@Kabam Miike you are clearly reading these posts and yet continue to stay silent on the numerous comments about the lack of rank resources like T4B, T1A and gold...should the community assume that is on purpose and that the game team is limiting these resources intentionally? Why should players get excited about and invest in 6* when there is a glaring issue with rank resources right now, which will only get worse when 6* are released? Increasing the availability of T4C is pointless without increasing the resources that go along with T4C to rank 4* and 5*. While increasing or removing the cap on T4C we can keep in our inventory is a good start,
Actually, we've replied to those comments numerous times. Not every resource will be available as much as others, and you're going to have to decide what content you finish to get what, and how you spend resources like Glory, but we are making rank up materials more available, and have been doing so for quite some time.
Gold is just as available as ever, but it's up to you how you'd like to go about getting that.
Yeah that's the problem, gold is as "available as ever" but now we have 4*, 5* and 6* champions that cost way more. If I have to keep waiting to rank up anyone why bother playing the game at all? I'm so bored. Why bother grinding for a feature champ you can't rank up? Why even spin that crystal?
If you are going to add 6* champs, i want it to be more fair for free-to-play Players to obtain 5* champs. for this, i had the idea of either reducing the amount a 5* crystal costs for those Players or making a calendar for only them. These are only ideas
Basically with the introduction of the 6-stars, challenger rating will be against us even more than what it is now.
I imagine maxed out 6-stars in new quests/content, like a Bautista's challenge, but full of maxed out 6-stars.
4-star champions will suffer in these battles ...
When the 6* crystals are released please DO NOT allow for Featured champs to be included in the crystals. This was a big problem with how 5*s were introduced into the game and caused a massive divide between the top players and the rest of the community very quickly. As well allowed for broken, or at least not perfectly balanced champs to be available to the top players of the game.
By introducing only old champs slowly as 6*s you would be able to make changes to them to balance them out properly.
For example the 6* Luke Cage may be significantly different than the other versions of Luke Cage and have different abilities, buffs, etc, to make him a more viable champ. Just the same the 6* SL or tech Spidey may be slightly nerfed so as to not make them so OP.
It would essentially create new characters from the old ones while balancing the game out using real life data to see what needs changing.
will aw rewards be increased on the shards amount given? or will 10K for 5 star be reduced to 2 - 5k?
The shard amount for 5 Star Crystals won't be lowered, but we will be making it easier to obtain more 5-Star Shards. No word on how exactly yet, but keep an eye out for that as we progress!
5 stars ABSOLUTELY made 3*s obsolete. So now 4*s will be obsolete to. So why make us use T4CC to rank them up anymore if they're going to be useless in a few months?
We will not be changing the recipe to Rank Up 4-Star Champions, but with this much notice, you'll be able to decide if it's worth your while to upgrade 4-Stars, 5-Stars, or hold for 6-Stars. We've also made big strides in making those rank up materials easier to obtain, and will be doing more going forward.
Think for a second what you are saying.
You are saying at least now we have a choice to not rank up a single champ for 5 plus months because we know 6* champs are coming. We can all plod along playing a bug ridden game to acquire resources we shouldn't logically use for 5 months for the hopes of landing a 6*. And then wait for it, the 6* you get will be a nondesirable champ that you will have no desire to rank.
Meanwhile content will start to have 6* champs and due to the lovely scam that is cr we will all see our 4* champs effectiveness reduce significantly with no chance of obtaining a 6*. Not to mention no sense in spending valuable resources on a 5* since they will be less effective when 6* become available.
