the 5* Feature does. So I'm pretty sure that wouldn't dent the sales of Cavalier Crystals. Let's also remember, more 6* shards likely to come with this. So those who aren't going full tilt boogie for the champ will undoubtedly benefit in building their 6* roster simply from increased shard availability.
Having a 5* Basic on it's own would detour SOME attention from the Features in some cases. Whether the player doesn't have, or wants to awaken said champ, it would help them do either. In doing so, would place their full attention away from the Feature. Especially if they align them like they used too. Having a desirable champ in the Basic AND a new champ in the Feature. However, to REALLY help drop the 5* Feature cutoffs, they'd also need to release a 6* Feature.
Having both would undoubtedly spread the grinders out. The top tier, nonstop grinders would focus on the 6* Feature to get the top tier champ. Those that aren't as dedicated (or loaded roster wise) would have a better shot at a 5* Feature. Especially if they expanded the amount awarded from 150 to say 500. Either by themselves would help matters, but together it would have a longer lasting impact on reducing the cutoffs across the board.