Okay, Red Hulk Ghost Rider Venom absolutely HAS to be added to the game as a new mystic. The name is a little lengthy so maybe in game it could be Red Hellfire Venom, or Venom (Ghost Rider). It’d be awesome if he had the klyntar buff generator like venom and some kind of nullify since he’s mystic.
Another cool mystic to add could be Talisman, she has some pretty cool powers.
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
Sig ability (Reform): Sandman's unique ability to reform him self from attacks allows him restore his health after being attacked. 80% of the damage taken while blocking during the fight will be restored when using a heavy attack. This can only be used once per match.
Passive: Sandman's body is made up out of pure sand, there by making him immune to all forms of bleed and poison in the battlerealm.
Agressive Sand (persistant charge): Sandman can deal more damage the more Sand he has. Start each quest with 100 Agressive Sand charges, each charge increases Sandman's damage by 1%. When directly hit lose one charge. These charges will transfer from fight to fight.
Sand weapons(Pre fight ability):
Sandman can shape his hands into weapons made of sand allowing him to control his opponent's power gain aswell as apply debuffs:
Hands: When Sandman attacks into his opponent they generate 50% less power.
Hammers: When attacking into the opponent all of Sandman's basic attacks have a 60% chance to inflict the opponent with an armor break debuff decreasing the opponents armor rating by 75% for 8 seconds.
Spiked balls(morningstar's): When attacking into the opponent all of Sandman's basic attacks have a 40% chance to inflict the opponent with a bleed debuff dealing 80% of Sandman's base damage over 5seconds. The chance to apply bleed is increased to 100% on crtitical hits.
Sp1 Sandman punches his opponent and then turns into a giant sand hand and punches his opponent:
-The opponent will not generate power from this attack.
-If Sandman is in Hands weapon mode apply a 3 second power lock. Additonally increase the powerlock duration by 1second per 10 Agressive Sand charges.
Sp2 Sandman throws a spikey sand ball at the opponent and forms a giant sand fist under the opponent punching them far away:
-Refresh the duration of all bleeds and increase their potency by 50%. Additonally gain extra 5% bleed potency per 10 Agressive Sand charges.
Sp3 The opponent punched Sandman in his stomach to little effect. Sandman grows 3 times as big and slams the opponent with a giant sand hammer:
-Restore 10 Agressive Sand charges.
-Stun the opponent for 10 seconds
-Refresh the duration of all armor break debuffs on the opponent and increase their potency by 50%.
Synergies:
Test subjects:
Rhino: Landing the first medium attack on the opponent from far away will give Rhino a fury buff increasing his attack rating while charging at the opponent by 30%. These buffs stay on for the rest of the fight and can stack up to a total of 20.
Sandman: Adds an additonal 2 second duration to all of Sandman's bleed and armor break debuffs.
Hydrophobes:
Electro: When a special attack fails to stun the opponent gain a cruelty buff, increasing Electro's crit damage by 25%. The stack up to a total of 10 and last for the remainder of the fight.
Sandman: Using the sp3 will restore an additonal 10 agressive sand charges.
Sky and ground:
Vulture: When incinerating the opponent gain a precision buff increasing Vulture's crit rate by 5%. These stack to a total of 6 and last for the remainder of the fight.
Sandman: Sandman's sp2 becomes unblockable and increases the potency of his bleeds by an additonal 25%.
I would love to see Spidey 2099! He has the coolest suit out of all the spideys imo, and getting Toxic or Hybrid would be cool, as I will always take more symbiotes
Abilities: Incinerate Powerlock Powergain Missions from Galactus
Passive: Norrin Radd's molecular structure is flowing with cosmic energy making him immune to incinerate and bleed.
Norrin Radd expels cosmic energy making a 25% chance to give an incinerate debuff to the opponent dealing 20% of his base attack to them over 5 seconds
Mission #1: "seek out a planet" When fighting an organic opponent, Norrin Radd completes the mission of finding a planet so Galactus gives him the gift of a permanent power gain of 10% of a bar of power per second
Mission #2 "Warn them of Galactus" To complete this mission Norrin must Dodge back and be idle for 1 second to warn them, after, he will gain a passive 25% chance to gain a fury increasing his attack by 35% when attacked
Mission #3 "Prepare for Galactus" Silver Surfer must finish the battle quick to prepare for the coming of Galactus so he gains a passive guranteed critical hits on all hits but his second medium
(All missions must be completed in order)
Sp1: Inflicts incinerate dealing 50% base attack as damage over 3 seconds
Sp2: Every hit using energy has a 15% chance to give an incinerate debuff dealing 20% of his base damage over 2 seconds and the physical attacks have a 90% chance to powerlock the opponent for 7 seconds
Sp3: "fury of Galactus" The Silver Surfer is filled with cosmic energy from Galactus granting him a powergain of 20% per second of a bar of power over 5 seconds and he gains a permanent passive that increases the damage of incinerates by 40% for the rest of the game
Sig ability: "Herald of Galactus" Norrin Radd harnesses the power of the cosmic waves granting him an passive power gain of 5% of Max Power per second
Okay, Red Hulk Ghost Rider Venom absolutely HAS to be added to the game as a new mystic. The name is a little lengthy so maybe in game it could be Red Hellfire Venom, or Venom (Ghost Rider). It’d be awesome if he had the klyntar buff generator like venom and some kind of nullify since he’s mystic.
