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Upcoming Cull Obsidian and Ebony Maw Balance Changes
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But let's be real, too. Cull Obsidian isn't even close to the first ramp-up character in this game.
I don't have a problem with the character hitting hard. Other characters hit hard and will continue to hit hard, and some character has to be at the top of the heap.
I don't watch these videos too often, but I wanted to make sure I was correct in saying this: They can tone this character down, and should, and he still will hit very, very, very hard
But...since you are literally sitting on the forums, wait no longer:
I said I believed “this could have been avoided with testing,” referencing the flawed rollout and subsequent rebalancing of Cull.
You asserted I must be new to MMOs because there was “no amount of substantive testing that can be done that will get you all the data needed to make these determinations in every case.”
Never once did I reference “every” case or “all” the data—your straw man.
I only referenced this case—Cull, the already once-revised champ who still deals such wildly out of proportion damage he needs to be further revised. That’s the case that could have been avoided by testing.
If you want to argue about “all the data” or “every case” you can do that with yourself.
Dr. Zola
Seriously kabam... if this is what you are going to do each balance needs a rtd just to be fair to us. We spend real money to get these champs.
...But don’t just throw out a bold statement of “wildly outdamaging other champs” based on some mysterious “data”, but it’s ok cause he’ll still be good. What?
Show respect to the players that love your game. Be a part of the community. Show us the cool data you’ve acquired and help people understand why. Get people on board with your plan. Give them assurances not more questions.
“Hey, Summoners! So here’s some cool data we’ve acquired on Cull and Maw, and we’d like to share it with you. It’s quite interesting, and has led us to the following balance changes. Tell us what you think.”
Imagine that. Crazy, huh?
Also cull has not been revised, he had a bug correction. There is a difference.
And the reason why this is the case is simply because the majority of players are okay with it, despite the delusion that the forums represent everyone. Most paying players are willing to accept a game that is constantly changing things, because that comes with constant content development to spend their money on. Spenders need things to spend on, and dynamic games offer that, even if they don't always like all the changes. And most free players are willing to accept a game that is constantly changing things because they aren't paying for anything, so everything is free, so it is a reasonable price to pay for a completely free game.
Only a small, if often vocal, percentage of players find this genuinely unacceptable. Even though the statement that things will change without warning or compensation is in the EULA of every online game out there, game developers don't do it just because it is legal. They do it because it is successful, because the cost of not making these changes would cost them more players in the long run.
You never buy anything, you never own anything in this game. And if you're hoping things will stay the same forever, you're eventually going to be disappointed, because the game straight up guarantees you that everything is subject to change.
Kabam said hoarding crystals was bad but this new system now promotes catalyst hoarding.
Conversely, I wouldn't bet my own money that the problem *doesn't* exist at level 30 either. I've seen enough first hand to know that's an unsafe bet.
Here is my initial response to all of this in case people are interested.
I will probably make another video on tomorrow once I have had a bit more time to put my thoughts together.