I fully expected this to happen someday. I remember when 5* were introduced and there was a lot of talk then about requiring 10000 shards and it will take forever and ... much the same as being voiced today
But now we have people hoarding 5* shards for featured crystals and taking up to R4
An additional change they could make would be to also extend the max level over 60 when the 6* are released
Don't need to add a mastery point for each level but I believe the new quests after then will be much longer in addition to ramping up the quest difficulty for 6*. This would provide an incentive for players like myself/ in my tier who have no urgency (or time or skill) to push through to continue to maintain interest in the game
A lot of people seem to be overlooking that to get 10,000 6* shards, you have to dupe your 5* champion 36 times. As 500k player, I counted to about 40 5* crystals I've opened (accounting for 15k feature crystals). Maybe the MMX guys have opened 100+, but still that would equate to maybe 1-3 6* champions over YEARS. So let's face it, 6* champions are not going to become the norm anytime soon. They will only be there to serve as more difficult defenders facing 6* champions in Act V/VI, new event quests, new special quests, and the next ROL/LOL challenge. I am more excited hearing that T5 basics will be released very soon, which is much needed at this point in the game.
It's the best way to kill your game. I was there when your Heroes of Camelot was one of the hottest game on Apple store, then you inflated it by introducing 5*, 6* cards. As the result, The community fell apart and players left and the game died with their leaving. It seems Kabam don't learn from the past. Creative designer but horrible management. It's not even fun to play anymore.
@Kabam Miike you are clearly reading these posts and yet continue to stay silent on the numerous comments about the lack of rank resources like T4B, T1A and gold...should the community assume that is on purpose and that the game team is limiting these resources intentionally? Why should players get excited about and invest in 6* when there is a glaring issue with rank resources right now, which will only get worse when 6* are released? Increasing the availability of T4C is pointless without increasing the resources that go along with T4C to rank 4* and 5*. While increasing or removing the cap on T4C we can keep in our inventory is a good start,
Actually, we've replied to those comments numerous times. Not every resource will be available as much as others, and you're going to have to decide what content you finish to get what, and how you spend resources like Glory, but we are making rank up materials more available, and have been doing so for quite some time.
Gold is just as available as ever, but it's up to you how you'd like to go about getting that.
What is the point of making things more available when you are releasing the stronger version of the same thing months away?
I am also not sure Gold is available abundantly. Unless your job in life is gold mining, you are not going to have enough gold. I swear, sometimes I wonder if you are making a game for people to play, or a job for people to do.
for sure. They made Gold Realms that took all your energy so you had to spend units and a ton of your time to get the gold. SMH.
I'm ok with the idea of 6* champs as this game is supposed to be never ending. However, it just seems like it's a little too soon giving how hard it is currently to obtain, dupe and rank up 5*. I know it's mentioned that some things will become more accessible before 6* but how long before? That makes a difference. If the content is more accessible 6 months before then people have a good lead time to build up their 5* roster. But if it's only a couple months before then they don't. So I'm all for it, but you guys really need to figure out how to make it more accessible EARLIER for players to make the transition more seamless.
A lot of people seem to be overlooking that to get 10,000 6* shards, you have to dupe your 5* champion 36 times. As 500k player, I counted to about 40 5* crystals I've opened (accounting for 15k feature crystals). Maybe the MMX guys have opened 70+, but still that would equate to maybe 1-3 6* champions over YEARS. So let's face it, 6* champions are not going to become the norm anytime soon. They will only be there to serve as more difficult defenders facing 6* champions in Act V/VI, new event quests, new special quests, and the next ROL/LOL challenge. I am more excited hearing that T5 basics will be released very soon, which is much needed at this point in the game.
You don't need 6*s yet, plus 6* shards from crystals are only a small part of obtaining one. Look at 5* shards right now, I get a 5* feature a month right now.
If Kabam wanted to keep higher ranked players interested and engaged why not increase the player ranking from lvl 60 to lvl 70. Also why not increase 4* maximum from r5 to r6. This way our current rosters don't become obsolete but gives us something to still work towards while also increasing the strength of the character instead of diminishing the importance of 4*s altogether. You could do the same for 5*s. All 6*s do is set players back by now having to build a whole. Ew roster of 6*s that I'm sure will take a lifetime to do for 90% of players who play
6* are going to a pain in the ass to fight with that damage back. They'll prolly have the 4 best defenders of each class in the initial 24 to make sure their profits skyrocket.
I have some questions, sorry if they have already been addressed, this thread is getting long!