Another cool mystic to add could be Talisman, she has some pretty cool powers.
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
“Hellfire venom sounds awesome they should totally do that but there isn’t much to do with America Chavez there is already four of those captain marvel characters
Okay, Red Hulk Ghost Rider Venom absolutely HAS to be added to the game as a new mystic. The name is a little lengthy so maybe in game it could be Red Hellfire Venom, or Venom (Ghost Rider). It’d be awesome if he had the klyntar buff generator like venom and some kind of nullify since he’s mystic.
Another cool mystic to add could be Talisman, she has some pretty cool powers.
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
“Hellfire venom sounds awesome they should totally do that but there isn’t much to do with America Chavez there is already four of those captain marvel characters
Miss america and Captain Marvel are completely different characters though, and there’s plenty they can do with her. Her backstory has nothing to do with captain marvel, she’s one of the young avengers and she has her own lore relating to some characters already in the game like Loki and She-Hulk, and Doctor Doom. Someone also suggested they add Wiccan, someone else she could have a synergy with. When you get the chance read a little more about her powers, they have so much potential for the game.
Okay, Red Hulk Ghost Rider Venom absolutely HAS to be added to the game as a new mystic. The name is a little lengthy so maybe in game it could be Red Hellfire Venom, or Venom (Ghost Rider). It’d be awesome if he had the klyntar buff generator like venom and some kind of nullify since he’s mystic.
Another cool mystic to add could be Talisman, she has some pretty cool powers.
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
“Hellfire venom sounds awesome they should totally do that but there isn’t much to do with America Chavez there is already four of those captain marvel characters
Miss america and Captain Marvel are completely different characters though, and there’s plenty they can do with her. Her backstory has nothing to do with captain marvel, she’s one of the young avengers and she has her own lore relating to some characters already in the game like Loki and She-Hulk, and Doctor Doom. Someone also suggested they add Wiccan, someone else she could have a synergy with. When you get the chance read a little more about her powers, they have so much potential for the game.
Comments
Silver Sable
Hercules
Doctor Doom
Okay, Red Hulk Ghost Rider Venom absolutely HAS to be added to the game as a new mystic. The name is a little lengthy so maybe in game it could be Red Hellfire Venom, or Venom (Ghost Rider). It’d be awesome if he had the klyntar buff generator like venom and some kind of nullify since he’s mystic.
Another cool mystic to add could be Talisman, she has some pretty cool powers.
And lastly I just want to suggest America Chavez (Miss America) again since i really really would love for her to be in the game. Since she’s invulnerable another cool power idea for her would be for her to be the first champ that can counter degeneration. Not completely degeneration immune but maybe after she drops below a certain amount of health or maybe after a special she goes into ‘invulnerable mode’ (something similar to Emma’s diamond form) and she can’t take energy damage of any form. (It wouldn’t work on degeneration that come from Nodes like Starburst or Bane, but from champs like maw and cable)
Jack of Hearts
Sig ability (Reform): Sandman's unique ability to reform him self from attacks allows him restore his health after being attacked. 80% of the damage taken while blocking during the fight will be restored when using a heavy attack. This can only be used once per match.
Passive: Sandman's body is made up out of pure sand, there by making him immune to all forms of bleed and poison in the battlerealm.
Agressive Sand (persistant charge): Sandman can deal more damage the more Sand he has. Start each quest with 100 Agressive Sand charges, each charge increases Sandman's damage by 1%. When directly hit lose one charge. These charges will transfer from fight to fight.
Sand weapons(Pre fight ability):
Sandman can shape his hands into weapons made of sand allowing him to control his opponent's power gain aswell as apply debuffs:
Hands: When Sandman attacks into his opponent they generate 50% less power.
Hammers: When attacking into the opponent all of Sandman's basic attacks have a 60% chance to inflict the opponent with an armor break debuff decreasing the opponents armor rating by 75% for 8 seconds.
