**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • Felipe300Felipe300 Posts: 78
    Pyreus Kril/Firelord= (Cosmic)




  • Felipe300Felipe300 Posts: 78
    Terrax the Tamer= (Cosmic)




  • Felipe300Felipe300 Posts: 78
    Lambda-Zero/Stardust= (Cosmic)



  • shadow_lurker22shadow_lurker22 Posts: 3,243 ★★★★★
    #Spam
  • Felipe300Felipe300 Posts: 78
    Amahl Farouk/Shadow King= (Mutant/Cosmic)









  • Jared4243Jared4243 Posts: 1
    These are characters you’re gonna want to add to the game.
    1. Riot (venom movie)
    2. Mecha rhino (amazing Spider-Man 2)
    3. Scorpion (Spider-Man ps4)
    4. Rescue
    5. Dr. Doom
    6. Scorcher
  • Quicksilver (Science)
  • edited July 2019


    Quicksilver (Science)
    Reptil (Mutant)

  • Felipe300Felipe300 Posts: 78

    Franken-Castle= (Tech)


  • Felipe300Felipe300 Posts: 78
    Werewolf by Night/Jack Russell= (Mystic/Skill)






  • Felipe300Felipe300 Posts: 78
    N'Kantu, the Living Mummy= (Mystic)



  • Felipe300Felipe300 Posts: 78
    Cloak and Dagger= (Mutant/ Mystic / Skill)

  • Felipe300Felipe300 Posts: 78
    Sunspot= (Mutant)






  • Felipe300Felipe300 Posts: 78
    Holocaust= (Mutant)



  • Felipe300Felipe300 Posts: 78
    Man-Spider= (Mutant)



  • Felipe300Felipe300 Posts: 78
    Blink Inner Circle= (Mutant)





  • Felipe300Felipe300 Posts: 78
    Madame Web= (Cosmic)

    Since we have so many Spider-men
    Madame Web, in this case
    be a kind of challenging of the spiderverse.
    Just like Kang and Collector ...






  • Felipe300Felipe300 Posts: 78
    Ichisumi/ Pestilence: Horsemen of Apocalypse= (Mutant)




  • Felipe300Felipe300 Posts: 78
    Sanjar Javeed/ Death: Horsemen of Apocalypse= (Mutant)

    Powers:
    Disease Projection: Sanjar has an ailment aura. He has the power to transmit a spectrum of terminal diseases (such as the Black Death).depending on what variety of metal he touches. He can infect his victims with lethal diseases. He can target multiple people at once.




  • Felipe300Felipe300 Posts: 78
    Krugarr= (Cosmic / Mystic)




  • Felipe300Felipe300 Posts: 78
    Entropy = (Cosmic)





    Entropy is the son of Eternity and is part of a small cosmic pantheon that represents the three essential forces in the birth and death of the universe, with Entropy personifying the Big Freeze, and the Big Bang and the Big Crunch being represented by Explosion and Gravitation respectively.

    Once, he sought to destroy his father, thus ending all of creation. He allied himself with Genis-Vell, with whom he succeeded in his plan and destroyed all of creation, leaving only himself, his sister Epiphany, Genis and Rick Jones. Entropy began to regret what he had done, since the prospect of spending the rest of eternity in an empty void was not all that alluring. Rick Jones suggested that he try creating something. Entropy did, and with Genis-Vell's help, he re-created the Universe, thus becoming the new Eternity. As Eternity, he revealed that this was all part of his life cycle.

  • PIZZATIMEPIZZATIME Posts: 307
    Science/Skill



  • BahamutBahamut Posts: 2,307 ★★★★
    edited July 2019
    Why can’t we delete comments?
    Not related but I messed this one up (I was sending a bunch of images) and I had to edit it like this instead of deleting it
  • BahamutBahamut Posts: 2,307 ★★★★
    Morlun
    Nova
    Gwenompool (yes, she’s a real character)
    Red She-Hulk
    White Tiger
    Quicksilver
    Rescue
    Bullseye
    Anti-Venom
    Mania
  • SADDANSADDAN Posts: 23
    Onslaught
  • SADDANSADDAN Posts: 23
    Team Worthy (Kuurth, Nerkkod, Nul, Skirn, Angrir, Mokk, Greithoth)

  • PoorlyMadePoorlyMade Posts: 55
    (*= subject to change)
    ( {0},{1},ect. are individual amounts that increase with level and rank )


    Punisher Last Stand (Older)/Punisher Buff (Skill of course)

    Passive:
    Body Armor-
    Enhanced armor nullifies to Shock, Incinerate, and Bleed Debuffs and passively increases Physical Resistance by {0}%.