1) Any chance for 4* rank down tickets? They use the same materials that would be needed for 5 and 6* champions and will basically be useless on higher level accounts.
2) Is there any way that the first 20 6* can mostly not rely on being duped to be useful? Grinding for so long only to get something like a Juggernaut which requires being duped to be of any use seems weird.
3) Is there any way that the first 20 6* can leave out the incredibly useless champs that every single player has negative feelings towards? Pending character re-designs a 6* She-hulk or Hulkbuster would be a bad idea, at least at the start.
4) Are there any more character redesigns coming up soon? Getting a 6* Hulkbuster is already making me cringe.
5) Will gold be easier to obtain with the increased cost for 6* ranking?
6) Can challenger rating be addressed? A bit confused as to how that will work with 6*. If new content will have 6* enemies will 4* really do next to no damage to the new 6*? If you are phasing out 4* due to 6* and challenger rating, then not much of the content will be attainable seeing as even with increased 5* shards not many people will have a deep enough roster for the content.
7) Will featured 5* crystal cost change? I don't see anybody that is aware of the pending changes actually spending 15k for a featured anymore.
8) Will the OG champs like Vision and Deadpool be a part of this? Both of those characters are currently unattainable unless you participated in a single arena or had 4k units laying around at a specific time.
9) There are certain champs that won't be available as 5* such as Electro, Black Widow, Cap WW2 and Scarlet Witch. Same for 6*?
10) Other than the 1 t4 class catalyst you plan on giving out in the calendar are the chances for t4 class cats to drop out of AQ crystals being addressed? There are plenty of Youtube videos with people popping 100 crystals and getting 2-3 fully formed catalysts (not counting shards that complete a catalyst).
11) Can you increase cost of crystals so that we can pick a class or so we can go for sub-featured? If the goal is to make sure we are equipped with 5* for the new 6* content it will be impossible if all I have in terms of 5*'s are Ant-Man, Luke Cage, Hulkbuster etc.
@everyone else
Those of you who just bought the recent t4 deal and used it to r5/50 one or two of your 4*s. How do you feel about that purchase now?
I mean, challenger rating of 6* in new content is gonna render our 4*s borderline worthless.
No mix up, everyone knows what it is and what it does. Try tackling 5.1 with 3*. It will be the same for 4*. You know it, we know it and everytime you point us to this link which does the community an injustice by trying to make sense of the garbage system installed. It tries to state that there isn't a major impact, to which I reply then why is it implemented at all.
Fully expect that T4cc to be the equivalent for 6* the same way that T3cc are used for 4*. You'll need them to get past L1. Result-a new tier of CC, the T5cc. Which will be as impossible to get as when T4cc were announced
Now look--fully formed T4cc crystals in AQ. Future Map 7 in AQ will offer T5cc shards. Same rewards methods just different rewards
Comments
Yeah that's the problem, gold is as "available as ever" but now we have 4*, 5* and 6* champions that cost way more. If I have to keep waiting to rank up anyone why bother playing the game at all? I'm so bored. Why bother grinding for a feature champ you can't rank up? Why even spin that crystal?
I imagine maxed out 6-stars in new quests/content, like a Bautista's challenge, but full of maxed out 6-stars.
4-star champions will suffer in these battles ...
By introducing only old champs slowly as 6*s you would be able to make changes to them to balance them out properly.
For example the 6* Luke Cage may be significantly different than the other versions of Luke Cage and have different abilities, buffs, etc, to make him a more viable champ. Just the same the 6* SL or tech Spidey may be slightly nerfed so as to not make them so OP.
It would essentially create new characters from the old ones while balancing the game out using real life data to see what needs changing.
The shard amount for 5 Star Crystals won't be lowered, but we will be making it easier to obtain more 5-Star Shards. No word on how exactly yet, but keep an eye out for that as we progress!
If you're in a top 1000 alliance you have to wait almost just as long to r5 that 4* as you would in a top 20 000 alliance.
Think for a second what you are saying.