Spiked balls(morningstar's): When attacking into the opponent all of Sandman's basic attacks have a 40% chance to inflict the opponent with a bleed debuff dealing 80% of Sandman's base damage over 5seconds. The chance to apply bleed is increased to 100% on crtitical hits.
Sp1 Sandman punches his opponent and then turns into a giant sand hand and punches his opponent:
-The opponent will not generate power from this attack.
-If Sandman is in Hands weapon mode apply a 3 second power lock. Additonally increase the powerlock duration by 1second per 10 Agressive Sand charges.
Sp2 Sandman throws a spikey sand ball at the opponent and forms a giant sand fist under the opponent punching them far away:
-Refresh the duration of all bleeds and increase their potency by 50%. Additonally gain extra 5% bleed potency per 10 Agressive Sand charges.
Sp3 The opponent punched Sandman in his stomach to little effect. Sandman grows 3 times as big and slams the opponent with a giant sand hammer:
-Restore 10 Agressive Sand charges.
-Stun the opponent for 10 seconds
-Refresh the duration of all armor break debuffs on the opponent and increase their potency by 50%.
Synergies:
Test subjects:
Rhino: Landing the first medium attack on the opponent from far away will give Rhino a fury buff increasing his attack rating while charging at the opponent by 30%. These buffs stay on for the rest of the fight and can stack up to a total of 20.
Sandman: Adds an additonal 2 second duration to all of Sandman's bleed and armor break debuffs.
Hydrophobes:
Electro: When a special attack fails to stun the opponent gain a cruelty buff, increasing Electro's crit damage by 25%. The stack up to a total of 10 and last for the remainder of the fight.
Sandman: Using the sp3 will restore an additonal 10 agressive sand charges.
Sky and ground:
Vulture: When incinerating the opponent gain a precision buff increasing Vulture's crit rate by 5%. These stack to a total of 6 and last for the remainder of the fight.
Sandman: Sandman's sp2 becomes unblockable and increases the potency of his bleeds by an additonal 25%.
1. Hawkeye (Kate Bishop) (Skill)
2. Quicksilver (Mutant)
3. Kitty Pryde (Mutant)
4. Stature (Science)
5. Nico Minoru (Mystic)
6. Shang-Chi (Skill)
7. Nova (Cosmic)
8. Rictor (Mutant)
9. Wolfsbane (Mutant)
10. Goliath (Bill Foster) (Science)
11. Iron Spider (Tech)
Abilities:
Incinerate
Powerlock
Powergain
Missions from Galactus
Passive:
Norrin Radd's molecular structure is flowing with cosmic energy making him immune to incinerate and bleed.
Norrin Radd expels cosmic energy making a 25% chance to give an incinerate debuff to the opponent dealing 20% of his base attack to them over 5 seconds
Mission #1: "seek out a planet"
When fighting an organic opponent, Norrin Radd completes the mission of finding a planet so Galactus gives him the gift of a permanent power gain of 10% of a bar of power per second
Mission #2 "Warn them of Galactus"
To complete this mission Norrin must Dodge back and be idle for 1 second to warn them, after, he will gain a passive 25% chance to gain a fury increasing his attack by 35% when attacked
Mission #3 "Prepare for Galactus"
Silver Surfer must finish the battle quick to prepare for the coming of Galactus so he gains a passive guranteed critical hits on all hits but his second medium
(All missions must be completed in order)
Sp1:
Inflicts incinerate dealing 50% base attack as damage over 3 seconds
Sp2:
Every hit using energy has a 15% chance to give an incinerate debuff dealing 20% of his base damage over 2 seconds and the physical attacks have a 90% chance to powerlock the opponent for 7 seconds
Sp3: "fury of Galactus"
The Silver Surfer is filled with cosmic energy from Galactus granting him a powergain of 20% per second of a bar of power over 5 seconds and he gains a permanent passive that increases the damage of incinerates by 40% for the rest of the game
Sig ability: "Herald of Galactus"
Norrin Radd harnesses the power of the cosmic waves granting him an passive power gain of 5% of Max Power per second
Deadfist mystic and wolverine with iron fist mystic
Deadpool secret wars (cosmic)
Deadfist (mystic)
Deadpool og (before weapon X) (skill)
Deadpool 2099 (tech)
Hulkpool (science)
Weapon XI Deadpool (mutant)
Agent Zero (mutant)
Apocalypse (mutant)
Lady Deathstrike (mutant)
Hive (cosmic)
Deathlok (tech)
Black Heart (mystic)
Typhoid Mary (mutant)
Steel Serpent (mystic
Fantomex (mutant)
Azezel (mystic)
Magma (mutant)
Deadpool secret wars (cosmic)
Agent of weapon x Agent Deadpool
(mutant)
Cloak and Dagger science
Professor x
Both mutant