What game modes would you like to see improved?
Geo10meg
Member Posts: 21 ★
I like the game very much but I think it would be cool to see some of the old game modes improved by either changing the rewards or the whole mode. So if you had the ability to do so, which game mode would you choose? And what would you add to make it more appealing?
What game modes would you like to see improved? 86 votes
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Arena - I think Sunday arenas could be more interesting.
Alliance War - they keep working on it and we didn't even have a chance to try out new changes but they really should update the war victor crystals.
Dungeons - they should be open all the time and I would prefer them to contain mix of all classes rather than two every day. Other than that I think dungeons are fine.
Alliance Quest - the minions should cycle rather than be random - it has been over a month and we haven't even seen symbioids once! Or they could change per day rather than per week to introduce more diversity on daily basis. It would be good to be able to get some 6* shards from map 5 too i.e. from glory store.
Event Quests - permanent content should be out to another section, the event quest itself should be divided into daily and monthly quests, we should be able to play all classes everyday and I would welcome smaller difficulty gap between master and uncollected - maybe it's time to introduce cavalier difficulty?
Variant - they should definitely add more difficulties, it would be nice to get something closer to current master/uncollected eq with decent rewards. This is probably the change that would make me most happy which is why I voted for it.
Story Mode - they said rewards would be spread gradually as you progress from now on - better quest rewards, worse exploration rewards for whole acts - it would be good to apply this to previous acts too - total rewards can stay the same but you should earn more from initial completion and from single quests.
Bounty Missions - not really looking for them to come back - don't like content that makes you look at the clock
Other - 1v1 versus rewards are terrible. Road to Labirynth could use some rewards update as well.
tl;dr story should remain more accessible to everyone. It shouldn’t demand such a huge roster to complete because the main point of story quests is to progress your roster, not use a fully developed roster to plow through.
Remember the 1 punch node for the Deadpool April fools thing? (I call it QuickDraw) imagine a celeb challenge with that node and ever increasing champs that would make it difficult to win (not quite sure how, but I bet kabam can find a way to make the concept hard; maybe kick the AI into overdrive or put OG Spidy or something.
Or maybe a weekly champion quest, where you can only use that certain champion (for example, AA) there would be matchups that play to his strengths (healer or evasion and no immunities) and also to his weaknesses (immunities). The rewards could be maybe as interesting as a basic hero of that (for a 1st time dupe or sig level)
[im gonna make a post about this later; I like this idea lol]