Corvus against passive armours. Bug ?

I was fighting IMIW with a 6* Corvus and although I am seeing armour break on parry my damage isn't going up..ofcourse the armours on IM are passive so I'm thinking it's something to do with the passive armour coz I didn't get the same interaction while fighting the global node ( Red skull ) in map 6 .
Anyone else noticed this? Now is that a bug coz Corvus isn't working how he used to.. he used to remove all the armours off of IMIW and the damage would go up
@Kabam Miike does fixing Medusa's armour issue resolves this well ? Let me know how I can help , I can record and send a video .
Device : Google pixel
Platform : Android 10
Game version : latest from playstore
Anyone else noticed this? Now is that a bug coz Corvus isn't working how he used to.. he used to remove all the armours off of IMIW and the damage would go up
@Kabam Miike does fixing Medusa's armour issue resolves this well ? Let me know how I can help , I can record and send a video .
Device : Google pixel
Platform : Android 10
Game version : latest from playstore
3
Comments
There is the vid about the bug.
"True Strike allows a Champion to ignore the effects of Armor, Resistances, and Evasion."
" True Damage ignores all the opponents armor"
If you have either of these, depending on the PM synergy, armor breaks will not increase damage at all, because your attacks are already ignoring those buffs.
I’ll just leave this here for all clever working as intended true damage reasons people...
200 base
+100=300
+100=400
200 base
+100 = 300
+150 = 450
+225= 675?
If they armor up passives are not meant to be removed and it is exponential then that could explain what is being seen.
If the armor ups far exceed the diminishing returns cap and the armor breaks do not reduce armor below that cap then the damage would not change.
You can cap out % but you can also continue to stack armor rating that does nothing to increase that percentage but still needs to be overcome to reduce armor to a point where it no longer reduces max damage.
Doing this would mean you could stack armor rating beyond the cap and still have a huge cushion of armor rating that would make armor breaks do nothing to reduce armor rating below the cap.
Say for instance you reach 1m armor rating you are capped at 99.9%. A 200,000 AB would increase damage received by .25%, which isn’t even going to be noticeable and also impossible to get an armor break that high.
Corvus’ AB In That photo is ~16k ~88% and that rocket has 1250% armor.
The reason is that the armor breaks are not armor rating enough to get past the damage reduction cap.
To simply say armor rating and armor percentage are two different things is ridiculous. If armor rating could increase infinitely and percentage means nothing then that would defeat the purpose of diminishing returns. Kabam uses diminishing returns to avoid this exact scenario.
Non-crit damage for light attack with zero armor breaks: 642
Non-crit damage for light attack with one armor break: 642
Diminishing returns doesn’t cap the rating value it caps the percentage value derived from that rating. 2 million rating is the same percentage value as 1 million rating but you need to remove more than 1 million rating from 2 million before anything changes, in that scenario.
Your rating has no cap but the increase to the % is capped. This allows for rating to go infinitely while leaving % unchanged once % is capped.
You still have a rating value you need to overcome to impact the % allowing a change to the stat. If you have x rating above the % cap you need to at a minimum reduce that rating to a value that impacts the % cap or you do nothing to affect it.
The are tools available from which you can convert rating to percentage value.
Rocket has 50% armor times 25 in that pic; 1250%. CG has 52 ABs at a value of ~320ea(?); for a total of ~16k and after conversion ~88%.
If rocket has 1250% armor taking 88 from that leaves 1162% armor which is well above the 99.9% cap and why damage remained unchanged.
Diminishing returns are in place for exactly this type of scenario; when a stat/rating climbs to ridiculously high levels rating will become less effective as it climbs and the % will eventually cap out preventing the stat conversion from ever being 100%+; this is why CG is actually able to do damage at that level of armor.
At this time I can’t make it any simpler. Your rating is not capped but the formula converting rating to % caps the % effectiveness of that conversion.
Since your rating is not capped it’s possible to reach a point where you stack so much rating that reducing the rating (which is what AB does) will not change the % value.
A 6 star rank 2 storm has an armor rating of 525.
The most powerful Corvus available armor breaks for 370. He ignores armor when he has his true damage/strike buff so reducing armor will not increase damage unless he brings it into the negative. Any armor breaks need to overcome his targets armor rating to increase damage while his true damage is active.
Try the fight again but this time record the numbers with 2 ABs.