Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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When you have to rely on someone else for the quality of your rewards and you have disastrous results regularly, people wont be motivated for interactive game modes that rely on strangers.
I did them for the class trip objectives, since I’m close to getting a 5* I’ll run another days worth and that about it.
Picked my highest champs, get matched and guy exits dungeon without one fight, so pissed those champs would have done well and it was a waste
Has made these dungeon threads more dramatic then neccessarry cause like it's been said, if you dont like it, dont play it.
When dungeons first came out the rewards were relatively low for the effort, but you could just grind them out continuously. Burnout was the largest single complaint about dungeons: to really get the good rewards out of them players felt they had to play them continuously. So dungeons were revised in such a way that the amount of rewards you could get out of dungeons was similar to what it was before in terms of overall time, but the actual amount of time you had to play dungeons was dramatically reduced. Cooldowns were the mechanism that enforced that rate limit.
Without long cooldowns dungeon rewards have to be balanced around the theoretical maximum that a player could grind out continuously, and that would mean dungeon rewards would have to be low for most players playing them much less. With cooldowns burnout is rarer and the rewards per unit time of gameplay can be much higher. The very fact that people keep asking for cooldowns to be reduced, in my opinion, says they are working as intended, because they were intended to eliminate burnout. When players are complaining about the cooldowns being too long instead of being constantly burned out on dungeons, that's actually a good thing.
One player is depends on another.
They need to team up and clear the nodes for one another.
and you are saying its dungeons. Well one can say the same for AW and AQ too where you team up with more guys and need to be more attentive.
The only difference is it's time constraints. But the difference lies in the rewards too.
For your situation: Just play highest tier map you can go with and play with your known buddy. You will find the dungeons fun then.
Also avoid finding matches, they are not reliable. But I see the matched are decent most of the times.
After all you may not like the way it is designed then you may choose to opt it out. Like I am not playing wars since past 6 months and life is great with 5x5x5 AQ.
Its a game after-all. You came here to relax. Do not make it a secondary job.
thanks. cheers. peace.
https://forums.playcontestofchampions.com/en/discussion/comment/926193