    Once it nullifies 20* of those debuffs you lose immunity and lose {0}% Physical Resistance and take 200% increased damage from those debuffs for the rest of the fight but gain a 200% Fury buff that lasts for 40 seconds.

    Shiv:
    Shiv-
    Punisher has spent some time in jail and every 30* seconds can scrounge up a Shiv

    When a Shiv is ready, launch a Heavy attack and you will deal {1}% extra damage and if you don't do 3%* of the opponents and do a guaranteed 3%* damage instead

    When you activate a Shiv go into a Offensive Frenzy buff for 10 seconds

    Every time you use a Shiv all Frenzies active gain 5 seconds in duration



    Frenzy:
    Punisher goes into berserk and while in Frenzy Punisher gains {2}% increased attack, {3}% increased attack rating, and {4}% increased special damage per Frenzy.

    Depending on the Frenzy you gain some different effects;
    Offensive- every hit deals a Bleed dealing {5} damage over 6 seconds
    Defensive- refresh Body Armor duration and until this frenzy is over you don’t lose Body Armor (If you have the Fury you don’t lose it)
    Evasive- Every hit you take give a Evade passive gives a {6}% chance to evade attacks
    Primal- Double all of the Buffs (attack, crit damage, special damage)

    Refresh all Frenzies with a Heavy attack

    Special 1:

    Gain a Defensive Frenzy for 15 seconds
    Incinerate the opponent and deal {7} damage per second for 5 seconds

    Special 2:

    Gain a Evasive Frenzy for 30* seconds
    This attack can not be evaded

    Special 3:

    Gain a Primal Frenzy for 30 seconds
    Gain Unstoppable and Unblockable for 10 seconds if every Frenzy is active

    Signature Ability:
    Last Man Standing

    Per every dead ally gain a persistent charge
    If you have;
    1- Increases Body Armor charges by 10*
    2- Frenzies Last for 5 extra seconds
    3- {8}% increased attack rating
    4- Gain Vengeful Frenzy for the entire fight

    Vengeful Frenzy- Increases effects of Bleeds and Furies by {9}%


    Synergies-
    Reflections of Young and Old (unique)
    Punisher- Deal 1% damage extra per hit on combo meter (max:300) Punisher(LS)- Frenzies last 2 seconds longer
    Punisher 2099- Deal 200% increased energy damage

    Destroyed Futures (Unique)
    Punisher (LS)- The opponent suffers from 10% Ability Accuracy reduction per Frenzy
    Old Man Logan- Since there is a buff coming out I don’t want to put anything yet

    Gods of Death (unique)
    Hela- Dash back and hold block for 1.5 seconds to double any Furies you currently have and for 10 seconds consume no Spirits (1 use)
    Punisher (LS)- When you lose Body Armor gain two 150% Furies (Instead of a 200%)
    Archangel- If you don’t dash back during the fight during the next fight do double neurotoxic damage

    Cause of Destruction
    Kingpin, Taskmaster, Crossbones- -15% decreased ability accuracy
    Punisher (LS)- Double all the increased attack rating, crit damage, and special damage from frenzies
    (All characters must be present from this synergy to activate)


    I have a bio but thats for later
  • W737w7iiwiW737w7iiwi Posts: 74
    Mystique
    Charles Xavier
    Jubillee
    Quicksilver
    90 version jean grey blue team
    Ladydeath strike
    Sunspot
    Wolfbrane
    Shadowcat
  • Bajan_SamuraiBajan_Samurai Posts: 107
    Gladiator
    Mechanisms to improve attack stats based on Confidence. Confidence would be built by successfully achieving well-timed maneuvers such as Intercepts and Parries. Parries, allow for temporary stacks of boosts that last 5 seconds each and stack up to 3 under normal circumstances, while Intercepts allow for special stacking that lasts 30 seconds and convert any active parry stacks.
    • Gladiator would be a flying champ like Hyperion but would have a different looking heavy
    • Also give him a different looking Sp1 and 2 that uses eye beams and hurricane force breath
    • These hit harder based on maintaining High Confidence by frequently parrying to refresh his confidence meter
    • Intercepting freezes the Confidence level for 25 seconds, allowing his current stacks to be effective for max 30 secs
    • Parrying while Confidence is prolonged also adds to the prolonged boost to his abilities
    • If confidence is lost, eye beams do not cause incineration and punches or breath do not cause armor break
    • He has a separate confidence meter that counts up whenever characters evade him or stay away from him
    • When this counter reaches max he becomes over confident and all abilities max out
  • Felipe300Felipe300 Posts: 78
    Team Worthy (Kuurth, Nerkkod, Nul, Skirn, Angrir, Mokk, Greithoth)



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