Gari09 ★
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Let me ask you your question: are you trolling? When I'm talking about making AI faster and shortening AI's reaction times, then your counterargument is that it's not making AI faster (reaction times) but it's all about framerate. When I give you an example, you then say that it has nothing to do with framerate but "his…
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I am sorry, but this time I cannot agree with you as what you said here is just silly. You are mixing oranges with apples. Framerate has nothing to do with the AI's coded-in behaviours and reaction times. A good example here would be the very recent issue with Sentinel and his L1, when out of nowhere players were not able…
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I fully agree. The point is that these micropauses used not to be a factor. After tweaking AI, the speed that AI gained allows it now to use these micropauses for counter-actions. We may have a discussion whether this counter-actions were predicted and intented by Kabam, but none of us can tell for sure because we "weren't…
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Thank you. But yes, the explananation provided by Kabam is exactly what I said above when you posted your video - if you hit slowly into a block, or make a tiny breaks between hits - it becomes possible to take advantage of it. The problem with the bug is however, that no matter how quickly you hit into a blocking…
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I definitely don't want to decide what is the source of the issue and which mechanic is actually bugged - I'm just pointing out an issue itself. So you're right - calling something bugged or not may not be entirely correct, as the timer itself may work as intended but the actual outcome may not be exactly as intended due…
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I forgot to mention that before all the AI tweaks, Nightcrawler's timer dissapeared only when he evaded while being hit in block. Let me repeat - "evaded". After AI tweaks, making it faster and giving AI more opportunities for counter-actions, it got completely messed up causing the very situation showed in my video - the…
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You can't be serious with this video against 1 star and very passive AI. Obviously you are able to perform actions between its hits as the AI is extremely passive and very slow - making realtively long breaks between hits. This way there's a lot of time for your reaction and counter-actions. In my video, I was very…
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Thank you for your opinion and allow me to fully disagree. It is a big deal and one of the main reasons why this community is always angry and Kabam's support is said to be one of the worst. This is also one of the reasons why this game is currently in such a horrible quality condition. But thank you for your opinion.…
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How is this not a bug then, if AI can drop block for a milisecond during a player's combo? Is it "working as intended" again? I believe this may be the same reason why AI is able to trigger its specials while a player is hitting AI's block - because AI CAN actually "do" things inbetween single hits. Why? Because, of…
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So, ignored again? Issue not important, video never happened?