**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm not so bummed about missing the 6* shards, as I understand these should be at peak difficulty to attain, but for someone who is between uncollected and cavalier, that's a decent chunk of 5* shards that I'll be missing out on for the month, which just leaves the X-machina to complete.
Mine : Korg with brawl + rage + brute force
Epic labs are great practice for Quake
Way too hard.
Also this is one of the few times I've agreed with you on the forum.
This post also should put to rest any insinuation that you work for Kabam.
Couldn't have said it better. If you need Max 5* or R2 6* to complete then you're catering for the top 5% and that shouldn't be the way it's supposed to be.
Can it be done? Yes. Endgame players shouldn't have trouble. However, this isn't endgame content like Variant or 6.2. This is supposed to be able to be completed with a team of R3 5* or R5 4* (based on Kabam's own estimates).
Too difficult. Rewards too small.
Personally, the first two days of epic have gone pretty well for me. I don't consider myself "end game," though I am Cavalier so my roster has got a good amount of different options. What I like about this round is you're able to bail out if the champs are just too much and go back in hoping for a better roll. And you can do that a bunch if you don't plan to do all 4 difficulties. The nodes have felt do-able and I'm over stocked with dice at the moment (but that's a problem in itself with the 6d expiration date that absolutely needs to be changed.)
I understand epic isn't for everyone, but I think master is doable for most people who have advanced into Act 5.
What I don't like is the amount of work per day to earn these minimal rewards. If you want to do both Epic and Master, that's what? 20 fights? It's a burn out event quest and if people are finding it too tough, and it's most certainly not easy, it'll cause people to just not bother. That's opposite of the goal of these.
I'm one of the people who forgot about the "sense" boosts on the first day. Without them, the first day of Epic was too much work for the rewards earned. I'll have to see if they help me out today.
Premium shards: 7.8k
4 star shards: 3.9k
3 star shards: 7.8k
T4 Basic: 169.k
5 star shards: 15.6k
6 star shards: 1,040
T2 Alpha shards: 33.8k
T5 basic: 3.9k shards
The only decent # is t4 basics shards and thats one of the ones that I don't even need as a player. It is literally not worth it. If you rank 500 or higher in AQ. What a joke.
But with the right team it’s not that hard. Just cover all your bases.