The worst part about 6* Juggs...

I was recently lucky enough to pull a 6* juggernaut and have played around with him quite a bit. As I have played with him, its become apparent that his damage is so low that it he can't even make use of adrenaline. He cant get enough damage to heal much at all, except with his once per fight crit. I dont believe I could have gotten a worse 6*
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In my opinion, this is way beyond outdated. It’s fine for awakening to add extra to a champion or improve them significantly, but for almost their entire raison d’etre as a Marvel character to depend on awakening doesn’t make sense to me.
Imagine a Wolverine who didn’t regen at all until awakened, or a Ghost who couldn’t phase until awakened, or a Captain America who didn’t get a shield until awakened. I’m sure there are others who fit this description, but I’m low on coffee and can’t think of any others.
At any rate, Juggs should be unstoppable—period. Make his awakened ability something else. Otherwise he’s just a large guy with a salad bowl on his head, and that isn’t remotely true to Marvel’s creation.
Dr. Zola
Dr. Zola
To top it off, he was my first 6* too, and only gets used during villain use for smashing through some heroic quests where he can skip the initial parry and immediately start swinging for quicker fights. Still slower than good damage dealers but points are points.
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Spidey/SymSpidey could easily have a basic 5% evade, which is then increased by Awakening; and Juggs could have an occasional Unstoppable that becomes reliable when Awakened.
Kabam could even rescale his Sig so that the total evade remained the same when Awakened; so minimal effect on overall game balance: it would just make him a bit more true to canon before being Awakened (and much better if pulled as a 6*)