**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Act 6 Gates... Removed??
May_The_Way
Posts: 885 ★★★★
I'm not sure if this screenshot is legit or not, as I could not find a link or source to said post anywhere. But if it is, I just want to give Kabam a pat on the back for FINALLY acknowledging their players. I mean, they could've said this months ago, but I'm slow too so I won't complain Lol. Point being, if this is legit, good on you Kabam. You have been making better decisions lately. Please don't let us down again Lol.
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It isn't that gates are BS, it is that there has to be a balance between restrictions and advantages to make the challenge non-trivial but also not forced. If you're trying to make people value diverse rosters you can't simply do everything with one single favorite team: there has to be restrictions to prevent that. But those restrictions have to be light enough that there is some other option the player can try: if you trade being able to do everything with anyone to only being able to do it with just a tiny set of options, that's almost as bad. It is kind of like trading "I can do this with my team" to "I can only do this with your team." Both ways mean 95% of the champions become meaningless.
They usually do not improve on existing content but take feedback to build future content. The current iteration of Labs would be an example as Labs have continually evolved over time to become what they are now; you just have to have been playing them for the past 18 months to notice it.
Also in regards to the last part, I never mentioned about them removing them. I think this is a bad move over all, but I can already tell why they won't remove the ones that are currently implemented and it begins with threads titled "compensation". Personally, it gives me less incentive to actually go and try to complete act 6 exploration knowing that the gates will be there, but I'm not Kabams primary focus when it comes to recurrent user spending.
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The screenshot is just that - a screenshot, which they haven't officially/publicly acknowledged yet, so they certainly haven't said "yes we are removing gates" / "no we are not removing gates" / "it's not retroactive, only moving forward." yet he's commenting as if he has some insider knowledge while everyone else is dealing with hypotheticals.
I was just curious as to his source.
That is in contrast to their statement about paths: "There are too many paths." Not "The many paths created a sense that the map wasn't worth exploring." That is an admission the map design has an objective flaw they are acknowledging.
*People are not hip to it yet but class specific boosts which make near impossible defender encounters possible with specific classes achieves similar purposes to that of gates. They both challenge roster and game knowledge.