Yep. Time to introduce a new EQ difficulty with increased rewards.
Aryl
Member Posts: 1,302 ★★★★
Just blazed through my first run of UC EQ with zero KOs. Absolute first for me. What's worse is I went in completely blind. I haven't watched any videos on Cosplaying Watcher or Hot Witch or the EQ. I had no idea what they did.
Domino fire synergy for everything except the last 2 bosses. ST and HT one shot them respectively.
I remember a time when I couldn't finish a UC EQ.
Smh.
Domino fire synergy for everything except the last 2 bosses. ST and HT one shot them respectively.
I remember a time when I couldn't finish a UC EQ.
Smh.
11
Comments
More like 35-40k paths and 100k bosses.
Wouldn't want Cavalier difficulty to be too easy.
In response to the OP I’d like Cavalier difficulty. I’m on 6, soon to be 7 R5 5*champs and IDK what the average is for people with 500k+ rosters but there must be a lot of people who are basically auto-piloting (mentally at least) UC MEQ. Ch1 of UC is basically Master ch2.
I’d like to see ch1 having 15k PI, ch2 25k, ch3 30k with the bosses peaking at around 50k. This would be fine as long as the node combinations aren’t stupid and the rewards are worth the effort. It’d be nice to get a fully formed T2A/month and 1/2 T5b along with a 250k gold chunk from exploration
Anyway, unofficially we have Cavalier difficulty already, it is just named Variant and it’s a permanent content, avoiding the moaning from low/mid players for exclusion from content. Another issue is the energy cost and time consumption. Most people, including me, are currently exploring three difficulties (Heroic, Master and Uncollected), adding a fourth one, with each difficulty having 30 paths, will be extreme boring and exhausting (in fact it is already) making the game a bad experience. And that without counting in any side quests. So, without a serious reduction to paths (23 to 25max would be ok), a fourth difficulty would push the average player to the limits of burn out.
But yes - this month uncollected was real easy!