You are saying at least now we have a choice to not rank up a single champ for 5 plus months because we know 6* champs are coming. We can all plod along playing a bug ridden game to acquire resources we shouldn't logically use for 5 months for the hopes of landing a 6*. And then wait for it, the 6* you get will be a nondesirable champ that you will have no desire to rank.
Meanwhile content will start to have 6* champs and due to the lovely scam that is cr we will all see our 4* champs effectiveness reduce significantly with no chance of obtaining a 6*. Not to mention no sense in spending valuable resources on a 5* since they will be less effective when 6* become available.
My head hurts
But now we have people hoarding 5* shards for featured crystals and taking up to R4
An additional change they could make would be to also extend the max level over 60 when the 6* are released
Don't need to add a mastery point for each level but I believe the new quests after then will be much longer in addition to ramping up the quest difficulty for 6*. This would provide an incentive for players like myself/ in my tier who have no urgency (or time or skill) to push through to continue to maintain interest in the game
for sure. They made Gold Realms that took all your energy so you had to spend units and a ton of your time to get the gold. SMH.
You don't need 6*s yet, plus 6* shards from crystals are only a small part of obtaining one. Look at 5* shards right now, I get a 5* feature a month right now.
1) Any chance for 4* rank down tickets? They use the same materials that would be needed for 5 and 6* champions and will basically be useless on higher level accounts.
2) Is there any way that the first 20 6* can mostly not rely on being duped to be useful? Grinding for so long only to get something like a Juggernaut which requires being duped to be of any use seems weird.
3) Is there any way that the first 20 6* can leave out the incredibly useless champs that every single player has negative feelings towards? Pending character re-designs a 6* She-hulk or Hulkbuster would be a bad idea, at least at the start.
4) Are there any more character redesigns coming up soon? Getting a 6* Hulkbuster is already making me cringe.
5) Will gold be easier to obtain with the increased cost for 6* ranking?
6) Can challenger rating be addressed? A bit confused as to how that will work with 6*. If new content will have 6* enemies will 4* really do next to no damage to the new 6*? If you are phasing out 4* due to 6* and challenger rating, then not much of the content will be attainable seeing as even with increased 5* shards not many people will have a deep enough roster for the content.
7) Will featured 5* crystal cost change? I don't see anybody that is aware of the pending changes actually spending 15k for a featured anymore.
8) Will the OG champs like Vision and Deadpool be a part of this? Both of those characters are currently unattainable unless you participated in a single arena or had 4k units laying around at a specific time.
9) There are certain champs that won't be available as 5* such as Electro, Black Widow, Cap WW2 and Scarlet Witch. Same for 6*?
10) Other than the 1 t4 class catalyst you plan on giving out in the calendar are the chances for t4 class cats to drop out of AQ crystals being addressed? There are plenty of Youtube videos with people popping 100 crystals and getting 2-3 fully formed catalysts (not counting shards that complete a catalyst).
11) Can you increase cost of crystals so that we can pick a class or so we can go for sub-featured? If the goal is to make sure we are equipped with 5* for the new 6* content it will be impossible if all I have in terms of 5*'s are Ant-Man, Luke Cage, Hulkbuster etc.
Thanks!
No mix up, everyone knows what it is and what it does. Try tackling 5.1 with 3*. It will be the same for 4*. You know it, we know it and everytime you point us to this link which does the community an injustice by trying to make sense of the garbage system installed. It tries to state that there isn't a major impact, to which I reply then why is it implemented at all.
Now look--fully formed T4cc crystals in AQ. Future Map 7 in AQ will offer T5cc shards. Same rewards methods just different rewards
You get one every 14 days, and those 5* drops will be rare based on how things work on here
Bro they can be bought for 200 units too. The whales are going to be thousands
What is happening with that ? and will we hear more about that before 6*s debut ?
Things like Challenger rating were introduced with this system in mind weren't they ?
Agree, but lots will spend 200 units/ea for chances at 5* champs (and some pretty good ones if it matches the current phc pool).