Double_Helix ★
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Any update on this? Need to build my deck for either the functional nodes or the bugged nodes.
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It's a big source of ISO in the game economy, so still helpful.
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The shield is definitely absorbing the damage. Video here - https://youtu.be/IZVmlnQrXjM?si=-wISOpOAaDAIHODQ
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I'm running out of champs I want to ascend, personally. And I *really* don't want to send a bunch of useful boosts into overflow where they'll expire, or click through thousands of stash items to sell. The event kinda isn't worth it.
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Those don't look suspicious to me. I've done that Mantis v. Bishop fight before... one SP2 and it's over. No need to bait any specials.
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I also recommend Angela (awakened, with Odin prefights if there's room in your team). That made it pretty simple. Completely ignores biohazard and autoblock.
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Plenty of young kids play this game and want free units.
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You forgot about the Ghost
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Road to the a Labyrinth 1.1 first fight is Vision. 1-energy, 1-second flight.
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...at least it's the off-season
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Bullseye did really well on that path
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If I remember correctly, Bullseye solo'd most of that lane pretty easily. He does instant bleed damage on his hits + has guaranteed crits, which works around the nodes nicely and does consistently high damage. You just have to play around the unlockable.
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There are some fights in Necropolis that she's really good for. She's one of the MVPs for Silver Centurion, for example. I took her on several of my runs.
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My honest assessment? It will be quite difficult and mostly up to RNG. You have a couple champs that synergize well with the armor break hacks (CGR, Surfer), Buff Cornicopia (CGR, Surfer, Gorr), and Hemostatic Charge (Kilmonger, Namor, Nick Fury, Gorr, Kate with caltrops arrows, maybe Domino). Sorcerer Supreme and Spidey…
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@Antsiou - one thing that helped me develop was to run more arena. The fights are short and easy, but it gives you lots of reps playing through a wider variety of attackers and defenders. You get a feel for how every champ works, their animations and timing, and can practice different techniques in a low-risk environment.…
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Thanks all. Sounds like either a bug or an unwritten interaction. I'm glad it wasn't just me missing something simple.
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The larger technical problem is the split-second / precise timing nature of the game coupled with remote lag playing another person across the internet. These types of games work very well with local multiplayer (e.g., two people on a Street Fighter arcade machine, or two controllers on the same Xbox). However, there are a…
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OP - note that the checkbox to set a mastery as your War Defense loadout isn't live in game for a few more days.
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There are 6 paths leading to 4 keys, though, so maybe not quite that simple. Totally possible to take a wrong path and miss a key.
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You can safely skip it. There are no important rewards. The quest was only intended to be a joke for April Fool's Day, so it can be ignored if you want.
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Yes, but I think that much of that could be retained. 1 & 2. If participation rewards were based on earning season points instead of graduating tiers, moving down wouldn't be so problematic. 3. With ELO based matchmaking, low accounts would have an even better chance at having matches at their own roster/skill level, and…
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This would be far more punishing. Unless you believe that Kabam would in effect put everyone into GC right from the start and keep Uru rewards (and the rest of the ladder) where they are. No, I'm assuming a complete overhaul of the rewards ladder here. But, yes, start everyone in GC, with some continuity of ELO rank (even…
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Victory Track was supposed to be the part of BGs that encouraged participation, but right now it has the opposite effect. I'd love to see it go.
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I don't think this proposal is a viable solution in the current VT structure, @DNA3000, even though I like the motivation behind it. Because of the matchmaking parameters in upper-VT, there's simply a point at which accounts below Paragon will struggle to win at all. This will badly compress any leaderboard for, say,…
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I would love to see VT removed completely. There are essentially 3 matchmaking systems, with the middle one mucking up the works. Early VT matches based on some measure of roster size, ensuring potentially fair matchups (aside from the huge advantage of knowledgable players using alts); GC matchmaking is based on ELO…
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I think camping is only a very small part of the problem. I have a fairly large account (~20k), with only a handful of 6R4's / 7R1's left in my deck, but I'm not steamrolling small acounts in Vibranium or losing on purpose to stay here. Just like OP, I'm also facing massive rosters on every. single. match, and those…
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This one was my least favorite. It was such a straighforward fight, but the AI kept getting super passive, turtling up and holding block, refusing to throw specials. Kept getting cornered trying in vain to bait his SP1. Took a lot of tries and then I gave up and revived through it. I forgot how passive the Act 4 AI is.
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TOUPEIRAx for Moleman Hahao for Mangog
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This happened last time, too, but it had no effect other than causing some extra stress.
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https://youtu.be/F7Icr0_cVOA?si=p9MrNOvfxYYOvvVz