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Upcoming Cull Obsidian and Ebony Maw Balance Changes
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Looking at champ only through damage output prism is very shortsighted. I expect they balance him and not only nerf his damage. Maybe cap his charges at 8 and give him another good ability.
But I guess then not many people would spend that much on a champ they know already....
His ramp up is not just a little pain. It's enormous pain. He takes more skill and understanding of the game to ramp up. You have to literally kill your team to get him to that 4-5 fights. I am fine with the damage nerf if they wish to do that. What the community is angry about is:
1. Lack of communication - No details and one sided statements. Please ask us what we think. Maybe a poll or the CCP guys can speak on our behalf.
2. This balancing is fine but they need to start a beta program for better testing else it will hurt their business(Crystal sales)
3. No acknowledgement of bugs but pro player issues get emergency maintenance(Which is good) but other issues need to be prioritized as well.
So for god's sake please think seriously about the points i mentioned. It's not just a champions buff or nerf that is the issue but the way its done. Remember patch 12.0. Initially it was looking super bad but overall it was good for the game. Maybe same is the thing here but the APPROACH is the real point that needs to be corrected.
Have a good day gentlemen!
The game meta changes with time. Champions are released to tackle them accordingly else we would have been just fine with a handful of characters like star lord. In the coming future where content has so much high hp and attack we need better and stronger champs. It will be no fun to play a fight for 30 mins and still die. Damage caps and other nodes already are a pain in very hard content.
Food for thought - Can you solo any path in variant 1 with CULL without pots and revives. This champion may undergo balancing if kabam wants it but it should not be one sided.
So what i was thinking is that, when all blunders are made by kabam then why should players suffer?
In my opinion before launching a champ u should thoroughly test it and after testing is done and champs are not 'overpowered' then only u should release the champ. What's happening right now is not good
Pls stop doing this.
Thnx
They are talking about balance, and balance is more than just damage, whatever they mention something else or not, balance is a general review of the champions.
Once again, Cull was already out before they said anything about these 3 months.
This 3-month period is something that many people in the community disagree with, and there have been many arguments about it.
Since Kabam does not have the tools, the means or the will to properly test the champions, then it makes sense for the community to give them some ideas about what really could be a good balance for the champions.
People are free to agree or disagree with the 3-month period, but that's what they've committed to. They're also free to add their own suggestions, I don't really argue people expressing those. However, balancing Champs has more to do with the Champs in and of themselves. What this suggests is they are also balancing them among all others with certain soft limits. "Too little, too much."
They have the capabilities and the willingness to test. What they said was you can't gather nearly as much data from actual game play. These rebalances are retroactive based on what actually plays out in the game, not predicted scenarios. Once again, Champs will always be up for improvement. As is the rest of the game. I know it's easy to say if they tested, it would be perfect forever and ever. It doesn't work like that. The Champs are created and fine tuned to the very Meta created by us.
Maw is a story and cull is another, kabam has shown that they can make different decisions based on each champion, so people can agree with Maw and disagree with cull, and several arguments have been presented in these 54 pages.
Nobody is committed to anything, kabam has made several mistakes over the years, and people are pointing out others, they can do something about it or not, but there is no reason for the community to stop giving their opinions on each aspect of the game
About the test, they can say what they want, just like you, that doesn't make it right or enough, there are aspects that can only be based on the user experience, as well as others that can test it on the developers side, but those based on user feedback can be obtained in several other ways that kabam is not using, or stop using at this point, but the way they are using is, by far, a very bad and wrong way to do it, according to the business model they have (sale of champions and resources)
I have not read any publication that says that if they test anything, the result will be perfect forever, but to say that every mistake, unbalanced or unexpected interactions can only be captured based on user data, it is a wild and unsubstantiated guess, and even if that's true, as stated earlier, this data collection can be done differently
People might disagree with it or not, but these changes aren't just done on popular vote. They're based on the data. The only thing that people speaking up suggests is there may be something to look at. Which they did. When they saw that Maw was underperforming, as people said, they also saw that Cull was over-performing (for lack of a better term). People asking is only one part of the equation. The other is where they go back and support it internally with what they find.
As for testing, I feel that point is exhausted. Testing isn't going to prevent all problems and it isn't going to map the entire game out for changes months and years down the road. The data IS the result of us playing it.