**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
If there's anyone in the beta reading, please point out that players fight PATHS not NODES. "Puzzles" should be solvable across an entire path. If one fight in a path offers a way to do it with a certain champion or champion synergy combination, but every other fight on that path penalizes that same option too harshly, that theoretical option won't be viable in practice. We're only allowed five champions on the team: puzzle-like paths have to account for that.
So far, whatever I've mentioned about 6.2 hasn't been wrong.
Have you 100% 6.2 yet?
The Gates weren't implemented to make money. They were set in place to restrict people who hadn't acquired an advanced enough Roster. The idea they did it to get people to spend is just conjecture. It's there to filter the group of people by Roster depth so the Rewards are accessible to those far enough along. I've said that all along. The Gates would be arbitrary because they already have ones serving that purpose in 6.1 and 6.2.
I actually predicted that most players like myself wouldn't explore the act 6.2 because of paths and gates while you argued with me about it and was wrong.